Character Sheets
Character Sheets
Name: Alphonse Nolin
Class: Magic-User
Race: Human
Level: 1 (0 / 2,400 XP)
HP: 5/5
AC: 9
Alignment: Neutral
Description : Around 30 years, tall & thin, bald with a brown beard, purple robe.
Background: Like his (now defunct) brother, Alphonse always wanted to become an adventurer, mainly for the purpose of getting rich, filthy rich.
Attributes:
Str 11 (Encumbrance +50 weight, Open doors 1-2)
Int 16 (Know spell 75%, 6 min/10 max spells, Max spell level 8th)
Wis 12
Con 15 (+1 hp/HD, Survival (resurrection) 90%, Survival (spell) 95%)
Dex 11
Cha 9 (3 max retainers)
Speaks : Common, Neutral, Elven, Goblin, Orc, Gnoll, Giant, Dwarf.
XP Bonus (+10%)
Spells (1 per day)
Level 1 Spells:
Charm Person
Hold Portal
Light
Magic Missile
Protection from Evil
Read Magic
Shield
Sleep (prepared)
Saving throws:
Death ray or Poison : 13
Wands, Polymorph & Paralysation : 14
Turn to Stone : 14
Dragon Breath : 16
Staves & Spells :15
Weapon 1: Dagger (1d4 / 1d3)
Weapon 2: Dagger, thrown (1d4 / 1d3, range 1"/2"/3")
Wealth: 2 GP
Equipment:
3 Daggers (9#)
Backpack (10#)
- 1 Standard ration (25#)
- 1 Iron ration (25#)
- Waterskin (20#)
- Tinderbox, Flint & Steel (10#)
- 6 Torches (30#)
- 2 Flasks of oil (10#)
Riding Horse
Saddle
Saddlebag
Encumbrance: 9 (without pack), 139 (with pack).
12" Movement Below 800; 9" Movement Below 1,550; 6" Movement Below 3,050
Class: Magic-User
Race: Human
Level: 1 (0 / 2,400 XP)
HP: 5/5
AC: 9
Alignment: Neutral
Description : Around 30 years, tall & thin, bald with a brown beard, purple robe.
Background: Like his (now defunct) brother, Alphonse always wanted to become an adventurer, mainly for the purpose of getting rich, filthy rich.
Attributes:
Str 11 (Encumbrance +50 weight, Open doors 1-2)
Int 16 (Know spell 75%, 6 min/10 max spells, Max spell level 8th)
Wis 12
Con 15 (+1 hp/HD, Survival (resurrection) 90%, Survival (spell) 95%)
Dex 11
Cha 9 (3 max retainers)
Speaks : Common, Neutral, Elven, Goblin, Orc, Gnoll, Giant, Dwarf.
XP Bonus (+10%)
Spells (1 per day)
Level 1 Spells:
Charm Person
Hold Portal
Light
Magic Missile
Protection from Evil
Read Magic
Shield
Sleep (prepared)
Saving throws:
Death ray or Poison : 13
Wands, Polymorph & Paralysation : 14
Turn to Stone : 14
Dragon Breath : 16
Staves & Spells :15
Weapon 1: Dagger (1d4 / 1d3)
Weapon 2: Dagger, thrown (1d4 / 1d3, range 1"/2"/3")
Wealth: 2 GP
Equipment:
3 Daggers (9#)
Backpack (10#)
- 1 Standard ration (25#)
- 1 Iron ration (25#)
- Waterskin (20#)
- Tinderbox, Flint & Steel (10#)
- 6 Torches (30#)
- 2 Flasks of oil (10#)
Riding Horse
Saddle
Saddlebag
Encumbrance: 9 (without pack), 139 (with pack).
12" Movement Below 800; 9" Movement Below 1,550; 6" Movement Below 3,050
Last edited by mTeasdale on Sun Mar 13, 2016 1:00 am, edited 6 times in total.
Re: Iron Falcon PbP
Name: Bothan
Class: Fighter
Race: Human
Level: 1 (0 / 2,000 XP)
HP: 8/8
AC: 3
Alignment: Lawful
Description : Tall, a bit overweight, long black unkept hair/beard. Plate mail with a pointy nasal helmet.
Background: After gambling and losing most of his money (again), Bothan was promised great riches and adventures by Alphonse and decided to follow him.
