Basic Fantasy Field Guide Volume 2

Creating game materials? Monsters, spells, classes, adventures? This is the place!
Seven
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Re: Basic Fantasy Field Guide Volume 2

Post by Seven »

Tyrannobeak

Maybe change the No. of attacks to 2 claws/1 beak or 1 claw/1 beak or 1 beak
and Damage to 2d8/2d8/4d6 or 2d8/4d6 or 4d6.

It that doesn't fit on one line, maybe just change No of attack to variable?
Seven
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Joined: Wed Apr 22, 2020 11:17 am

Re: Basic Fantasy Field Guide Volume 2

Post by Seven »

Wolpertinger

Should either drop the * or change the XP to 100.
It doesn't seem to have any special attack.

And that's all I can see.
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SmootRK
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Location: Nashville, TN

Re: Basic Fantasy Field Guide Volume 2

Post by SmootRK »

Seven wrote: Wed Aug 05, 2020 11:57 am Tyrannobeak

Maybe change the No. of attacks to 2 claws/1 beak or 1 claw/1 beak or 1 beak
and Damage to 2d8/2d8/4d6 or 2d8/4d6 or 4d6.

It that doesn't fit on one line, maybe just change No of attack to variable?
The normal attack routine is 1 claw & 1 bite. The other routines listed in the description are special cases (initial/leaping attack, or a chasing/on the move attack). I think it just complicates the line in the stat section unnecessarily to try to put it all in there.
Is it really the end, not some crazy dream?
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chiisu81
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Re: Basic Fantasy Field Guide Volume 2

Post by chiisu81 »

Seven wrote: Wed Aug 05, 2020 1:06 pm And that's all I can see.
Did you just mean for the Wolpentinger or for all of FG2?
If the latter, I'll begin working on the next release. 8-)
Seven
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Re: Basic Fantasy Field Guide Volume 2

Post by Seven »

Amalgam*

HD8* so XP should be 945 instead of 1085.

Armorer

HD4* so XP should be 280 rather than 400.

Bartleby's Wondrous Automaton

HD4, but should probably be 4* or 4**.
If going with 4* XP would go down to 280.

Bazeley’s Sphere Imprisoner

Movement should probably be fly 20'.

Bear, Battle

XP should be 945 rather than 940.

Bear, Dream

XP should be 945 rather than 940.

Bear, Gummy

XP should be 555 rather than 350.

Bear, Migou

XP should be 555 rather than 485.

Bear, Quill-Bear (Should that just be Bear, Quill?)

For the Huge one, HD7, so XP should be 670 rather than 780.

Black Knight

HD14** so XP should be 2730, rather than 1480.

Boar, Sewer

HD7 so XP should be 670 rather than 500.

Bone Chimera

HD 5 so XP should be 360.

Cockhorse

HD 4 so XP should be 240 rather than 280.

Crockle

HD5 so XP should be 360 rather than 750.

Cthaeh*

HD12** so XP should be 2075 rather than 2175.

Dancing Shadow*

Should probably be HD3* and that would match the XP.

Deadringer

HP5* so XP should be 405 rather than 400.

And now I'm done.
For real.
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chiisu81
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Re: Basic Fantasy Field Guide Volume 2

Post by chiisu81 »

r40 put in Projects. A HUUUUUGE thanks to Seven for finding so many needed corrections! 8-)
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Zoltors Inkwell
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Re: Basic Fantasy Field Guide Volume 2

Post by Zoltors Inkwell »

Here is an Advi, Avenger.
AdviAvenger.png
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My personal art page.
https://www.facebook.com/MWByouk
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Zoltors Inkwell
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Re: Basic Fantasy Field Guide Volume 2

Post by Zoltors Inkwell »

Here is a Sun's Child.
sunschild.png
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My personal art page.
https://www.facebook.com/MWByouk
Seven
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Re: Basic Fantasy Field Guide Volume 2

Post by Seven »

I love the signatures on those last two.
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chiisu81
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Re: Basic Fantasy Field Guide Volume 2

Post by chiisu81 »

r41 put in Projects. Artwork revisions along with another layout pass.
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