Customizing the Thief
Re: Customizing the Thief
I think something like those Lock 'qualities' would be ideal for what Solo is doing with the supplement. Perhaps he can change the idea to be a set of modifiers that might get applied to any Thief skill. Seems right in line with his initial plan of a "modifier supplement".
Solomoriah, while you are at it, I think the 'optional' progression rules can be added to your supplement. Redundant perhaps, but having a supplement that covers all the various 'optional rules' for thieves would be ideal - rather than referencing back and forth.
Solomoriah, while you are at it, I think the 'optional' progression rules can be added to your supplement. Redundant perhaps, but having a supplement that covers all the various 'optional rules' for thieves would be ideal - rather than referencing back and forth.
Is it really the end, not some crazy dream?
Re: Customizing the Thief
Agreed on the "Lock and Trap" qualities.
Re: Customizing the Thief
As suggested by Hywaywolf I'm cross-posting from DF, this somehow covers parts of Solomoriah's intended Thief supplement
Armors: Thieves may use any kind of armor or shield, but wearing such things affect their chances of success in using Thief Abilities (Open Locks...).
wearing no armor imparts a +10% bonus
wearing leather does not affect Thief abilities in any way
wearing chain imparts a - 20 % penalty
wearing plate imparts a - 40 % penalty
wearing a shield imparts a cumulative - 10 % penalty.
Ability Scores: A thief's ability scores affect its success chances as each Thief ability is governed by an ability score, add to each Thief ability the dominant ability score modifier times five (-15 to +15 but usually +0).
Open Locks, Pick Pockets, Move Silently: Dexterity
Remove Traps, Hide: Intelligence
Listen: Wisdom
Climb: Strength
Sneak Attack: At 9th level the damage inflicted is tripled.
I'll be adding the modifiers table for Thief Race soon. Also, I can understand why thieves in BFRPG do not get "Read Languages" but maybe the ability of using MU scrolls (or wands but not staffs) at 10th level would be a nice touch IMHO.
Best regards
artikid
Armors: Thieves may use any kind of armor or shield, but wearing such things affect their chances of success in using Thief Abilities (Open Locks...).
wearing no armor imparts a +10% bonus
wearing leather does not affect Thief abilities in any way
wearing chain imparts a - 20 % penalty
wearing plate imparts a - 40 % penalty
wearing a shield imparts a cumulative - 10 % penalty.
Ability Scores: A thief's ability scores affect its success chances as each Thief ability is governed by an ability score, add to each Thief ability the dominant ability score modifier times five (-15 to +15 but usually +0).
Open Locks, Pick Pockets, Move Silently: Dexterity
Remove Traps, Hide: Intelligence
Listen: Wisdom
Climb: Strength
Sneak Attack: At 9th level the damage inflicted is tripled.
I'll be adding the modifiers table for Thief Race soon. Also, I can understand why thieves in BFRPG do not get "Read Languages" but maybe the ability of using MU scrolls (or wands but not staffs) at 10th level would be a nice touch IMHO.
Best regards
artikid
Re: Customizing the Thief
nice ideas. I am sure Solo will look these over as he develops the 'official' version of the 'optional' rules.
Is it really the end, not some crazy dream?
Re: Customizing the Thief
I can't post the table, there is some mysql issue. I posted it at dragonsfoot.org athttp://www.dragonsfoot.org/forums/viewt ... 98#p763698
- Solomoriah
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Re: Customizing the Thief
"Look them over?" Pshaw. Artikid has hit the nail on the head... why should I reinvent his wheel?
Artikid, I must admit, I've forgotten your real name. That is, I'm sure I know it, but I've mentally lost the connection between the handle and the name... So if you'll PM me the proper attribution (or just post it here), I'll edit your information above into a proper supplement.
Artikid, I must admit, I've forgotten your real name. That is, I'm sure I know it, but I've mentally lost the connection between the handle and the name... So if you'll PM me the proper attribution (or just post it here), I'll edit your information above into a proper supplement.
My personal site: www.gonnerman.org
Re: Customizing the Thief
Hi Solomoriah,
I'm Luigi Castellani in RL
I'm Luigi Castellani in RL
- Solomoriah
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- Posts: 12539
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Re: Customizing the Thief
Ah, the gentleman who did those excellent giants for the core rules! It all comes back to me now.
My personal site: www.gonnerman.org
Re: Customizing the Thief
Very nice illustrations . If you get bitten by the art-bug again, take a look at the Monster Supplement thread over at the Dragonsfoot Workshop forum. Plenty of critters to choose from.
Is it really the end, not some crazy dream?
Re: Customizing the Thief
Check the "Monster Supplement 2" thread at dragonsfoot Smootrk, you'll find a present
artikid
artikid
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