BF1 Morgansfort

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Solomoriah
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Re: BF1 Morgansfort

Post by Solomoriah »

Yes, proceed!
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Solomoriah
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Re: BF1 Morgansfort

Post by Solomoriah »

Announcing!

BF1 Morgansfort: The Western Lands Campaign, Release 37 -- March 30, 2023
A bit more new art and some more flow-hammering has led finally to the first Print Release Candidate of BF1 Morgansfort under the new CC BY-SA license.

https://basicfantasy.org/downloads.html#bf1
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AlMan
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Re: BF1 Morgansfort

Post by AlMan »

I based my suggestions on R36. I didn't touch the odt file to prevent flow changes. Here are my suggestions for Morgansfort R36.

Morgansfort R36 Suggestions

Page 9 (7) – Paragraph 3 – Map location
The map is actually on Page 8 (6) so it would be above the text.
Currently: … The map provided below shows the location of Morgansfort as well as the ruins of the Olde Island Fortress. …
Should be: … The map provided above shows the location of Morgansfort as well as the ruins of the Olde Island Fortress. …

Page 15 (13) – 11. Smithy/Armorer – Rugarr’s description
What would a ‘firm smile’ be like?
Currently: … Rugarr is a friendly bear of a man with a firm smile and handshake. …
Should be: … Rugarr is a friendly bear of a man with a smile and firm handshake. …

Page 18 (16) – The Garrison – Top Sergeant Aldric
Misspelling ‘wElfare’ instead of ‘welfare’
Currently: … is responsible for the morale, wElfare, and most importantly discipline …
Should be: … is responsible for the morale, welfare, and most importantly discipline …

Page 18 (16) – The Garrison – Top Sergeant Aldric stat block
Other entries don’t hae the class in bold.
Currently: … Top Sergeant Aldric: Ftr 2, AC 18, …
Should be: … Top Sergeant Aldric: Ftr 2, AC 18, …

Page 20 (18) – The Garrison – Halden Rathwynn equipment paragraph (last paragraph on page 18)
ESP spell name changed to Mind Reading.
Currently: … He has a Medallion of ESP that he …
Should be: … He has a Medallion of Mind Reading that he …

Page 21 (19) – Random Encounters – Skeleton stat block
Another Skeleton entry has the standard AC addition used in other BFRPG books about the weapon advantages a skeleton has.
Currently: … AC 13, …
Should be: … AC 13 (half damage from edged weapons, 1 point only from arrows, bolts, or sling stones), …

Page 21 (19) – Random Encounters – Stirge stat block
Basic Fantasy Core Rules has Stirge HD as 1*.
Currently: … HD 1, …
Should be: … HD 1*, …

Page 23 (21) – Stirge Nests – Stirge stat block
Basic Fantasy Core Rules has Stirge HD as 1*.
Currently: … HD 1, …
Should be: … HD 1*, …

Page 23 (21) – 4a. First Cell – Yellow Mold stat block
Basic Fantasy Core Rules has Yellow Mold HD as 2*.
Currently: … HD 2, …
Should be: … HD 2*, …

Page 24 (22) – 4d. Fourth Cell – Giant Crab Spider stat block
Basic Fantasy Core Rules has Giant Crab Spider HD as 2*. Save As should match the HD.
Currently: … HD 2, #At 1 bite, Dam 1d8+poison, Mv 40', Sv F1, …
Should be: … HD 2*, #At 1 bite, Dam 1d8+poison, Mv 40', Sv F2, …

Page 24 (22) – 5. Torture Room – Spitting Cobra stat block
Basic Fantasy Core Rules has Spitting Cobra Snake HD as 1*. Damage should mention attack form.
Currently: … HD 1, #At 1 bite or 1 spit, Dam 1d4 + poison or blindness, …
Should be: … HD 1*, #At 1 bite or 1 spit, Dam 1d4 + poison bite, blindness spit, …

Page 24 (22) – 8. Rogue Orcs – Orc stat block
Basic Fantasy Core Rules has Orc movement as 30’, Unarmored 40’. Since these orcs are wearing armor acording to their AC 14 movement should be 30’
Currently: … Mv 40', …
Should be: … Mv 30', …

