AA2 Adventure Anthology 2

Creating game materials? Monsters, spells, classes, adventures? This is the place!
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chiisu81
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Re: AA2 Adventure Anthology 2

Post Mon Feb 03, 2020 10:20 am

Checked the r32 PDF, layout etc. looks good. 8-) (still best to have others check as well!)
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Solomoriah
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Re: AA2 Adventure Anthology 2

Post Wed Feb 05, 2020 10:56 pm

I'll give it at least a week, and if no one complains, I'll do another update.
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AlMan
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Re: AA2 Adventure Anthology 2

Post Sat Feb 08, 2020 3:28 pm

Solomoriah wrote:
Wed Feb 05, 2020 10:56 pm
I'll give it at least a week, and if no one complains, I'll do another update.
Looking at it now.
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AlMan
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Re: AA2 Adventure Anthology 2

Post Thu Feb 13, 2020 11:46 pm

Better not put this one out for print, yet. I've got a long list of corrections and I'm only about 1/3 of the way through it:

Page 4 – Cockatrices – Stat block
Include the HD double asterisks that are in the Core Rules. There are other creatures listed in the book that have that designation.
Was:
HD: 5
Now:
HD: 5**

Page 4 – Gelatinous Cube – Stat block
Include the HD asterisk that is in the Core Rules. There are other creatures listed in the book that have that designation.
Was:
HD: 4
Now:
HD: 4*

Page 5 – Shadow – Name and Stat block
Included the single asterisk on the name since Shadows are only hit with magic weapons. Include the AC double dagger and HD double asterisks that are in the Core Rules. There are other creatures listed in the book that have these designations.
Was:
1d6 Shadows (8 total)
AC 13, HD 2
Now:
1d6 Shadows* (8 total)
AC 13ǂ, HD 2*

Page 5 – Room 3 – second paragraph.
Cut down on number of pronouns.
Was:
They would prefer to ambush the party in room 5, but if their chances of success seem favorable they'll confront them here
Now:
The gnolls would prefer to ambush the party in room 5, but if the gnolls chances of success seem favorable they'll confront the party here

Page 6 – Giant Ants – Stat block
HD has an asterisk Giant Ants in Core Rules doesn’t, set the At type as Bite, Mv should have a 10’ turn radius indicator, Sv should be F4. And added ‘/12’ to the Ml to show that the ants go to Ml 12 once engaged in a fight to match the HD and Core Rules.
Was:
AC 17, HD 4*, #At 1, Dam 2d6, Mv 60', Sv F2, Ml 7, XP 240 ea.
Now:
AC 17, HD 4, #At 1 Bite, Dam 2d6, Mv 60' (10’), Sv F4, Ml 7/12, XP 240 ea.

Page 6 – Giant Spider – Name
Changed name from ‘Giant Spider’ to ‘Giant Black Widow Spider’ since that is the spider with the same stats in the Core Rules.

Page 7 – The Pits – Paragraph 1
Added ‘plus DEX bonus’ to chance of Saving from Pit Trap.
Was:
A saving throw vs. Death Ray is permitted for each potential victim,
Now:
A saving throw + DEX bonus vs. Death Ray is permitted for each potential victim,

Page 7 – The Pits – Paragraph 2
Verb tense
Was:
He is garbed in leather armor and backpack and armed with a longsword, all of which is ancient and rotten. However, on his right index finger is a Ring of Protection +1.
Now:
He is garbed in leather armor and backpack and armed with a longsword, all of which are ancient and rotten. However, on the right index finger is a Ring of Protection +1.

Page 8 – Wight – Stat Block
Include the HD asterisk that is in the Core Rules. There are other creatures listed in the book that have that designation.
Was:
HD: 3
Now:
HD: 3*

Page 8 – Zombie Ogre – Stat Block
Changed Sv to match HD.
Was
Sv F4
Now
Sv F5

Page 8 – Wraith – Stat Block
Include the HD double asterisks that are in the Core Rules. There are other creatures listed in the book that have that designation.
Was:
HD: 4
Now:
HD: 4**

Page 8 – Gray Ooze – Stat block
Include the HD asterisk that is in the Core Rules. There are other creatures listed in the book that have that designation.
Was:
HD: 3
Now:
HD: 3*