Attributes:
Str 15 (+1 to hit, Encumbrance +100 weight, Open doors 1-2)
Int 6
Wis 10
Con 8 (Survival (resurrection) 50%, Survival (spell) 55%)
Dex 10
Cha 12 (4 max retainers)
Speaks : Common, Lawful.
XP Bonus (+10%)
Saving throws:
Death ray or Poison : 12
Wands, Polymorph & Paralysation : 13
Turn to Stone : 14
Dragon Breath : 15
Staves & Spells :16
Weapon 1: Pike (+1 to hit, 1d8 / 1d12)
Weapon 2 : Sword (+1 to hit, 1d8 / 1d12)
Weapon 3: Handaxe, thrown (1d6 / 1d4, range 1"/2"/3")
Wealth: 5 GP
Equipment:
Plate Mail (750#)
Helmet (50#)
Pike (150#)
Sword (50#)
2 Handaxes (100#)
Backpack (10#)
- 1 Standard ration (25#)
- 1 Iron ration (25#)
- Waterskin (20#)
- Tinderbox, Flint & Steel (10#)
- 6 Torches (30#)
- Rope, 50' (25#)
- Mallet (15#)
- 12 Iron spikes (60#)
Encumbrance: 1,100 (without pack), 1,320 (with pack).
12" Movement Below 850; 9" Movement Below 1,600; 6" Movement Below 3,100
Class: Fighter
Race: Human
Level: 1 (0 / 2,000 XP)
HP: 8/8
AC: 3
Alignment: Lawful
Description : Tall, a bit overweight, long black unkept hair/beard. Plate mail with a pointy nasal helmet.
Background: After gambling and losing most of his money (again), Bothan was promised great riches and adventures by Alphonse and decided to follow him.
Attributes:
Str 15 (+1 to hit, Encumbrance +100 weight, Open doors 1-2)
Int 6
Wis 10
Con 8 (Survival (resurrection) 50%, Survival (spell) 55%)
Dex 10
Cha 12 (4 max retainers)
Speaks : Common, Lawful.
XP Bonus (+10%)
Saving throws:
Death ray or Poison : 12
Wands, Polymorph & Paralysation : 13
Turn to Stone : 14
Dragon Breath : 15
Staves & Spells :16
Weapon 1: Pike (+1 to hit, 1d8 / 1d12)
Weapon 2 : Sword (+1 to hit, 1d8 / 1d12)
Weapon 3: Handaxe, thrown (1d6 / 1d4, range 1"/2"/3")
Wealth: 5 GP
Equipment:
Plate Mail (750#)
Helmet (50#)
Pike (150#)
Sword (50#)
2 Handaxes (100#)
Backpack (10#)
- 1 Standard ration (25#)
- 1 Iron ration (25#)
- Waterskin (20#)
- Tinderbox, Flint & Steel (10#)
- 6 Torches (30#)
- Rope, 50' (25#)
- Mallet (15#)
- 12 Iron spikes (60#)
Encumbrance: 1,100 (without pack), 1,320 (with pack).
12" Movement Below 850; 9" Movement Below 1,600; 6" Movement Below 3,100
Last edited by mTeasdale on Fri Mar 11, 2016 12:09 am, edited 4 times in total.
Re: Iron Falcon PbP
Character 1 (Halfling Fighter)
Name: Neirin Nettleby
Class: Fighter
Race: Halfling
Level: 1 (0 / 0 XP)
HP: 8 / 8
Description :
Skin : Ruddy, tanned.
Hair : Scraggly brown
Eyes :Green
Clothes : Worn peasants garb
Background : A skilled fighter and scout from the land of the halflings. Neirin was shamed to learn how the “big people” viewed the halflings when he went to enlist in the royal guard. Determined to “set the record straight” Neirin has decided to make a name for himself as a great hero in the lands of the tall folk.
AC: 4
BAB:
Attributes:
Str 13 (Formerly 11) [+1 to hit]
Int 10 (Formerly 14)
Wis 9
Dex 13 [+1 to hit / +4 with sling]
Con 10
Chr 11
(special abilities + languages)
+3 to hit with sling. Save as 4 levels higher.