Page26(24) – 14. Kobold Lair – Kobold stat block (both male and females)
Basic Fantasy Core Rules has Kobold HD as ½ (1d4 HP).
Currently: … HD 1d4, …
Should be: … HD ½ (1d4 HP), …

Page 26 (24) – 15. The Hive – Giant Bee stat block
Basic Fantasy Core Rules has Giant Bee HD as ½* (1d4 HP).
Currently: … HD 1d4, …
Should be: … HD ½* (1d4 HP), …

Page 27 (25) – Level 2 – Page and column breaks.
Some screen readers will just go from the middle of the paragraph starting “As in the …” and continue to Level 2 then after the Gray Jelly at the bottom of the column it would go back to the rest of the room 16 paragraph and continue to Room 18. Putting a decorative line or image between the two is enough to make the screen reader read the page as it should be.

Page 27 (25) – 17. The Pits – Gray Jelly stat block
Basic Fantasy Core Rules has Gray Jelly HD as 3*.
Currently: … HD 3, …
Should be: … HD 3*, …

Page 27 (25) – 19. Secret Hallway – Paragraph 1
Mentions access from room 19, this is room 19. Access from hallway 20.
Currently: … can be accessed from rooms 17, 19 and 23, …
Should be: … can be accessed from rooms 17, 20 and 23, …

Page 28 (26) – 19. Secret Hallway – Giant Bombardier Beetle stat block
Basic Fantasy Core Rules has Giant Bombardier Beetle HD as 2*. Damage should mention attack form.
Currently: … HD 2, #At 1 bite/1 spray, Dam 1d6/2d6 (cone 10' wide by 10' long from rear of monster, save vs. Death Ray for half damage), …
Should be: … HD 2*, #At 1 bite/1 spray, Dam 1d6 bite, 2d6 (cone 10' wide by 10' long from rear of monster, save vs. Death Ray for half damage) spray, …

Page 28 (26) – 20. Outer Hallway – Gray Jelly stat block
Basic Fantasy Core Rules has Gray Jelly HD as 3*.
Currently: … HD 3, …
Should be: … HD 3*, …

Page 29 (27) – 24. Gnoll Lair – Gnoll stat block
Save As should match the HD.
Currently: … Sv F1, …
Should be: … Sv F2, …

Page 31 (29) – 28. The Tomb, Standard Version – Paragraph 1 on page 31 (29).
ESP spell name changed to Mind Reading.
Currently: … and a Potion of ESP.
Should be: … and a Potion of Mind Reading. …

Page 35 (33) – GM’s Information – Paragraph 4
Verb tense, ‘they are’ vs. ‘they is’ and ‘lightly loaded’ vs. ‘lightweight’
Currently: … (probably the lead PC, unless they is very lightweight) …
Should be: … (probably the lead PC, unless they are very lightly loaded) …

Page 36 (34) – Wandering Monsters – Paragraph 1
The paragraph is page wide, paragraphs above and below this are in two column format.

Page 36 (34) – Level 1 – Giant Ant stat block
Basic Fantasy Core Rules has Giant Ant Movement include 10’ turning radius.
Currently: … Mv 60', …
Should be: … Mv 60' (10’), …

Page 36 (34) – Level 1 – Giant Bee stat block
Basic Fantasy Core Rules has Giant Bee HD as ½* (1d4 HP).
Currently: … HD 1d4, …
Should be: … HD ½* (1d4 HP), …

Page 36 (34) – Level 1 – Giant Rat stat block
Basic Fantasy Core Rules has Giant Rat HD as ½* (1d4 HP).
Currently: … HD 1d4, …
Should be: … HD ½* (1d4 HP), …