Page 10 – Yellow Mold – Stat block
Include the HD asterisk that is in the Core Rules. There are other creatures listed in the book that have that designation.
Was:
HD: 2
Now:
HD: 2*

Page 11 – Zombraire’s Study – Stat block
Moved closing parenthesis to be after all AC protections. Include the HD asterisk that is in the Basic Fantasy Field Guide Volume 1. There are other creatures listed in the book that have that designation. Changed Save to match the HD of the creature.
Was:
Zombraire: AC 12 (half damage from blunt weapons), 1 pt. per hit from arrows, bolts, or sling stones, HD 3, #At 1, Dam 1d8, Mv 20', Sv M5, Ml 10, XP 100
Now:
Zombraire: AC 12 (half damage from blunt weapons, 1 pt. per hit from arrows, bolts, or sling stones), HD 3*, #At 1, Dam 1d8, Mv 20', Sv M3, Ml 10, XP 100

Page 12 – Ocre Jelly – Stat block
Added note to AC that only fire or cold affect this creature. Include the HD asterisk that is in the Core Rules. Changed Save to match the HD of the creature.
Was:
Ochre Jelly: AC 12, HD 5, #At 1, Dam 2d6, Mv 10', Sv F3, Ml 12, XP 405
Now:
Ochre Jelly: AC 12 (Only harmed by fire or cold), HD 5*, #At 1, Dam 2d6, Mv 10', Sv F5, Ml 12, XP 405

Page 12 – Hellhound – Stat block
Include the HD double asterisks that are in the Core Rules. There are other creatures listed in the book that have that designation.
Was:
HD: 4
Now:
HD: 4**

Page 15 – 3 Human Fighters – Stat block
Add ‘XP 240 ea.’ since they’re 4th level.


Page 15 – Devon Shagfoot – Stat block
Add ‘XP 500’ since he is 6th level.

Page 15 – Sabin the Unrighteous – Stat block
Add ‘XP 240’ since he is 4th level by HD.

Page 16 – 4 Human Fighters – Stat block
Add ‘XP 240 ea.’ since they’re 4th level by HD.

Page 16 – 4 Human Fighters – Stat block
Add ‘XP 360 ea.’ since they’re 5th level by HD.

Page 16 – Halfling Thief – Stat block
Add ‘XP 75’ since he is 2nd level by HD.

Page 17 – 6 Human Fighters – Stat block
Add ‘XP 240 ea.’ since they’re 4th level by HD.

Page 17 – Giant Barb Snails – Stat block
Changed Save from ‘F8’ to ‘F4’ to match the Basic Fantasy Field Guide Volume 1.

Page 18 – Bailey LaQuin – Stat block
Add ‘XP 360’ since he is a 5th level Fighter.

Page 18 – Havana Lorelle – Stat block
Add ‘XP 240’ since she is a 4th level Magic user.

Page 18 – Kermit Highgrass – Stat block
Add ‘XP 145’ since he is a 3rd level Fighter

Page 18 – Oshairana Hastings – Stat block
Add ‘XP 145’ since she is a 3rd level Cleric

Page 18 – Dar Hagatha – Stat block
Add ‘XP 75’ since he is a 2nd level Thief

Page 20 – Theustez – Stat Block
Add ‘XP 145’ to complete stat block.

Page 20 – 4 Human Fighters – Stat block
Add ‘Sv F1’ and ‘XP 25’ to complete stat block

Page 21 – Kellan Stormrider – Stat block
Add ‘XP 75’ to complete stat block

Page 21 – 4 Human Fighters – Stat block
Add ‘Sv F1’ and ‘XP 25’ to complete stat block

Page 23 – Efeynulla – Stat block
Add ‘XP 145’ to complete stat block

Page 28 – Giant Rats – Stat Block
Changed Dam from ‘1d3 + disease’ to ‘1d4 + disease’ to better match Core Rules.

Page 29 – Ghouls – HP blocks
The ghoul with 15 HP had two tabs between the 15 and the first block I took one of the tabs out to better match the lines above and below.

Page 32 – Hook One Paragraph
There were two manual line breaks, one at the end of the paragraph and one for the line between paragraphs. I took the manual line breaks out and put in a hard paragraph which put in the correct spacing between paragraphs.

