Saving Throw Options Supplement: interested in me doing it?

General topics, including off-topic discussion, goes here.
User avatar
LibraryLass
Posts: 1057
Joined: Tue Feb 05, 2013 10:02 pm

Saving Throw Options Supplement: interested in me doing it?

Post by LibraryLass »

I had the idea the other day of doing a short supplement with a couple of alternative saving throw methods. Is this something anyone else would go for?
User avatar
SmootRK
Posts: 4230
Joined: Sun Mar 08, 2009 10:03 am
Location: Nashville, TN

Re: Saving Throw Options Supplement: interested in me doing it?

Post by SmootRK »

LibraryLass wrote:I had the idea the other day of doing a short supplement with a couple of alternative saving throw methods. Is this something anyone else would go for?
I think having such a supplement would address the needs of those who like the latter-edition style of saves (Fort/Reflex/Will)... or the even simpler style of S&W saves (one progression by class). I saw also an alternate sort of save arrangement much like the one found in our core system, but named differently and having a little more logical spread of such saves (including a Luck save and a Chutzpa save (sort of a force of personality)).

I say go for it. :)
Is it really the end, not some crazy dream?
User avatar
Maliki
Posts: 280
Joined: Sun Mar 08, 2009 8:44 am

Re: Saving Throw Options Supplement: interested in me doing it?

Post by Maliki »

I'd like to see such a supplement as well.
User avatar
LibraryLass
Posts: 1057
Joined: Tue Feb 05, 2013 10:02 pm

Re: Saving Throw Options Supplement: interested in me doing it?

Post by LibraryLass »

I'd be interested in including that system you mentioned with the luck and chutzpah saves, Smoot, do you have any idea where you saw it?
User avatar
SmootRK
Posts: 4230
Joined: Sun Mar 08, 2009 10:03 am
Location: Nashville, TN

Re: Saving Throw Options Supplement: interested in me doing it?

Post by SmootRK »

LibraryLass wrote:I'd be interested in including that system you mentioned with the luck and chutzpah saves, Smoot, do you have any idea where you saw it?
I think it could use a bit more development, but the idea is here:
http://hackslashmaster.blogspot.com/201 ... rn_08.html

If one is doing a saving throw supplement, it certainly merits inclusion... or something like it but tailored more to our needs with BFRPG.

We briefly talked about this here: viewtopic.php?f=2&t=990&start=0&st=0&sk ... lit=saving
Is it really the end, not some crazy dream?
saskganesh
Posts: 42
Joined: Wed Mar 02, 2011 10:37 am

Re: Saving Throw Options Supplement: interested in me doing it?

Post by saskganesh »

+1. It's a good idea. I have players from other editions/games and they might like it.
@----
3rd year of GMing BFRPG on the Savea Costa. Now back to a six player table.
User avatar
Dimirag
Posts: 3613
Joined: Thu Oct 06, 2011 1:24 pm
Location: Buenos Aires (C.A.B.A.), Argentina
Contact:

Re: Saving Throw Options Supplement: interested in me doing it?

Post by Dimirag »

I like the idea. I always wanted a cross between 3.5 and c&c or a primary vs secondary mechanic
Sorry for any misspelling or writing error, I am not a native English speaker
Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
seandon4
Posts: 257
Joined: Tue Jul 23, 2013 2:35 am
Location: Los Angeles, CA

Re: Saving Throw Options Supplement: interested in me doing it?

Post by seandon4 »

I've often wished that BFRPG had the single saving throw (S&W) or FORT/REF/WILL. So much simpler. The tricky part is deciding on how to map these into the classic saves (a lot of controversy on that.) If anything maybe a rule for calculating single saves. Go for it!
User avatar
dymondy2k
Posts: 1709
Joined: Wed Jun 29, 2011 12:56 am

Re: Saving Throw Options Supplement: interested in me doing it?

Post by dymondy2k »

I wouldn't mind seeing it.. One of the things I did like about 4e was the active attack against the save just like attacking AC. So instead of you having to beat the reflex, to avoid the trap, the trap had to beat your reflex in order to hit you.
Check out my BFRPG Campaign Setting
The Dragonclaw Barony
User avatar
Joe the Rat
Posts: 1242
Joined: Fri Mar 11, 2011 12:28 am

Re: Saving Throw Options Supplement: interested in me doing it?

Post by Joe the Rat »

Talk to teluria (Larry) for some ideas. He's trying out Fort/Ref/Will in our Saturday game.
Go with a smile!
Post Reply

Who is online

Users browsing this forum: Amazon [Bot], Wing_department and 37 guests