Name: Tanya Morgan
Race: Human
Sex: Female
Age: 17
Class(Level): None(0)
HP: 3
Class AB +0
XP(next/earned): -412
Stats (#/Bonus)
Strength: 14 (+1 to hit w/melee, damage)
Dexterity: 17 (+2 to hit w/missile, +2 AC, +2 initiative)
Constitution: 15 (+1 hit points, +1 vs poison)
Intelligence: 11
Wisdom: 13 (+1 vs will-based spells)
Charisma: 17 (+2 reaction)
Saving Throws
Death Ray/Poison: 12 (+1 vs poison)
Magic Wands: 13 (+1 vs charm, will)
Paralysis/ Turn to Stone: 14
Dragon Breath: 15
Rods, Staves, and Spells: 17 (+1 vs charm, will)
Gear
Hand axe (1H: +2 BAB, +1 damage; +1 damage; range 10/20/30; 5#)
Short bow (+2 BAB; range 50/100/150; 2#)
Clothing (1#)
22gp, 2sp
Thieving abilities
Move silently: 10%
Pick pockets: 10%
Hide: 0%
Listen: 5%
Open locks: 10%
Find/remove traps: 0%
Climb walls: 5%
Track: ?
Background/Notes
Tanya was born in Autumnspeak, and can barely remember when it was just a small hamlet of only a couple dozen families. She's the oldest daughter of six children. Her father and both older brothers are woodsmen, and Tanya enjoys her frequent trips into the woods with them. (Something happened to her mom that predominately keeps her out of her childhood, though I don't know what yet).
When she was really young, she dreamed of being a powerful sorcereress much like the stories of old. This dream was reinforced when she won the youth bracket (3yrs through 6 yrs) of "The Apprentice", a game booth where kids need to summon flares of magic. Little did she know that the youth bracket was rigged, and Enddom (the host) would target a child at random and cast a flare into the dupe's hands. However, Tanya's "success" encouraged her to study hard under Tomar and happily paid her full winnings from the game (1 copper!) for the education. Tomar recognized early that she'd never be a successful magus and instead used the enthusiasm to teach her history and herbalism. Tanya discovered later that she didn't have the magical talent to be a magus, but by then she was so enthralled by Enddom's frequent visits and and Tomar's stories of far-off lands that her dreams morphed from "magus" to a more vague "powerful person."
Tanya grew up as Autumnspeak did, and knows a lot of the local gossip. Being close in age and their love for pranks, she and Tessa were close friends when younger; but Tessa's recent views of pilfering from the big 'uns go beyond what Tanya views as pranks. They still enjoy each others' company, but only as long as Tessa can restrain the pranks to be not include thievery.
As she got older, she started working for Enddom, who had by now started slowing down and wanting to settle down. While acting tough and prickly publicly, Enddom has a very soft spot for Tanya and usually acquiesces to her requests, though she doesn't press her luck too much. She started in the scullery of the Broken Coin, and moved into the tavern when she was old enough to carry six pints -- Enddom's requirement for all of his serving maids. One of Enddom's most profitable evening acts is when Bethel and Tanya take a break from the bar to sing for the crowd. Tanya considers Bethel as her second mom, since (something happened to her first mom but I'm not sure what yet). Bethel's advice for getting through her teenage years was very helpful, and Tanya is trying to return the favor by helping Gort through his. Unfortunately for the both of them, Gort is much more a free spirit than Tanya was.
Tanya's life is fairly dull. Six days at the tavern, one day off as required by the King's decree preventing the overwork of women.
On her day off, she'll spend time with her brothers and father in the woods; helping Tomar with his lessons for youngsters; helping take care of her siblings (and occasionally Gort) at home; singing at the parish church; or if she's lucky, spending time with Taran, a guard that she's enamored with.
Tessa, Enddom, and the other employees at the Broken Coin occasionally call her Tandy, a nickname from when Tanya was very young.
Edits:
+88xp for the archery contest, +15gp, bow
+Tandy