Character Sheet [4 Pages] (Yes. Another one of these...)
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Character Sheet [4 Pages] (Yes. Another one of these...)
Having created a personal character sheet for another system completely unrelated to BFRPG (It's Apocalyptia 2.0 if you're interested), I realized I quite liked how it looked so I decided to modify and port it to Basic Fantasy.
Well... That's it. As you can see, it's really nothing special as I just made the default tables in Microsoft Word into a character sheet. Nonetheless, feedback is appreciated.
EDIT: Release 2 fixed some typographical errors.
EDIT: Release 3 is a major overhaul completely made from scratch. A special thanks to "Dimirag" for the much needed feedback.
EDIT: Release 4 is another major revision, completely made from scratch (Again). Most of the suggestions have been implemented and I've did some "Quality of Life" changes. Nonetheless, it's completely different from R3 (And more so R1-R2), while retaining the style (I call it the "Ink Destroyer").
Well... That's it. As you can see, it's really nothing special as I just made the default tables in Microsoft Word into a character sheet. Nonetheless, feedback is appreciated.
EDIT: Release 2 fixed some typographical errors.
EDIT: Release 3 is a major overhaul completely made from scratch. A special thanks to "Dimirag" for the much needed feedback.
EDIT: Release 4 is another major revision, completely made from scratch (Again). Most of the suggestions have been implemented and I've did some "Quality of Life" changes. Nonetheless, it's completely different from R3 (And more so R1-R2), while retaining the style (I call it the "Ink Destroyer").
- Attachments
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- BFRPG_Newbie_Version_4(Release 4).pdf
- (307.67 KiB) Downloaded 334 times
Last edited by NewbieSalmon on Sat Jun 01, 2019 12:58 am, edited 5 times in total.
"You start out with a bag full of luck and an empty bag of
experience. The trick is to fill the bag of experience before
emptying the bag of luck." - Anonymous/Panzer GMT Edition
experience. The trick is to fill the bag of experience before
emptying the bag of luck." - Anonymous/Panzer GMT Edition
- Dimirag
- Posts: 3637
- Joined: Thu Oct 06, 2011 1:24 pm
- Location: Buenos Aires (C.A.B.A.), Argentina
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Re: Plain Character Sheet [Double Sided] (Yes. Another one of these...)
Some suggestions:
-Replace "Class" with "Race and Class". It should probably have more space available (taking space from "level")
-Divide the "abilities scores" in two, one for the name, one for the score, it looks awkward as it is right now.
-Divide XP into "required" and "total"
-Make the saving throws take to rows so you have special abilities on one side and saving throws on the other
-Use the "spells" part for a quick weapon table (fighters and thieves will end up with this space unused)
-Make "spells" its own separate page
-Replace "Class" with "Race and Class". It should probably have more space available (taking space from "level")
-Divide the "abilities scores" in two, one for the name, one for the score, it looks awkward as it is right now.
-Divide XP into "required" and "total"
-Make the saving throws take to rows so you have special abilities on one side and saving throws on the other
-Use the "spells" part for a quick weapon table (fighters and thieves will end up with this space unused)
-Make "spells" its own separate page
Sorry for any misspelling or writing error, I am not a native English speaker
Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
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- Posts: 22
- Joined: Wed Feb 06, 2019 7:27 pm
Re: Plain Character Sheet [Double Sided] (Yes. Another one of these...)
Thanks mate. Just what I needed. Release 3 should be coming soon. Appreciate the feedback.Dimirag wrote: ↑Thu May 30, 2019 10:55 am Some suggestions:
-Replace "Class" with "Race and Class". It should probably have more space available (taking space from "level")
-Divide the "abilities scores" in two, one for the name, one for the score, it looks awkward as it is right now.