Page 37 (35) – Level 1 – Giant Shrew stat block
Basic Fantasy Core Rules has Giant Shrew HD as 1. Venomous Giant Shrew has HD 1*. If the HD is changed then the XP will need to be changed. If Venomous Giant Shrews are choosen then HD and XP can stay as is.
Currently: … HD 1*, #At 2 bites, Dam 1d6 bite, Mv 60', Sv F2, ML 10, XP 37 ea. …
Option 1 Common Giant Shrew Should be: … HD 1, #At 2 bites, Dam 1d6 bite, Mv 60', Sv F2, ML 10, XP 25 ea. …
Option 2 Venomous Giant Shrew Should be: … HD 1*, #At 2 bites, Dam 1d6 bite, Mv 60', Sv F2, ML 10, XP 37 ea. …

Page 37 (35) – Level 1 – Giant Fly stat block
Save As should match the HD.
Currently: … Sv F1, …
Should be: … Sv F2, …

Page 37 (35) – Level 2 – Giant Draco Lizard stat block
Basic Fantasy Core Rules has Giant Draco Lizard movement as 40’ Fly 70’ (20’).
Currently: … Mv 40' Fly 210' (70'), …
Should be: … Mv 40' Fly 70' (20’), …

Page 37 (35) – Level 2 – Pit Viper stat block
Basic Fantasy Core Rules has Normal Pit Viper HD as 1*.
Currently: … HD 2* …
Should be: … HD 1*, …

Page 37 (35) – Level 2 – Giant Oil Beetle stat block
Basic Fantasy Core Rules has Giant Oil Beetle Save As as F2.
Currently: … Sv F1, …
Should be: … Sv F2, …

Page 37 (35) – Level 2 – Zombies stat block
Should the special attack paragraph be put into the Zombie description after the AC entry like Skeletons? Attack should mention weapon used.
Currently: … #At 1 bludgeon, …
Should be: … #At 1 mace, …

Page 38 (36) – Level 2 – Giant Fly stat block
Save As should match the HD.
Currently: … Sv F1, …
Should be: … Sv F2, …

Page 38 (36) – Level 3 – Shadow stat block
Basic Fantasy Core Rules has Shadow HD as 2*. Might need to adjust HP blocks.
Currently: … HD 2+2*, …
Should be: … HD 2*, …

Page 38 (36) – Level 3 – Giant Tarantula stat block
Save As should match the HD.
Currently: … Sv F2, …
Should be: … Sv F4, …

Page 38 (36) – Level 3 – Ochre Jelly stat block
Basic Fantasy Core Rules has Ochre Jelly AC as 12 (only hit by fire or cold). Save As should match the HD.
Currently: … AC 12, HD 5*, #At 1 pseudopod, Dam 2d6, Mv 10', Sv F3, …
Should be: … AC 12 (only hit by fire or cold), HD 5*, #At 1 pseudopod, Dam 2d6, Mv 10', Sv F5, …

Page 38 (36) – Level 3 – Giant Tiger Beetle stat block
Basic Fantasy Core Rules has Giant Tiger Beetle movement as 60’ (10’). Save As should match the HD.
Currently: … Mv 50', Sv F1, …
Should be: … Mv 60' (10’), Sv F3, …

Page 38 (36) – Level 3 – Carnivorous Ape stat block
Basic Fantasy Core Rules Carnivorous Ape #Attack doesn’t include throwing rocks. Save As should match the HD.
Currently: … #At 2 claws or 1 thrown rock, Dam 1d4 claw or 1d6 rock, Mv 40', Sv F2, …
Should be: … #At 2 claws, Dam 1d4 claw, Mv 40', Sv F4, …

Page 39 (37) – The Goblins – Goblin Captain stat block
Should the Goblin Captains be considered equals to the Goblin Warriors mentioned in the Core Rules for Goblins? If so then the HD would be 3-3, Sv and XP would go up also.
Currently: … HD 1-1, #At 1 shortsword, Dam 1d6, Mv 20', Sv F1, ML 9, XP 10 ea. …
Should be: … HD 3-3, #At 1 shortsword, Dam 1d6, Mv 20', Sv F3, ML 9, XP 145 ea. …

Page 40 (38) – 2. Spitting Corbra Lair – Spitting Cobra stat block
Basic Fantasy Core Rules has Spitting Cobra Snake HD as 1*. Damage should mention attack form.
Currently: … HD 1, #At 1 bite or 1 spit, Dam 1d4 + poison, …
Should be: … HD 1*, #At 1 bite or 1 spit, Dam 1d4 + poison bite, blindness spit, …

