Character Generation
Posted: Tue Jul 01, 2014 9:51 am
When my players roll characters, I don't use any die-boosting methods (like 4d6, drop the low die, as is so often used in "advanced" games). But I don't make my players play a character with more penalties than bonuses, which often results in striking a set of rolls and rolling again three, four, sometimes as much as seven times to get a "playable" character.
Standing in the shower the other night, I got an idea.
Let's call this "Method Zero:"
Roll 3d6 six times. For each roll, write down the bonus or penalty. Here's an example:
11 +0
13 +1
11 +0
10 +0
7 -1
4 -2
Total the bonuses and penalties; if the total is negative (and in this case, it is -2), then deduct every number from 21:
10 +0
8 -1
10 +0
11 +0
14 +1
17 +2
Voila! One set of rolls and you're done. The resulting character will never be worse than average, but is not guaranteed to have all good rolls either.
Standing in the shower the other night, I got an idea.
Let's call this "Method Zero:"
Roll 3d6 six times. For each roll, write down the bonus or penalty. Here's an example:
11 +0
13 +1
11 +0
10 +0
7 -1
4 -2
Total the bonuses and penalties; if the total is negative (and in this case, it is -2), then deduct every number from 21:
10 +0
8 -1
10 +0
11 +0
14 +1
17 +2
Voila! One set of rolls and you're done. The resulting character will never be worse than average, but is not guaranteed to have all good rolls either.