Saving throws:
Death ray or Poison : 10
Magic Wands : 11
Paralysis or Petrify : 12
Dragon Breath : 13
Spells : 14
Weapon 1: Sling 1d4/1d6, 5” 10” 15”
Weapon 2: Sword 1d8/1d12
Weapon 3:
Weapon 4:
Equipment: Chain Mail + Shield. Short Sword. Sling. 40 sling bullets. A pony, 6 Torches, 50' rope, Waterskin, Flint and steel, Backpack, Standard rations. Bed roll.
Wealth: 35 GP
Encumbrance: 740# (without pack), 831# (with pack). (max light load 850 #, max heavy load 3100#)
Name: Neirin Nettleby
Class: Fighter
Race: Halfling
Level: 1 (0 / 0 XP)
HP: 8 / 8
Description :
Skin : Ruddy, tanned.
Hair : Scraggly brown
Eyes :Green
Clothes : Worn peasants garb
Background : A skilled fighter and scout from the land of the halflings. Neirin was shamed to learn how the “big people” viewed the halflings when he went to enlist in the royal guard. Determined to “set the record straight” Neirin has decided to make a name for himself as a great hero in the lands of the tall folk.
AC: 4
BAB:
Attributes:
Str 13 (Formerly 11) [+1 to hit]
Int 10 (Formerly 14)
Wis 9
Dex 13 [+1 to hit / +4 with sling]
Con 10
Chr 11
(special abilities + languages)
+3 to hit with sling. Save as 4 levels higher.
Saving throws:
Death ray or Poison : 10
Magic Wands : 11
Paralysis or Petrify : 12
Dragon Breath : 13
Spells : 14
Weapon 1: Sling 1d4/1d6, 5” 10” 15”
Weapon 2: Sword 1d8/1d12
Weapon 3:
Weapon 4:
Equipment: Chain Mail + Shield. Short Sword. Sling. 40 sling bullets. A pony, 6 Torches, 50' rope, Waterskin, Flint and steel, Backpack, Standard rations. Bed roll.
Wealth: 35 GP
Encumbrance: 740# (without pack), 831# (with pack). (max light load 850 #, max heavy load 3100#)
Last edited by JMatt85 on Sat Mar 19, 2016 2:03 am, edited 4 times in total.
Out-of-Character Chat
Character 2 (Human Cleric)
Name: Father Tertullian
Class: Cleric
Race: Human
Level: 1 (0 / 0 XP)
HP: 6 / 6
Description : A tall elderly cleric, who is surprisingly spry and strong, but beginning to loose his mental facilities and has become a bit eccentric.
Skin : Pale
Hair : Grey/White (Similar to Bernie Sanders or Doc brown.)
Eyes :Brown
Clothes : Priests robes
Background : Tertullian has spent year as an instructor of doctrine for his church, but lately he has begun to diverge from the church in his beliefs becoming more charismatic. This combined with his bouts of forgetfulness and outlandishness has caused a major rift for him and his church leadership. Rather than being dismissed – he has taken up adventuring.
AC: 2 (Plate Mail + Shield)
BAB:
Attributes:
Str 13 (+1 to hit)
Int 7
Wis 16
Dex 12
Con 11
Chr 10
(special abilities + languages)
Saving throws:
Death ray or Poison : 11
Magic Wands : 12
Paralysis or Petrify : 14
Dragon Breath : 16
Spells : 15
Weapon 1: Mace 1d6/1d4
Weapon 2: Quarter staff (The teaching rod)
Weapon 3: Sling 1d4/1d6, 5” 10” 15” (20 bullets)
Weapon 4:
Equipment: Plate Mail, Shield, Mace, Quarter staff, Back Pack, Holy Symbol, Quart of Wine, Standard rations, Torches, Bedroll, mule
Wealth: 20 GP
Encumbrance: 950# (without pack), 975# (with pack). (max light load 850 #, max heavy load 3100#)
Name: Father Tertullian
Class: Cleric
Race: Human
Level: 1 (0 / 0 XP)
HP: 6 / 6
Description : A tall elderly cleric, who is surprisingly spry and strong, but beginning to loose his mental facilities and has become a bit eccentric.
Skin : Pale
Hair : Grey/White (Similar to Bernie Sanders or Doc brown.)
Eyes :Brown
Clothes : Priests robes
Background : Tertullian has spent year as an instructor of doctrine for his church, but lately he has begun to diverge from the church in his beliefs becoming more charismatic. This combined with his bouts of forgetfulness and outlandishness has caused a major rift for him and his church leadership. Rather than being dismissed – he has taken up adventuring.
