Page 1 of 2

Saving Throw Options Supplement: interested in me doing it?

Posted: Sun Dec 01, 2013 4:11 pm
by LibraryLass
I had the idea the other day of doing a short supplement with a couple of alternative saving throw methods. Is this something anyone else would go for?

Re: Saving Throw Options Supplement: interested in me doing it?

Posted: Sun Dec 01, 2013 5:09 pm
by SmootRK
LibraryLass wrote:I had the idea the other day of doing a short supplement with a couple of alternative saving throw methods. Is this something anyone else would go for?
I think having such a supplement would address the needs of those who like the latter-edition style of saves (Fort/Reflex/Will)... or the even simpler style of S&W saves (one progression by class). I saw also an alternate sort of save arrangement much like the one found in our core system, but named differently and having a little more logical spread of such saves (including a Luck save and a Chutzpa save (sort of a force of personality)).

I say go for it. :)

Re: Saving Throw Options Supplement: interested in me doing it?

Posted: Sun Dec 01, 2013 8:00 pm
by Maliki
I'd like to see such a supplement as well.

Re: Saving Throw Options Supplement: interested in me doing it?

Posted: Sun Dec 01, 2013 9:58 pm
by LibraryLass
I'd be interested in including that system you mentioned with the luck and chutzpah saves, Smoot, do you have any idea where you saw it?

Re: Saving Throw Options Supplement: interested in me doing it?

Posted: Sun Dec 01, 2013 10:10 pm
by SmootRK
LibraryLass wrote:I'd be interested in including that system you mentioned with the luck and chutzpah saves, Smoot, do you have any idea where you saw it?
I think it could use a bit more development, but the idea is here:
http://hackslashmaster.blogspot.com/201 ... rn_08.html

If one is doing a saving throw supplement, it certainly merits inclusion... or something like it but tailored more to our needs with BFRPG.

We briefly talked about this here: viewtopic.php?f=2&t=990&start=0&st=0&sk ... lit=saving

Re: Saving Throw Options Supplement: interested in me doing it?

Posted: Tue Dec 03, 2013 2:17 pm
by saskganesh
+1. It's a good idea. I have players from other editions/games and they might like it.

Re: Saving Throw Options Supplement: interested in me doing it?

Posted: Tue Dec 03, 2013 8:33 pm
by Dimirag
I like the idea. I always wanted a cross between 3.5 and c&c or a primary vs secondary mechanic

Re: Saving Throw Options Supplement: interested in me doing it?

Posted: Thu Dec 05, 2013 2:09 am
by seandon4
I've often wished that BFRPG had the single saving throw (S&W) or FORT/REF/WILL. So much simpler. The tricky part is deciding on how to map these into the classic saves (a lot of controversy on that.) If anything maybe a rule for calculating single saves. Go for it!

Re: Saving Throw Options Supplement: interested in me doing it?

Posted: Thu Dec 05, 2013 7:52 pm
by dymondy2k
I wouldn't mind seeing it.. One of the things I did like about 4e was the active attack against the save just like attacking AC. So instead of you having to beat the reflex, to avoid the trap, the trap had to beat your reflex in order to hit you.

Re: Saving Throw Options Supplement: interested in me doing it?

Posted: Fri Dec 06, 2013 3:22 pm
by Joe the Rat
Talk to teluria (Larry) for some ideas. He's trying out Fort/Ref/Will in our Saturday game.