Character Classes Game Aid

Creating game materials? Monsters, spells, classes, adventures? This is the place!
Post Reply
User avatar
Dimirag
Posts: 2305
Joined: Thu Oct 06, 2011 1:24 pm
Location: Buenos Aires (C.A.B.A.), Argentina
Contact:

Character Classes Game Aid

Post Fri Dec 12, 2014 3:31 pm

I created this game aid that incorporates the attack bonus and saving throw values into each class info for those wishing such a thing for character creation and the like.

Note that I deliberately left out the Cleric vs. Undead table info as those numbers are for the GM's eyes only (and for that reason I've modified a little the Turning the Undead info).

File is ready to download on the Showcase
Sorry for any misspelling or writing error, I am not a native English speaker
Drawing portfolio: https://www.instagram.com/martin.dimirag/
User avatar
mTeasdale
Posts: 775
Joined: Sun Feb 02, 2014 4:46 pm
Location: Québec, Canada

Re: Character Classes Game Aid

Post Fri Dec 12, 2014 4:58 pm

Just an idea like that, maybe you could switch the fighter and cleric ? That would remove pretty much all the white space in the document.
User avatar
Dimirag
Posts: 2305
Joined: Thu Oct 06, 2011 1:24 pm
Location: Buenos Aires (C.A.B.A.), Argentina
Contact:

Re: Character Classes Game Aid

Post Fri Dec 12, 2014 5:20 pm

Thanks for the suggestion, I've tried that way but it ends up creating more white space after the cleric unless I put the classes one after the other sharing the same space, but I prefer to having in the core book order and having each class starting their own page (It allows to print each class individually).
Sorry for any misspelling or writing error, I am not a native English speaker
Drawing portfolio: https://www.instagram.com/martin.dimirag/
User avatar
quozl
Posts: 564
Joined: Thu Aug 13, 2015 10:05 am

Re: Character Classes Game Aid

Post Thu Jun 22, 2017 3:53 pm

I really like these. Could you add the Turn Undead table too?
User avatar
Maliki
Posts: 278
Joined: Sun Mar 08, 2009 8:44 am

Re: Character Classes Game Aid

Post Thu Jun 22, 2017 4:36 pm

Nice work, thanks for sharing.
User avatar
Dimirag
Posts: 2305
Joined: Thu Oct 06, 2011 1:24 pm
Location: Buenos Aires (C.A.B.A.), Argentina
Contact:

Re: Character Classes Game Aid

Post Fri Apr 19, 2019 9:37 pm

I have never added the turning table as from my point of view that info is used by the GM and no t the player, he does not know his turning chances nor the specific HD value of his opponent.

But, as I've seen is a common request, I've uploaded a new file with reworked tables plus the Cleric vs. Undead table.
Sorry for any misspelling or writing error, I am not a native English speaker
Drawing portfolio: https://www.instagram.com/martin.dimirag/
User avatar
onearmspence
Posts: 22
Joined: Mon Oct 02, 2017 9:02 pm

Re: Character Classes Game Aid

Post Sun Apr 21, 2019 7:00 pm

Dimirag wrote:
Fri Apr 19, 2019 9:37 pm
I have never added the turning table as from my point of view that info is used by the GM and no t the player, he does not know his turning chances nor the specific HD value of his opponent.
I always thought that player has to know the chances. I mean otherwise it’s a true leap of faith (which is cool in some way but unfair in the other...) I imagine a 1st lvl Cleric trying to turn a vampire (instead of running) only to be killed in the process.
User avatar
Dimirag
Posts: 2305
Joined: Thu Oct 06, 2011 1:24 pm
Location: Buenos Aires (C.A.B.A.), Argentina
Contact:

Re: Character Classes Game Aid

Post Sun Apr 21, 2019 8:28 pm

To me its like letting the combatants know their opponent's AC, its not something I let them know...
Any 1st level character should run when encountering a vampire...
Sorry for any misspelling or writing error, I am not a native English speaker
Drawing portfolio: https://www.instagram.com/martin.dimirag/
User avatar
onearmspence
Posts: 22
Joined: Mon Oct 02, 2017 9:02 pm

Re: Character Classes Game Aid

Post Mon Apr 22, 2019 12:20 am

Dimirag wrote:
Sun Apr 21, 2019 8:28 pm
To me its like letting the combatants know their opponent's AC, its not something I let them know...
Any 1st level character should run when encountering a vampire...
I just reread the turning undead rules in BFRPG and realized the procedure is like you said. But thats not the way it’s explained in B/X (nor BECMI) Interesting, I just skipped this section thinking that I already knew how it worked, but there’s this little change in the rules and now I’m wondering the reason behind this. (Also, there’s no need to put that info in the character sheet either)
Post Reply

Who is online

Users browsing this forum: No registered users and 12 guests