Page 40 (38) – 4. Octagonal Hall – Stirge stat block
Missing Attack Form bite. Save As should match the HD. Extra sentence after Ml field.
Currently: … HD 1*, #At 1, Dam 1d4 + 1d4/round blood drain, Mv 10' Fly 60', Sv F2, ML 9, +2 to hit on first attack vs. any opponent, XP 37 ea. …
Should be: … HD 1*, #At 1 bite, Dam 1d4 + 1d4/round blood drain, Mv 10' Fly 60', Sv F1, ML 9, XP 37 ea. …

Page 40 (38) – 8. Giant Shrew Lair – Giant Shrew stat block
Basic Fantasy Core Rules has Giant Shrew HD as 1. Venomous Giant Shrew has HD 1*. If the HD is changed then the XP will need to be changed. If Venomous Giant Shrews are chosen then HD and XP can stay as is. Damage given only once per attack form.
Currently: … HD 1*, #At 2 bites, Dam 1d6/1d6, Mv 60', Sv F1, ML 10, XP 37 …
Option 1 Common Giant Shrew Should be: … HD 1, #At 2 bites, Dam 1d6 bite, Mv 60', Sv F2, ML 10, XP 25 …
Option 2 Venomous Giant Shrew Should be: … HD 1*, #At 2 bites, Dam 1d6 bite, Mv 60', Sv F2, ML 10, XP 37 …

Page 41 (39) – 11. Giant Ant Lair – Paragraph 3
Giant Ant stats are below this paragraph.
Currently: … specifically the first four listed above. …
Should be: … specifically the first four listed below. …

Page 42 (40) – 11. Giant Ant Lair – Giant Ant stat block
Basic Fantasy Core Rules has Giant Ant HD as 4. Movement is listed with a turning radius (10’). Save As should match the HD.
Currently: … HD 4*, #At 1 bite, Dam 2d6, Mv 60', Sv F2, …
Should be: … HD 4, #At 1 bite, Dam 2d6, Mv 60' (10’), Sv F4, …

Page 43 (41) – 21. Giant Rat Lair – Giant Rat stat block
Basic Fantasy Core Rules has Giant Rat HD as ½* (1d4 HP).
Currently: … HD 1d4, …
Should be: … HD ½* (1d4 HP), …

Page 43 (41) – 21. Giant Rat Lair – Question
Paragraph 3 mentions ‘41 noncombatant juvenile rats’ could these be counted as combantants with stats and attack like a group of normal rats?

Page 45 (43) – 24. Right Bent Room – Normal Bat stat block
Basic Fantasy Core Rules has Normal Bat HD as 1 HP.
Currently: … HD 0, …
Should be: … HD 1HP ea., …

Page 45 (43) – 25. Crossroad – Green Jelly stat block
Basic Fantasy Core Rules has Green Jelly AC as 12 (only hit by fire or cold) and HD of 2**.
Currently: … AC can always be hit, HD 2*, #At 1, Dam special, …
Should be: … AC 12 (only hit by fire or cold), HD 2**, #At 1 Acid, Dam if not scraped off in first round, will destroy flesh and clothing in 6+1d4 rounds …

Page 45 (43) – 27. Jelly Room – Green Jelly stat block
Basic Fantasy Core Rules has Green Jelly AC as 12 (only hit by fire or cold) and HD of 2**.
Currently: … AC can always be hit, HD 2, #At 1, Dam special, …
Should be: … AC 12 (only hit by fire or cold), HD 2**, #At 1 Acid, Dam if not scraped off in first round, will destroy flesh and clothing in 6+1d4 rounds …