AC: 2 (Plate Mail + Shield)
BAB:
Attributes:
Str 13 (+1 to hit)
Int 7
Wis 16
Dex 12
Con 11
Chr 10
(special abilities + languages)
Saving throws:
Death ray or Poison : 11
Magic Wands : 12
Paralysis or Petrify : 14
Dragon Breath : 16
Spells : 15
Weapon 1: Mace 1d6/1d4
Weapon 2: Quarter staff (The teaching rod)
Weapon 3: Sling 1d4/1d6, 5” 10” 15” (20 bullets)
Weapon 4:
Equipment: Plate Mail, Shield, Mace, Quarter staff, Back Pack, Holy Symbol, Quart of Wine, Standard rations, Torches, Bedroll, mule
Wealth: 20 GP
Encumbrance: 950# (without pack), 975# (with pack). (max light load 850 #, max heavy load 3100#)
Last edited by JMatt85 on Sat Mar 19, 2016 2:04 am, edited 4 times in total.
- Clever_Munkey
- Posts: 288
- Joined: Fri Sep 11, 2015 12:08 am
- Location: Central California
Re: Character Sheets
Name: Rowan Elser
Class: Fighter
Race: Human
Level: 1 (0 / 2,000 XP)
HP: 7 / 7
AC: 4
Alignment: Neutral
Background: A deserter, now looking to help rather than destroy.
Attributes:
Str 16
Int 12
Wis 6
Dex 9
Con 9
Cha 12
(special abilities + languages)
Common, Elven, Orc
XP Bonus (+10%)
Saving throws:
Death ray or Poison : 12
Wands, Polymorph & Paralyzation : 13
Turn to Stone : 14
Dragon Breath : 15
Staves & Spells :16
Weapon 1: Spear (+1 To-Hit, +1 Damage)
Weapon 2: Sling
Wealth: 52 GP
Equipment:
Chain Mail
Shield
Spear
Sling
20 Bullets
Back Pack
Standard Rations x3
Small Sack x3
Large Sack
Flint and Steel
Torches x6
Water Skin
Encumbrance: 721 (without pack), 878 (with pack).
12" Movement Below 900; 9" Movement Below 1,650; 6" Movement Below 3,150;
Class: Fighter
Race: Human
Level: 1 (0 / 2,000 XP)
HP: 7 / 7
AC: 4
Alignment: Neutral
Background: A deserter, now looking to help rather than destroy.
Attributes:
Str 16
Int 12
Wis 6
Dex 9
Con 9
Cha 12
(special abilities + languages)
Common, Elven, Orc
XP Bonus (+10%)
Saving throws:
Death ray or Poison : 12
Wands, Polymorph & Paralyzation : 13
Turn to Stone : 14
Dragon Breath : 15
Staves & Spells :16
Weapon 1: Spear (+1 To-Hit, +1 Damage)
Weapon 2: Sling
Wealth: 52 GP
Equipment:
Chain Mail
Shield
Spear
Sling
20 Bullets
Back Pack
Standard Rations x3
Small Sack x3
Large Sack
Flint and Steel
Torches x6
Water Skin
Encumbrance: 721 (without pack), 878 (with pack).
12" Movement Below 900; 9" Movement Below 1,650; 6" Movement Below 3,150;
Last edited by Clever_Munkey on Sun Mar 13, 2016 7:22 pm, edited 3 times in total.
Call me Joe. Mr. Munkey is my father.
- Clever_Munkey
- Posts: 288
- Joined: Fri Sep 11, 2015 12:08 am
- Location: Central California
Re: Character Sheets
Name: Faylen Orymis
Class: Magic User/Thief
Race: Elf
Level: 1 (0 / 2,000 ; 0/1,400 XP)
HP: 4/4
AC: 7
Alignment: Chaotic
Background: Exiled from her homeland, she now does "odd jobs" to survive.