-Divide XP into "required" and "total"
-Make the saving throws take to rows so you have special abilities on one side and saving throws on the other
-Use the "spells" part for a quick weapon table (fighters and thieves will end up with this space unused)
-Make "spells" its own separate page
"You start out with a bag full of luck and an empty bag of
experience. The trick is to fill the bag of experience before
emptying the bag of luck." - Anonymous/Panzer GMT Edition
experience. The trick is to fill the bag of experience before
emptying the bag of luck." - Anonymous/Panzer GMT Edition
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- Posts: 22
- Joined: Wed Feb 06, 2019 7:27 pm
Re: Character Sheet [4 Pages] (Yes. Another one of these...)
Release 3 should be up now.
"You start out with a bag full of luck and an empty bag of
experience. The trick is to fill the bag of experience before
emptying the bag of luck." - Anonymous/Panzer GMT Edition
experience. The trick is to fill the bag of experience before
emptying the bag of luck." - Anonymous/Panzer GMT Edition
Re: Character Sheet [4 Pages] (Yes. Another one of these...)
Looking good My 2 small suggestions:
- For Saving Throws, put Modifiers on the right, and make the non-mod column a little wider
- For Spells, put a space or two b/w the brackets
- Dimirag
- Posts: 3637
- Joined: Thu Oct 06, 2011 1:24 pm
- Location: Buenos Aires (C.A.B.A.), Argentina
- Contact:
Re: Character Sheet [4 Pages] (Yes. Another one of these...)
I would invert the size of the space on the weapons and armors table.
Put the encumbrance table after the equipment table.
I would leave the special abilities blank so the sheet can be used with non-core classes.
Add a "level" column for spells for easier reference.
Move the "movement" into the "encumbrance" part of the sheet
Put the encumbrance table after the equipment table.
I would leave the special abilities blank so the sheet can be used with non-core classes.
Add a "level" column for spells for easier reference.
Move the "movement" into the "encumbrance" part of the sheet
Sorry for any misspelling or writing error, I am not a native English speaker
Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
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- Posts: 22
- Joined: Wed Feb 06, 2019 7:27 pm
Re: Character Sheet [4 Pages] (Yes. Another one of these...)
Yup. After a bit of observation, I've noticed how nonsensical the layout and editing was. I'm mostly satisfied with the color scheme, so I won't be changing that, but I'll definitely take both of your suggestions into consideration. Thanks.
"You start out with a bag full of luck and an empty bag of
experience. The trick is to fill the bag of experience before
emptying the bag of luck." - Anonymous/Panzer GMT Edition
experience. The trick is to fill the bag of experience before
emptying the bag of luck." - Anonymous/Panzer GMT Edition
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- Posts: 22
- Joined: Wed Feb 06, 2019 7:27 pm
Re: Character Sheet [4 Pages] (Yes. Another one of these...)
Wait, what did you mean by this? At the moment, I'm only using the core book classes, so I'm kinda lost.
"You start out with a bag full of luck and an empty bag of
experience. The trick is to fill the bag of experience before
emptying the bag of luck." - Anonymous/Panzer GMT Edition
experience. The trick is to fill the bag of experience before
emptying the bag of luck." - Anonymous/Panzer GMT Edition
- Dimirag
- Posts: 3637
- Joined: Thu Oct 06, 2011 1:24 pm
- Location: Buenos Aires (C.A.B.A.), Argentina
- Contact:
Re: Character Sheet [4 Pages] (Yes. Another one of these...)
You do, but, if any other table, or you -in the future- want to add new classes or sub-classes, or new abilities to their game, you (or they) could use that space for their special abilities.
Sorry for any misspelling or writing error, I am not a native English speaker
Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
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- Posts: 22
- Joined: Wed Feb 06, 2019 7:27 pm
Re: Character Sheet [4 Pages] (Yes. Another one of these...)
Makes sense. But I'm virtually finished with the layout at this point and I'm not sure I want to remove the core classes special abilities.
I'll just create another version which has blank slates for those, so you can add custom special abilities.
I'll just create another version which has blank slates for those, so you can add custom special abilities.
"You start out with a bag full of luck and an empty bag of
experience. The trick is to fill the bag of experience before
emptying the bag of luck." - Anonymous/Panzer GMT Edition
experience. The trick is to fill the bag of experience before
emptying the bag of luck." - Anonymous/Panzer GMT Edition
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