Page 33 – Main Hall Paragraph
There were two manual line breaks, one at the end of the paragraph and one for the line between paragraphs. I took the manual line breaks out and put in a hard paragraph which put in the correct spacing between paragraphs. The paragraph was also formatted as Monster Block changed to Text Body to get it to justify.

Page 35 – Copy of Map
There was a copy of the dungeon map in the ODT file on this page, removed it.

I'll put up a copy of R33 when I get done with this editing pass.
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AlMan
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Re: AA2 Adventure Anthology 2

Post Thu Feb 13, 2020 11:49 pm

Also have a couple of questions and clarifications:

Page 34 – Kutan Tahkmet – Stat block
Since this is a Mummy Priest should the Save be C5 or the current F5?

Page 35 – 9 Ritual Chamber – Treasure paragraph.
The last two sentences seem a bit awkward.
Currently:
In addition, under the bags is a small wood box which contains two potions wrapped in canvas. One potion is a Potion of ESP and the other is a Potion of Invisibility.
Suggest:
In addition, under the bags is a small wood box which contains two potions wrapped in canvas, one is a Potion of ESP and the other is a Potion of Invisibility.

Should it change or stay the way it is?
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Solomoriah
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Re: AA2 Adventure Anthology 2

Post Fri Feb 14, 2020 12:46 am

AlMan wrote:
Thu Feb 13, 2020 11:49 pm
Also have a couple of questions and clarifications:

Page 34 – Kutan Tahkmet – Stat block
Since this is a Mummy Priest should the Save be C5 or the current F5?
C5, I'd think.
AlMan wrote:
Thu Feb 13, 2020 11:49 pm
Page 35 – 9 Ritual Chamber – Treasure paragraph.
The last two sentences seem a bit awkward.
Currently:
In addition, under the bags is a small wood box which contains two potions wrapped in canvas. One potion is a Potion of ESP and the other is a Potion of Invisibility.
Suggest:
In addition, under the bags is a small wood box which contains two potions wrapped in canvas, one is a Potion of ESP and the other is a Potion of Invisibility.

Should it change or stay the way it is?
The comma join in the second sentence isn't right (... canvas, one ...). Probably should be a period, then start a new sentence as in the original. I do prefer changing "... potion is a Potion ..." in favor of the simpler version.

Or perhaps this version:
In addition, under the bags is a small wooden box which contains two potions wrapped in canvas: a Potion of ESP and a Potion of Invisibility.
With correct boldfacing, of course.
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AlMan
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Re: AA2 Adventure Anthology 2

Post Tue Feb 18, 2020 12:33 am

Here are the rest of the corrections I made to AA2:
Page 2 – Wulfric’s Tomb – Blurb
Changed ‘inn’ to ‘Inn’ since it is part of a proper noun.

Page 20 – 4 Human Fighters – Stat block
Add ‘ea.’ to ‘XP 25’ to complete stat block

Page 21 – 4 Human Fighters – Stat block
Add ‘ea.’ to ‘XP 25’ to complete stat block

Page 34 – Kutan Tahkmet – Stat block
Changed Save to ‘C5’ from ‘F5’?

Page 35 – 9 Ritual Chamber – Treasure paragraph.
The last two sentences seem a bit awkward. As per Solo's suggestion.
Was:
In addition, under the bags is a small wood box which contains two potions wrapped in canvas. One potion is a Potion of ESP and the other is a Potion of Invisibility.
Changed to:
In addition, under the bags is a small wooden box which contains two potions wrapped in canvas: a Potion of ESP and a Potion of Invisibility.

Page 37 – Whats going on here – Paragraph 3
Change title of Field Guide to Style Guide normal.
Was:
Basic Fantasy RPG Field Guide 1
Changed to:
Basic Fantasy Field Guide Volume 1

Page 37 – Borlaef Gudmundsen – Stat block
Add ‘XP 1575’ since he is an 11th level Cleric

Page 37 – Sister Wynnich – Stat block
Add ‘XP 670’ since she is a 7th level Cleric

Page 37 – Brother Malmury – Stat block
Add ‘XP 360’ since he is a 5th level Cleric

Page 38 – Giant Black Widow Spider – Stat block
Changed Save from ‘F1’ to ‘F3’ to better match Core Rules.

Page 38 – Wraith – Stat block
Added ‘Ml 12’ to Stats.

Page 39 – Bone Horror – Stat block
Added ‘Ml 12’ to Stats.

