Character Generation
- Solomoriah
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Character Generation
When my players roll characters, I don't use any die-boosting methods (like 4d6, drop the low die, as is so often used in "advanced" games). But I don't make my players play a character with more penalties than bonuses, which often results in striking a set of rolls and rolling again three, four, sometimes as much as seven times to get a "playable" character.
Standing in the shower the other night, I got an idea.
Let's call this "Method Zero:"
Roll 3d6 six times. For each roll, write down the bonus or penalty. Here's an example:
11 +0
13 +1
11 +0
10 +0
7 -1
4 -2
Total the bonuses and penalties; if the total is negative (and in this case, it is -2), then deduct every number from 21:
10 +0
8 -1
10 +0
11 +0
14 +1
17 +2
Voila! One set of rolls and you're done. The resulting character will never be worse than average, but is not guaranteed to have all good rolls either.
Standing in the shower the other night, I got an idea.
Let's call this "Method Zero:"
Roll 3d6 six times. For each roll, write down the bonus or penalty. Here's an example:
11 +0
13 +1
11 +0
10 +0
7 -1
4 -2
Total the bonuses and penalties; if the total is negative (and in this case, it is -2), then deduct every number from 21:
10 +0
8 -1
10 +0
11 +0
14 +1
17 +2
Voila! One set of rolls and you're done. The resulting character will never be worse than average, but is not guaranteed to have all good rolls either.
My personal site: www.gonnerman.org
- Dimirag
- Posts: 3636
- Joined: Thu Oct 06, 2011 1:24 pm
- Location: Buenos Aires (C.A.B.A.), Argentina
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Re: Character Generation
I like it, pretty simple, I've seen games using the score or bonus total as a measure of "minimum acceptable values" but they tend to fix it with either a "roll again", "increase one stat", etc...
I've tries using different dice formulas but never like it the probabilities they showed...
I've tries using different dice formulas but never like it the probabilities they showed...
Sorry for any misspelling or writing error, I am not a native English speaker
Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
Re: Character Generation
If you are going to play straight up 3d6 then this is a great way to handle it.
- MedievalMan
- Posts: 1305
- Joined: Thu Mar 29, 2012 4:19 pm
- Location: Sacramento, CA
Re: Character Generation
I'm liking, this idea!
-
- Posts: 570
- Joined: Tue Mar 11, 2014 2:21 pm
Re: Character Generation
That's really interesting.
Re: Character Generation
It works very well.
"If I have seen further it is by standing on the shoulders of Giants."
Re: Character Generation
I like it!
Re: Character Generation
That's actually pretty darn good. I do have to ask though.... do you often think about character creation in BFRPG while in the shower?
Oypeen- 30/30 Hp AC 24
Rykken- 24/24 Hp AC 20
Hermia- 39/39 Hp AC 18/20
Giovanni-40/40 Hp AC 22
Ravoneth-35/35 Hp AC 18
Maephina-30/30 Hp AC 16/18
http://mapmatic.basicfantasy.org/index. ... &mapid=360
Rykken- 24/24 Hp AC 20
Hermia- 39/39 Hp AC 18/20
Giovanni-40/40 Hp AC 22
Ravoneth-35/35 Hp AC 18
Maephina-30/30 Hp AC 16/18
http://mapmatic.basicfantasy.org/index. ... &mapid=360
- Solomoriah
- Site Admin
- Posts: 12512
- Joined: Thu Nov 13, 2008 8:15 pm
- Location: LaBelle, Missouri
- Contact:
Re: Character Generation
... that's kind of a personal question.Jandolar wrote:That's actually pretty darn good. I do have to ask though.... do you often think about character creation in BFRPG while in the shower?
My personal site: www.gonnerman.org
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