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Re: JN1 The Chaotic Caves

Posted: Thu Aug 29, 2019 4:49 pm
by chiisu81
:D

Re: JN1 The Chaotic Caves

Posted: Thu Aug 29, 2019 5:06 pm
by teaman
chiisu81 wrote: Thu Aug 29, 2019 4:49 pm:D
Thanks Chii. I'm working on the one for page 17 right now. Just set the pencil down to thank you.

It's going to be the best of the four.

Re: JN1 The Chaotic Caves

Posted: Thu Aug 29, 2019 6:40 pm
by teaman
And here's a wight in armor for Page 17

Image

Re: JN1 The Chaotic Caves

Posted: Thu Aug 29, 2019 9:04 pm
by Solomoriah
Announcing!

JN1 The Chaotic Caves by J.D. Neal, Release 23 -- August 29, 2019
Another minor editing pass, some more flow and layout fixes, and new artwork from John Fredericks has led at last to this new print release candidate of J.D. Neal's excellent adventure module.

https://basicfantasy.org/downloads.html#jn1

Re: JN1 The Chaotic Caves

Posted: Fri Aug 30, 2019 5:14 am
by teaman
Solomoriah wrote: Thu Aug 29, 2019 9:04 pm Announcing!

JN1 The Chaotic Caves by J.D. Neal, Release 23 -- August 29, 2019
Another minor editing pass, some more flow and layout fixes, and new artwork from John Fredericks has led at last to this new print release candidate of J.D. Neal's excellent adventure module.

https://basicfantasy.org/downloads.html#jn1
Thanks so much, Solo! Can't wait to see it, and I have to make an Amazon order soon, so there we go!

Re: JN1 The Chaotic Caves

Posted: Tue Sep 03, 2019 9:37 am
by chiisu81
2 small nitpicks, neither likely worthy of holding this up:
License page: "Open Game License" and "End of License" are normally centered on page, not paragraph
Monster blocks/entries don't include XP values at the end like they do now

Re: JN1 The Chaotic Caves

Posted: Tue Sep 03, 2019 9:46 pm
by Solomoriah
I changed the license page layout to allow me to avoid 6 pt. type while keeping it on one page. Lulu complains about 6 pt. type.

As for the XP values, if you want to do them, I'll hold the release a couple days longer. We're already held up by AA2 anyway.

Re: JN1 The Chaotic Caves

Posted: Wed Sep 04, 2019 7:54 am
by chiisu81
I started to, but it was breaking up the layout too much (mainly p. 12).

p. 7-11, 25-27, 35-36, 38-40: for the non-NM NPCs, since the "Sv" portion already shows their class and level, the previous "F2" and such after "AC" is redundant.
p. 12, Kobold entry: errant parenthesis
p. 16, Gray Ooze: in statblock, attack should be "1 pseudopod"
p. 33: map image is slightly too large (crossing bottom border) and isn't centered
p. 36, 82. North Wall: table column headers don't need to be underlined

Re: JN1 The Chaotic Caves

Posted: Wed Sep 04, 2019 7:35 pm
by Solomoriah
Fix what needs fixing and leave the layout-hammering to me.

EDIT: Y'know what, I'll take a look at it tonight.

Re: JN1 The Chaotic Caves

Posted: Wed Sep 04, 2019 10:42 pm
by Solomoriah
chiisu81 wrote: Wed Sep 04, 2019 7:54 am I started to, but it was breaking up the layout too much (mainly p. 12).

p. 7-11, 25-27, 35-36, 38-40: for the non-NM NPCs, since the "Sv" portion already shows their class and level, the previous "F2" and such after "AC" is redundant.
Ack. I agree, in principle, but I don't want to remove the Sv item and I don't want to make the reader go all the way to the Sv section to find out the class and level. So I'm leaving these.

I'm omitting the XP values for villagers, with a note to that effect, as most are NM worth just 10 XP.
chiisu81 wrote:p. 12, Kobold entry: errant parenthesis
p. 16, Gray Ooze: in statblock, attack should be "1 pseudopod"
p. 33: map image is slightly too large (crossing bottom border) and isn't centered
p. 36, 82. North Wall: table column headers don't need to be underlined
Fixed. That map issue was a show-stopper, if nothing else was.