Attributes:
Str 12
Int 14
Wis 9
Dex 13
Con 11
Cha 6
(special abilities + languages)
Common, Elven, Orc, Hobgoblin, Gnoll, Chaotic, +4 additional
Thief Skills, Infravision,
XP Bonus (+5%/+5%)
Spells (1 per day)
Level 1 Spells:
Charm Person
Detect Magic
Hold Portal
Magic Missile
Protection from Evil
Read Magic
Shield
Ventriloquism
Saving throws:
Death ray or Poison : 13
Wands, Polymorph & Paralyzation : 14
Turn to Stone : 14
Dragon Breath : 16
Staves & Spells :15
Weapon 1: Sword (+1 to hit)
Weapon 2: Short Bow (+2 to hit)
Wealth: 18 GP
Equipment:
Leather Armor
Sword
Short Bow
20 Arrows
Back Pack
Lantern
Oil x2
Standard Rations x3
Iron Spikes
Mallet
Rope, 50'
Small Mirror
Flint & Steel
Water Skin
Encumbrance: 330 (without pack), 578 (with pack).
12" Movement Below 800; 9" Movement Below 1,550; 6" Movement Below 3,050;
Class: Magic User/Thief
Race: Elf
Level: 1 (0 / 2,000 ; 0/1,400 XP)
HP: 4/4
AC: 7
Alignment: Chaotic
Background: Exiled from her homeland, she now does "odd jobs" to survive.
Attributes:
Str 12
Int 14
Wis 9
Dex 13
Con 11
Cha 6
(special abilities + languages)
Common, Elven, Orc, Hobgoblin, Gnoll, Chaotic, +4 additional
Thief Skills, Infravision,
XP Bonus (+5%/+5%)
Spells (1 per day)
Level 1 Spells:
Charm Person
Detect Magic
Hold Portal
Magic Missile
Protection from Evil
Read Magic
Shield
Ventriloquism
Saving throws:
Death ray or Poison : 13
Wands, Polymorph & Paralyzation : 14
Turn to Stone : 14
Dragon Breath : 16
Staves & Spells :15
Weapon 1: Sword (+1 to hit)
Weapon 2: Short Bow (+2 to hit)
Wealth: 18 GP
Equipment:
Leather Armor
Sword
Short Bow
20 Arrows
Back Pack
Lantern
Oil x2
Standard Rations x3
Iron Spikes
Mallet
Rope, 50'
Small Mirror
Flint & Steel
Water Skin
Encumbrance: 330 (without pack), 578 (with pack).
12" Movement Below 800; 9" Movement Below 1,550; 6" Movement Below 3,050;
Last edited by Clever_Munkey on Sun Mar 13, 2016 7:23 pm, edited 2 times in total.
Call me Joe. Mr. Munkey is my father.
RANALD GREYTEETH
Name: Ranald Greyteeth
Class: Thief
Race: Dwarf
Level: 1
HP: 4
AC: 6 (Leather, Dex -1)
Alingment: Lawful
Str: 10
Int: 12
Wis: 13
Con: 9
Dex: 13 (+1 Missile, +0 AC)
Cha: 6 (Loyalty -1)
Background: The worst breath in his home kingdom has led to a life of wandering.
Weapon 1: Sword - use normal matrix, 1d8/1d12, weight 50 cost 10
Weapon 2: Light Crossbow, +1 to hit, 6" 12" 18", 1d6/1d6, weight 25 cost 15
Notice slanting passages, traps in stonework, shifting walls, and new constructions.
+1 to hit and -1 AC vs ogre sized or larger humanoids.
Speaks dwarf, Common, Gnome, Kobold and Goblin +2
Save at 4 levels higher.
Infravision at 60’.
Saving Throws:
Death ray or Poison : 11
Wands, Polymorph & Paralysation : 12
Turn to Stone : 11
Dragon Breath : 14
Staves & Spells :12
Locks 20
Traps 25
Pickpocket 25
Move Silently 25
Hide in Shadows 10
Hear Noise 1-2
Climb Walls 87
(Dwarf bonuses factored in)
Equipment: 103/120 coins spent
Leather armor (250 / 15)
Sword (50/10)
Light Xbow (25/15)
Quarrels, 30 regular (30 / 5)
Rope, 50' (25 / 1)
Sack, Large (4 / 2)
Steel Mirror (5 / 5)
Rations, Iron x3 (75 / 45)
Back Pack, Leather (10 / 5)
Encumbrance 474 coins.