Page 39 – Bone Golem – Stat block
Added ‘Ml 12’ to Stats.

Page 39 – Greater Bone Horror – Stat block
Added ‘Ml 12’ to Stats.

Page 41 – Numbered paragraphs – Paragraph 1
Wording seems a little clunky
Was:
Any character looking for secret doors (1 on a d6, 1-2 on a d6 if the character have darkvision or found a way to light the room) will discover this.
Changed to:
Any character looking for secret doors (1 on a d6, 1-2 on a d6 if a character has darkvision or found a way to light the room) will discover this.

Page 42 – The Warden – Stat block
There was ‘F2’ where the HD field should be, changed to ‘HD 2’ to match the Save field.

Page 43 – 5 Bandits – Stat block
There was ‘F1’ where the HD field should be, changed to ‘HD 1’ to match the Save field.

Page 43 – 4 Bandits – Stat block
There was ‘F1’ where the HD field should be, changed to ‘HD 1’ to match the Save field.

Page 43 – 3 Bandits – Stat block
There was ‘F1’ where the HD field should be, changed to ‘HD 1’ to match the Save field.

Page 44 – Ansfrid – Stat block
Added ‘Human Magic User 2’ after the name to use the Style Guide. Removed ‘M2’ from the HD area of the stat block.

Page 44 – Tilmund – Stat block
Added ‘Human Thief 3’ after the name to use the Style Guide. Removed ‘T3’ from the HD area of the stat block.

Page 47 – Graveyard – Paragraph 4 Sentence 1
Set the ‘fisherman’ reference to ‘fishermen’ since the meaning of the sentence it would be plural.
Was:
The ghouls all wear tattered sweaters not unlike those worn by the fisherman in Locran, but now moldy and torn.
Changed to:
The ghouls all wear tattered sweaters not unlike those worn by the fishermen in Locran, but now moldy and torn.

Page 49 – 2 Spitting Cobra – Stat block
Include the HD asterisk that is in the Core Rules. There are other creatures listed in the book that have that designation. Also removed a manual line break between the Morale field and XP field, needed to put in a non-breaking space after the XP title to bring it to the next line with its value.
Was:
HD: 1
Now:
HD: 1*

Page 49 – Giant Bees – Stat block
Include the HD asterisk that is in the Core Rules. There are other creatures listed in the book that have that designation.
Was:
HD: 1d4
Now:
HD: 1d4*

Page 49 – Green Slime – Stat block
Change AC from ‘can always be hit’ to ‘hit only with fire or cold’. Added double asterisks to HD field, put At as Contact and Dam from ‘special’ to ‘turn into Green Slime in 6+1d4 rounds’
Was:
Green Slime: AC can always be hit, HD 2, #At 1, Dam special, Mv 1', Sv F2, Ml 12, XP 125
Changed to:
Green Slime: AC hit only with fire or cold, HD 2**, #At 1 Contact, Dam turn into Green Slime in 6+1d4 rounds , Mv 1', Sv F2, Ml 12, XP 125

Page 50 – Giant Crab Spiders – Stat block
Include the HD asterisk that is in the Core Rules. There are other creatures listed in the book that have that designation.
Was:
HD: 2
Now:
HD: 2*

Page 50 – Stirges – Stat block
Include the HD asterisk that is in the Core Rules. There are other creatures listed in the book that have that designation. Also removed a manual line break between the Morale field and XP field, needed to put in a non-breaking space after the XP title to bring it to the next line with its value.
Was:
HD: 1
Now:
HD: 1*

Page 51 – Father Jacob (Wererat) – Stat block
Added single dagger to denote the need of silver or magic weapons to harm, also added single asterisk to match the Core Rules entry.
Was:
‘AC 13, HD 3’
Changed to:
‘AC 13†, HD 3*’

Page 52 – Gargoyle – Stat block
Added double dagger to denote the need of magic weapons to harm, also added double asterisk to match the Core Rules entry.
Was:
‘AC 15, HD 4’
Changed to:
‘AC 15‡, HD 4**’

Page 55 – Background – paragraph 3
Townspeople is one word.
Was:
Towns people
Changed to:
Townspeople

Page 55 – Background – paragraph 3
Consistency of names
Was:
Bleak Peak
Changed to:
Black Peak

Page 57 – Giant Cave Locust – Stat block
Change Damage to better show what happens
Was:
Dam 1d2 or 1d4* or special
Changed to:
Dam 1d2 or 1d4 (non-lethal) or immobile for 3d6 rounds due to stench

Page 61 – The Corn Maze – Second text box
The text is awkward.
Was:
The smell of dried husk is all around you as you push on into the depth of the maze.
Changed to:
The smell of dried husk is all around as you push on into the depths of the maze.

