Setting Notes
Posted: Wed Oct 24, 2012 10:18 pm
Setting Notes – The Wildlands
The Wildlands are an old and storied region, far west of the major kingdoms of the Known Lands. In ages past, it was the home of powerful and majestic Old Kingdoms, full of wonder and great magics. These kingdoms are long since disappeared, destroyed in some war or magical cataclysm that scarred the region with strange and lingering wild magics, and dangerous portals to unknown Realms. All that remains of the Old Kingdoms are hidden dungeons – underground ruins and mysterious catacombs scattered across the lands. The treasures rumored to lie within have brought treasure seekers and tyrants, monarchs and marauders, with many wars fought for control of these lands.
The strife has left this a wild land full of misplaced peoples, brave travelers and vile bandits, roving monsters and a veritable treasure trove of mysterious dungeons. Villages and small holdings are scattered here and there, as well as the occasional “kingdom”. But much of the land is uncontrolled: Monsters roaming the forests and mountains, humanoid tribes and bandits threatening those who dare test the many trails and roads. But there is much to gain here: fortunes to be won, ancient secrets to learn, monsters to be fought, magic treasures to claim, and lands to defend, or claim as your own… if you can hold it.
Other lands, Kingdoms, Religions, etc.: We’ll fill in as we go.
The Wildlands are an old and storied region, far west of the major kingdoms of the Known Lands. In ages past, it was the home of powerful and majestic Old Kingdoms, full of wonder and great magics. These kingdoms are long since disappeared, destroyed in some war or magical cataclysm that scarred the region with strange and lingering wild magics, and dangerous portals to unknown Realms. All that remains of the Old Kingdoms are hidden dungeons – underground ruins and mysterious catacombs scattered across the lands. The treasures rumored to lie within have brought treasure seekers and tyrants, monarchs and marauders, with many wars fought for control of these lands.
The strife has left this a wild land full of misplaced peoples, brave travelers and vile bandits, roving monsters and a veritable treasure trove of mysterious dungeons. Villages and small holdings are scattered here and there, as well as the occasional “kingdom”. But much of the land is uncontrolled: Monsters roaming the forests and mountains, humanoid tribes and bandits threatening those who dare test the many trails and roads. But there is much to gain here: fortunes to be won, ancient secrets to learn, monsters to be fought, magic treasures to claim, and lands to defend, or claim as your own… if you can hold it.
Other lands, Kingdoms, Religions, etc.: We’ll fill in as we go.