Page 46 (44) – 30 Giant Bee Lair – Giant Bee stat block
Basic Fantasy Core Rules has Giant Bee HD as ½* (1d4 HP). Core Rules doesn’t have extended damage. Movement includes 10’ by land. Core Rules mention change to Ml if Queen is threatened.
Currently: … HD ½, #At 1 sting, Dam 1d4 + poison + 1 pt. per round until stinger is removed, bee dies after it stings, Mv Fly 50', Sv F1, ML 9, XP 13 ea. …
Should be: … HD ½* (1d4 HP), #At 1 sting, Dam 1d4 + poison, bee dies after it stings, Mv 10’ Fly 50', Sv F1, ML 9 (12 if queen is threatened, XP 13 ea. …

Page 47 (45) – 30 Giant Bee Lair – Question
For the Queen Bee and Superior Giant Bees since normal Giant Bees have an astrisk on the HD should these also have an asterisk or two since they can sting without dying? This would also affect the XP awarded for these creatures.

Page 47 (45) – 34. Secret Room – Giant Crab Spider stat block
Basic Fantasy Core Rules has Giant Crab Spider HD as 2*. Save As should match the HD.
Currently: … HD 2, #At 1 bite, Dam 1d8 + poison, save at +2 vs. this poison, Mv 40', Sv F1, …
Should be: … HD 2*, #At 1 bite, Dam 1d8 + poison, save at +2 vs. this poison, Mv 40', Sv F2, …

Page 48 (46) – 36. Entry Room – Paragraph 3
Since this paragraph is actually about room 37 may want to move it to the next section.

Page 48(46) – Level 1 to Level 2 Break – Page and column breaks.
Some screen readers will just go from the paragraph starting “The pit trap …” and continue to Level 2 then after the Empty Room at the bottom of the column it would go back to the paragraph starting with “A save vs. Death Ray … “and continue to Room 39. Putting a decorative line or image between the two is enough to make the screen reader read the page as it should be.

Page 49 (47) – 40. Looted Treasure Room – Paragraph 3
Word use ‘are’ vs. ‘is’.
Currently: … There is 1,242 cp spread around the room, …
Should be: … There are 1,242 cp spread around the room, …

Page 49 (47) – 42. Oil Beetle Lair – Giant Oil Beetle stat block
Basic Fantasy Core Rules has Giant Oil Beetle Save As as F2.
Currently: … Sv F1, …
Should be: … Sv F2, …

Page 49 (47) – 45. Giant Fly Lair – Giant Fly stat block
Save As should match the HD.
Currently: … Sv F1, …
Should be: … Sv F2, …

Page 50 (48) – 46. Old Chapel – Zombies stat block
Should the special attack paragraph be put into the Zombie description after the AC entry like Skeletons? Attack should mention weapon used. Save As should match the HD.
Currently: … #At 1 weapon, Dam 1d8, Mv 20', Sv F1, …
Should be: … #At 1 *******, Dam 1d8, Mv 20', Sv F2, …

Page 51 (40) – 47. Room of the Pool – Shrieker stat block
Basic Fantasy Core Rules has Shrieker movement as 5’.
Currently: … Mv 3', …
Should be: … Mv 5', …

Page 51 (40) – 48. Draco Lizard Lair – Giant Draco Lizard stat block
Basic Fantasy Core Rules has Giant Draco Lizard movement as 40’ Fly 70’ (20’).
Currently: … Mv 40' Fly 210' (15'), …
Should be: … Mv 40' Fly 70' (20’), …

Page 51 (40) – 52. Pit Viper Lair – Pit Viper stat block
Basic Fantasy Core Rules has Normal Pit Viper HD as 1*.
Currently: … HD 2* …
Should be: … HD 1*, …

Page 51 (40) – 53. Jelly Room – Gray Jelly stat block
Basic Fantasy Core Rules has Gray Jelly HD as 3*. Save should equal HD.
Currently: … HD 3, #At 1 pseudopod, Dam 2d8, Mv 1', Sv F2, …
Should be: … HD 3*, #At 1 pseudopod, Dam 2d8, Mv 1', Sv F3, …

Page 51 (40) – 54. Moldy Crossing – Yellow Mold stat block
Basic Fantasy Core Rules has Yellow Mold HD as 2*.
Currently: … HD 2, …
Should be: … HD 2*, …