Class: Thief
Race: Dwarf
Level: 1
HP: 4
AC: 6 (Leather, Dex -1)
Alingment: Lawful
Str: 10
Int: 12
Wis: 13
Con: 9
Dex: 13 (+1 Missile, +0 AC)
Cha: 6 (Loyalty -1)
Background: The worst breath in his home kingdom has led to a life of wandering.
Weapon 1: Sword - use normal matrix, 1d8/1d12, weight 50 cost 10
Weapon 2: Light Crossbow, +1 to hit, 6" 12" 18", 1d6/1d6, weight 25 cost 15
Notice slanting passages, traps in stonework, shifting walls, and new constructions.
+1 to hit and -1 AC vs ogre sized or larger humanoids.
Speaks dwarf, Common, Gnome, Kobold and Goblin +2
Save at 4 levels higher.
Infravision at 60’.
Saving Throws:
Death ray or Poison : 11
Wands, Polymorph & Paralysation : 12
Turn to Stone : 11
Dragon Breath : 14
Staves & Spells :12
Locks 20
Traps 25
Pickpocket 25
Move Silently 25
Hide in Shadows 10
Hear Noise 1-2
Climb Walls 87
(Dwarf bonuses factored in)
Equipment: 103/120 coins spent
Leather armor (250 / 15)
Sword (50/10)
Light Xbow (25/15)
Quarrels, 30 regular (30 / 5)
Rope, 50' (25 / 1)
Sack, Large (4 / 2)
Steel Mirror (5 / 5)
Rations, Iron x3 (75 / 45)
Back Pack, Leather (10 / 5)
Encumbrance 474 coins.
Re: Character Sheets
Name: Hengist ‘Holdfast’
Class: Fighter
Race: Human
Level: 1
HP: 8
AC: 6 (Leather armour and shield)
Alignment: Lawful
Exp: +10%
Str: 15 (+1 to hit, doors 1-2)
Int: 15
Wis: 9
Con: 11
Dex: 10
Cha: 13 (Loyalty +1)
Background: A former halberdeer / hedgehog spearman recovering from a defeat in battle.
Speaks common and 5 additional languages
Weapon 1: Halberd +1, 6' space, 1d10 2d6, 150 / 7
Weapon 2: Spear: (Thrown or Thrust) 1d6 1d8 2" 4" 6", 50 / 1
Saving Throws:
Death ray or Poison: 12
Wands, Polymorph & Paralysation : 13
Turn to Stone : 14
Dragon Breath : 15
Staves & Spells : 16
GP: 86 spent 34 remaining
Leather armor (250 / 15)
Shield (150 /10)
Halberd (150 / 7)
2x spears (100 / 2)
Rations, Iron x3 (75 / 45)
Back Pack, Leather (10 / 5)
Waterskin x2 (40 / 2)
Encumbrance 775 (maximum for 12” = 850 including +100 bonus for str 15)
Class: Fighter
Race: Human
Level: 1
HP: 8
AC: 6 (Leather armour and shield)
Alignment: Lawful
Exp: +10%
Str: 15 (+1 to hit, doors 1-2)
Int: 15
Wis: 9
Con: 11
Dex: 10
Cha: 13 (Loyalty +1)
Background: A former halberdeer / hedgehog spearman recovering from a defeat in battle.
Speaks common and 5 additional languages
Weapon 1: Halberd +1, 6' space, 1d10 2d6, 150 / 7
Weapon 2: Spear: (Thrown or Thrust) 1d6 1d8 2" 4" 6", 50 / 1
Saving Throws:
Death ray or Poison: 12
Wands, Polymorph & Paralysation : 13
Turn to Stone : 14
Dragon Breath : 15
Staves & Spells : 16
GP: 86 spent 34 remaining
Leather armor (250 / 15)
Shield (150 /10)
Halberd (150 / 7)
2x spears (100 / 2)
Rations, Iron x3 (75 / 45)
Back Pack, Leather (10 / 5)
Waterskin x2 (40 / 2)
Encumbrance 775 (maximum for 12” = 850 including +100 bonus for str 15)
Re: Character Sheets
I would like to take JMatt's characters, Father Tertullian and Neirin Nettleby.
Re: Character Sheets
So I will play Rowan and Faylen, no problem.
Just give me some time to catch up to the action...
And I will have to copy the char sheets so I can edit them.
Just give me some time to catch up to the action...
And I will have to copy the char sheets so I can edit them.
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