Psionic-Tribute wrote: ↑Wed Oct 27, 2021 10:51 am
more so when moving through areas you've already explored or cleared out.
I definitely don't use the base movement when moving through areas you've already explored or cleared out. I don't think you're supposed to.
Psionic-Tribute wrote: ↑Tue Oct 26, 2021 8:20 pm
And if the players want to be that careful and move that slow, sure, but I just don't think that should be the assumed mode of movement.
According to the rulebook:
"Normal movement per turn is 3 times the movement rate per round...this rate of movement includes such things as drawing maps, watching out for traps and monsters (though they may still surprise the party), etc. "
It's the default (normal), but if the players don't need to map (for example, just exploring a small house), then you may decide to track time based on actions rather than on movement, which is what I tend to do.
If the dungeon is extremely very big and vast (I think you mentioned that Mines of Moria), and they are trudging through without mapping, and they are assuming that the location is generally empty, etc....then it may make sense to use overland travel rates, which is measured in miles per day.
So, you're underground, but you're treating movement as if it's Wilderness exploration, and presumably checking for encounters, etc. just as often in wilderness exploration.
I think that's probably the best solution for what you want.
Smaller dungeons, such as the ones in Morgansfort, I would tend to agree with the rules (it's not just movement - it's pausing, looking around the corner, waiting for the distance footsteps to fade away, all flavor text that the DM can add).
But - in OSR, you can change anything to your liking. So, change it if you want.