Page 61 – B2. Goblin Ambush – Paragraph 1
Awkward wording in the second sentence.
Was:
A successful INT check reveals that the death was sacrificial was intended to open up a gate to another plane.
Changed to:
A successful INT check reveals that the death was sacrificial and intended to open a portal to another plane.

Page 61 – 5 Pumpkin Goblins – Stat block
Changed ‘XP 25 ea.’ to ‘XP 10 ea.’ since these are just normal goblins wearing masks.

Page 62 – Jack O’Lantern – After second paragraph after stat block
Added ‘Note: This is not the Jack O’Lantern creature found in the Basic Fantasy Field Guide Volume 1.’

Page 62 – Conclusion – First paragraph
Awkward wording
Was:
The players may return to town and tell all the people there of what has happened. The town will mourn the many lives lost who entered the corn maze and never returned. An estimated 10 lives were lost in the sacrifices.
Change To:
The players may return to town and tell the people what has happened. The town will mourn the 10 lives lost in the corn maze.

Page 63 – Baron Arturo Landau – Stat block
AC doesn’t compute: Plate Mail without bonus or shield should be 17 and with a -1 penalty from the DEX of 7 should give and AC of 16. Damage for a two-handed sword is listed as 1d10 in the Core Rules. Included XP for him ‘XP 1075’
Was:
AC 19, #At 1, Dam 1d6, Mv 30', Ml 9
Changed to:
AC 16, #At 1, Dam 1d10, Mv 30', Ml 9, XP 1075

Page 63 – Thorben Vadas – Stat block
AC doesn’t add up: Plate Mail should give an AC of 17, the +2 shield should then give an AC of 19, no DEX bonus is given. The damage should be 1d6 for the shortsword, there isn’t a bonus given in the description. Included ‘XP 670’. In the XP boxes there was an extra tab between the 30 and 31st blocks.
Was:
AC 17, #At 1, Dam 1d8, Mv 20', Ml 9
Changed to:
AC 19, #At 1, Dam 1d6, Mv 20', Ml 9, XP 670

Page 63 – Aroldo Masson – Stat
AC doesn’t add up; the plate mail should give an AC of 17 plus the shield would give an AC of 18, plus a DEX bonus of 1 gives 19. Damage for shortsword should be 1d6. Add ‘XP 500’
Was:
AC 17, #At 1, Dam 1d10, Mv 20', Ml 9
Change to:
AC 19, #At 1, Dam 1d6, Mv 20', Ml 9, XP 500

Page 63 – Bogumil Paterson – Stat block
Added ‘XP 500’

Page 64 – Getting to the Tower – Paragraph 1
Was:
… routine, as least the Baron says so.
Changed to:
… routine, at least the Baron says so.

Page 65 – Rust Monster – Stat block
Include the HD asterisk that is in the Core Rules. There are other creatures listed in the book that have that designation. Also removed a manual line break between the Morale field and XP field, needed to put in a non-breaking space after the XP title to bring it to the next line with its value.
Was:
HD: 5
Now:
HD: 5*

Page 65 – Basilisk – Stat block
Include the HD double asterisks that are in the Core Rules. There are other creatures listed in the book that have that designation.
Was:
HD: 6
Now:
HD: 6**

Page 66 – Weretiger – Stat block
Added single dagger to denote the need of silver or magic weapons to harm, also added single asterisk to match the Core Rules entry.
Was:
‘AC 17, HD 5’
Changed to:
‘AC 17†, HD 5*’

Page 66 – Statue of Kamila – Paragraph 1
Capitalized ‘Elven’

Page 70 – Room 1 – Paragraph 1
Changed room dimension from (40’ x 40’) to (40’ x 30’) to match the maps on page 70, 76 and 77. Easier to change the text then to change the maps.