Page 52 (50) – 56. Giant Fly Lair – Giant Fly stat block
Save As should match the HD.
Currently: … Sv F1, …
Should be: … Sv F2, …

Page 52 (50) – 59. Lizard Lair – Giant Draco Lizard stat block
Basic Fantasy Core Rules has Giant Draco Lizard movement as 40’ Fly 70’ (20’).
Currently: … Mv 40' Fly 210' (70'), …
Should be: … Mv 40' Fly 70' (20’), …

Page 53 (51) – 62. Giant Fly Lair – Giant Fly stat block
Save As should match the HD.
Currently: … Sv F1, …
Should be: … Sv F2, …

Page 54 (52) – 66. Black Widow Spider – Giant Black Widow Spider stat block
Basic Fantasy Core Rules has Giant Black Widow Spider HD as 3*. Save should equal HD.
Currently: … HD 3, #At 1 bite, Dam 2d6 + poison, Mv 20' Web 40', Sv F2, …
Should be: … HD 3*, #At 1 bite, Dam 2d6 + poison, Mv 20' Web 40', Sv F3, …

Page 54 (52) – 67. Pit Vipers – Paragraph 3
Jem name, should the ‘one eye agate’ actually be ‘one cat’s-eye agate’? And should the ‘tiger eye’ include the type of stone it is? And ‘tiger eye’ should have a hyphen ‘tiger-eye’.

Page 54 (52) – 67. Pit Vipers – Pit Viper stat block
Basic Fantasy Core Rules has Normal Pit Viper HD as 1*.
Currently: … HD 2* …
Should be: … HD 1*, …

Page 54 (52) – 68. Glass Jelly Room – Glass Jelly stat block
Basic Fantasy Core Rules has Glass Jelly HD as 4*.
Currently: … HD 4 …
Should be: … HD 4*, …

Page 55 (53) – 69. Hallway – Ochre Jelly stat block
Basic Fantasy Core Rules has Ochre Jelly AC as 12 (only hit by fire or cold). Save As should match the HD.
Currently: … AC 12, HD 5*, #At 1 pseudopod, Dam 2d6, Mv 10', Sv F3, …
Should be: … AC 12 (only hit by fire or cold), HD 5*, #At 1 pseudopod, Dam 2d6, Mv 10', Sv F5, …

Page 55 (53) – 70. False Temple – Giant Tarantula stat block
Save As should match the HD.
Currently: … Sv F2, …
Should be: … Sv F4, …

Page 56 (54) – 73. Evil Temple – Shadow stat block
Basic Fantasy Core Rules has Shadow HD as 2*. Might need to adjust HP blocks.
Currently: … HD 2+2*, …
Should be: … HD 2*, …

Page 56 (54) – 74. Hallway – Giant Ant stat block
Basic Fantasy Core Rules has Giant Ant HD as 4. Movement is listed with a turning radius (10’). Save As should match the HD.
Currently: … HD 4*, #At 1 bite, Dam 2d6, Mv 60', Sv F2, …
Should be: … HD 4, #At 1 bite, Dam 2d6, Mv 60' (10’), Sv F4, …

Page 57 (55) – 77. Ape Lair – Carnivorous Ape stat block
Basic Fantasy Core Rules Carnivorous Ape #Attack doesn’t include throwing rocks. Damage given only once per attack form. Save As should match the HD.
Currently: … #At 2 claws or 1 thrown rock, Dam 1d4/1d4 or 1d6, Mv 40', Sv F2, …
Should be: … #At 2 claws, Dam 1d4 claw, Mv 40', Sv F4, …

Page 57 (55) – 78. Tarantula Lair – Giant Tarantula stat block
Save As should match the HD.
Currently: … Sv F2, …
Should be: … Sv F4, …

Page 58 (56) – 82. Tiger Beetle Lair – Giant Tiger Beetle stat block
Basic Fantasy Core Rules has Giant Tiger Beetle movement as 60’ (10’). Save As should match the HD.
Currently: … Mv 50', Sv F1, …
Should be: … Mv 60' (10’), Sv F3, …