Page 70 – Stirge – Stat block
Include the HD asterisk that is in the Core Rules. There are other creatures listed in the book that have that designation.
Was:
HD: 1
Now:
HD: 1*

Page 73 – Room 10 – Paragraph 1
The last sentence is a bit convoluted.
Was:
If the gong was not sounded when the PCs reached Room 6, this is where the shaman will be.
Changed to:
If the gong was not sounded in Room 2, this is where the shaman will be.

Page 73 – Goblin Shaman – Stat block
Removed Goblin Shaman Stat Block including the spell list, and noted that the stats are in Room 6.

Page 73 – 6 Skeletons – Stat block
Added note about ‘(half damage from edged weapons, one point only from arrows or bolts)’ to the AC description since this is used in other modules in this document.

Page 74 – Room 23 – Paragraph 1
Added ‘s’ to chest in the last sentence since there are three locked chests as stated earlier in the paragraph.

Page 75 – Bone Viper – Stat block
Added note about ‘(half damage from edged weapons, one point only from arrows or bolts)’ to the AC description since this is noted in the Basic Fantasy Field Guide Volume 2.

Page 75 – 8 Skeletons – Stat block
Added note about ‘(half damage from edged weapons, one point only from arrows or bolts)’ to the AC description since this is used in other modules in this document.

Page 79 – Introduction – Paragraph 3 and Paragraph 6 boxed text
Changed ‘tomb’ to ‘Tomb’ since it is part of a proper noun.

Page 79 – 3. Fern’s Home – 2nd boxed text
Changed ‘ghost’ to ‘Ghost’ since it is part of a proper noun.

Page 81 – 3 Wild Boars and 2 Giant Ants – Stat block
Added ‘(10’)’ to movment to better match Core Rules

Page 81 – Giant Frog – Stat block
Changed Damage to ‘grab or 1d4+1’ to match order of attacks (tongue or bite). Also added (Swim 30’) to Movement to better match Core Rules.

Page 82 – Entrance to Wulfric’s Tomb – Boxed text
Changed ‘tomb’ to ‘Tomb’ since it is part of a proper noun.

Page 82 – Giant Rattlesnake – Stat block
Include the HD asterisk that is in the Core Rules. There are other creatures listed in the book that have that designation.
Was:
HD: 2
Now:
HD: 2*

Page 82 – Yellow Mold – Stat block
Include the HD asterisk that is in the Core Rules. There are other creatures listed in the book that have that designation.
Was:
HD: 2
Now:
HD: 2*

Page 82 – Mural Chamber – Boxed text
Changed inches (“) and foot (‘) indicators and put in the words ‘inches’ and ‘foot’. This is in the Style Guide.

Page 83 – Living Iron Statue – HP Boxes
Took out several tabs and put in a line break then set first line to use HPCheckBoxes format.

Page 83 – 12. Queen’s Burial Chamber – Boxed text
Changed ‘The stairs lead down …’ to ‘The stairs lead up …’ to better match the maps for this area.

Page 83 – 13. Ghoul’s Lair – Paragraph 1t
Changed ‘tomb’ to ‘Tomb’ since it is part of a proper noun.

Page 83 – 3 Ghouls – Stat block
Include the HD asterisk that is in the Core Rules. There are other creatures listed in the book that have that designation.
Was:
HD: 2
Now:
HD: 2*

Page 83 – 16. Pay Room – Paragraph 1t
Changed ‘tomb’ to ‘Tomb’ since it is part of a proper noun.

Page 83 – 17 Bottomless Pit – Paragraph 1
Changed inches (“) and foot (‘) indicators and put in the words ‘inches’ and ‘foot’. This is in the Style Guide.

Page 83 – 8 Skeleton Warriors – Stat block
Changed Morale from ‘Ml 1’ to ‘Ml 12’

Page 83 – 8 Skeleton Warriors, 4 Skeleton Champions, and Skeleton Ogre – Stat block
Added note about ‘(half damage from edged weapons, one point only from arrows or bolts)’ to the AC description since this is used in other modules in this document.

Page 84 – Wulfric* (Wraith) – Stat block
Added double dagger to denote the need of magic weapons to harm, also added double asterisk to match the Core Rules entry.
Was:
‘AC 15, HD 4’
Changed to:
‘AC 15‡, HD 4**’

Page 92 – The four numbered paragraphs
Removed the closing parentheses since there isn’t an opening parentheses, replaced with a period.

Page 93 – The First Sign: Path of the Serpent – Paragraph 4
Was:
If the players paid for their place in the a caravan, …
Changed to:
If the players paid for their place in the caravan, …

Page 93 – Giant Scorpion – Stat block
Add ‘(10’)’ to Movement rate to indicate turn radius that is in Core Rules.

Page 96 – Lich Priest – Stat block
Change Save from ‘F5’ to ‘C5’ per Basic Fantasy Field Guide Volume 1

Page 97 – 9. Sacrificial Chamber – Paragraph 1
Add to description of well to note where it is in the room.
Was:
On the west end of the room is an alcove with a raised dais, a well and rich purple wall hangings (similar to those in the throne room).
Changed to:
On the west end of the room is an alcove with a raised dais, a well in the middle of the dias and rich purple wall hangings (similar to those in the throne room).

Page 98 – Cult Leader – Stat block, HP boxes and spell list, treasures and Snake Charm Spell paragraphs removed and added note that the Cult Leader’s stats and information are in Room 6. To avoid confusion by having the stats listed twice.

Page 100 – 5 Rat Dogs – Stat block
Moved ‘bite’ from Dam to At.

Page 101 – 2 Awoken Dead Room – Paragraph 1
Awkward wording
Was:
The piles of bones on the floor will rise and surprise the party Roll for surprise.
Changed to:
The piles of bones on the floor rise and surprise the party, roll for surprise.

Page 101 – 4 Stirge – Stat block
Include the HD asterisk that is in the Core Rules. There are other creatures listed in the book that have that designation.
Was:
HD: 1
Now:
HD: 1*

Page 101 – 4 Gathering Hall – Paragraph 1
Awkward wording
Was:
Tree roots from the forest have begun to breaking through the walls.
Changed to:
Tree roots from the forest have begun breaking through the walls.

Page 101 – 5 Bear Den – Paragraph 1
Awkward wording
Was:
If the player searches the room and remains, they may come across a Battleaxe + 1.
Changed to:
If the room is searched the PCs may come across a Battleaxe + 1.

The system says the files are too large to add to a post, so I'll put them into the Dropbox Projects Folder. Chi or Solo should be able to get them up on the board. If they are good enough.
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Solomoriah
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Re: AA2 Adventure Anthology 2

Post Tue Feb 18, 2020 1:08 am

They'll go on the Downloads page, as soon as I get time to look at them.
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AlMan
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Joined: Fri Jun 26, 2015 5:01 pm

Re: AA2 Adventure Anthology 2

Post Tue Feb 18, 2020 10:43 am

I also had a couple of questions that were nagging me:

Page 27 – Should the image of the Succubus be moved from between Rooms 10 and 11 to Room 19 (Page 29) where it is described?

Page 72 – Clarification between rooms 4 and 5 should are there 4 Goblins or 6 Goblins? The module mentions 2 Goblins in each room but it is unclear if the 2 Female Goblins are combatants.

Page 73 – Room 11 – The female goblins are here but there are no stats. Should there be stats for them if they are defending themselves? Will a few of the females engage the PCs and try to allow the remaining females a chance to escape through the hole in Room 9?
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Re: AA2 Adventure Anthology 2

Post Tue Feb 18, 2020 11:50 pm

AlMan wrote:
Tue Feb 18, 2020 10:43 am
I also had a couple of questions that were nagging me:

Page 27 – Should the image of the Succubus be moved from between Rooms 10 and 11 to Room 19 (Page 29) where it is described?
Probably. I'll fix it in layout.
AlMan wrote:
Tue Feb 18, 2020 10:43 am
Page 72 – Clarification between rooms 4 and 5 should are there 4 Goblins or 6 Goblins? The module mentions 2 Goblins in each room but it is unclear if the 2 Female Goblins are combatants.
Dunno... will have to take a look.
AlMan wrote:
Tue Feb 18, 2020 10:43 am
Page 73 – Room 11 – The female goblins are here but there are no stats. Should there be stats for them if they are defending themselves? Will a few of the females engage the PCs and try to allow the remaining females a chance to escape through the hole in Room 9?
If they might be in a fight, we should have stats for them. In other words, if the descriptive text doesn't explain how they avoid fighting, they might fight, and they need stats.
My personal site: www.gonnerman.org
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