Page 59 (57) – 85. Gargoyle – Gargoyle stat block
AC “hit only by magical weapons” is now denoted with (m). Basic Fantasy Core Rules has Gargoyle HD as 4**. Flying movement is listed with a turning radius (15’). Save As is listed as F6.
Currently: … AC 15, hit only by magical weapons, HD 4, #At 2 claws, 1 bite, 1 horn, Dam 1d4 claw, 1d6 bite, 1d4 horn, Mv 30' Fly 50', Sv F8, …
Should be: … AC 15 (m), HD 4**, #At 2 claws, 1 bite, 1 horn, Dam 1d4 claw, 1d6 bite, 1d4 horn, Mv 30' Fly 50' (15’), Sv F6, …

Page 61 (59) – 88. Library – Yellow Mold stat block
Since there is such a large patch of Yellow Mold will leave the HD as 4, but the XP are for a HD 2* creature. Adjusting to XP 240 to match the HD of this particular creature.
Currently: … XP 100 …
Should be: … XP 240 …

Page 66 (64) – GM’s Information – Paragraph 3
Word usage ‘wish’ vs. ‘wishes’
Currently: … if they so wishes. …
Should be: … if they so wish. …

Page 68 (66) – Wandering Monsters – Normal Bat stat block
Basic Fantasy Core Rules has Normal Bat HD as 1 HP. XP in book is listed as 10 for each.
Currently: … HD 1pt., #At Confusion, Dam N/A, Mv 30' Fly 40', Sv NM, ML 6, XP 360 total or 3 ea. …
Should be: … HD 1 HP ea., #At Confusion, Dam N/A, Mv 30' Fly 40', Sv NM, ML 6, XP 10 ea. …

Page 68 (66) – Wandering Monsters – Zombie stat block
Attack should mention weapon used.
Currently: … #At 1, …
Should be: … #At 1 ********, …

Page 68 (66) – Wandering Monsters – Skeleton stat block
Another Skeleton entry has the standard AC addition used in other BFRPG books about the weapon advantages a skeleton has.
Currently: … AC 13, …
Should be: … AC 13 (half damage from edged weapons, 1 point only from arrows, bolts, or sling stones), …

Page 68 (66) – Wandering Monsters – Giant Centipede stat block
Basic Fantasy Core Rules has Giant Centipede HD as ½* (1d4 HP).
Currently: … HD ½, …
Should be: … HD ½* (1d4 HP), …

Page 69 – The Orcs (And Their Leaders) – Onyg the Ogre stat block
Attack should mention weapon used.
Currently: … #At 1, …
Should be: … #At 1 ********, …

Page 69 – The Orcs (And Their Leaders) – Badushna the Orc Queen stat block
Attack should mention weapon used. AC indicates Badushna isn’t wearing armor, just wanted to make sure that it was your intention.
Currently: … #At 1, …
Should be: … #At 1 ********, …

Page 69 – The Orcs (And Their Leaders) – Armed Female Orcs stat block
Attack should mention weapon used. AC indicates the Armed Female Orcs aren’t wearing armor, just wanted to make sure that it was your intention.
Currently: … #At 1, …
Should be: … #At 1 ********, …

Page 69 – The Orcs (And Their Leaders) – Armed Female Orcs Note Paragraph.
May want to mention that the pregnant female orc are in Room 3 below.

Page 69 – The Orcs (And Their Leaders) – Orc Warriors stat block
Attack should mention weapon used.
Currently: … #At 1, …
Should be: … #At 1 ********, …

Page 69 – Starisel Zelinth and Gwelayne – Starisel Zelinth, Zombraire stat block
Attack should mention weapon used, since a Dagger +2 is mentioned in equipment should be changed to that.
Currently: … #At 1, …
Should be: … #At 1 dagger +2, …

Page 69 – Starisel Zelinth and Gwelayne – Gwelayne, Zombie stat block
Damage given only once per attack form. Save As should match the HD.
Currently: … Dam 1-4/1-4, Mv 20’, Sv F1, …
Should be: … Dam 1-4 fist, Mv 20’, Sv F2, …

Page 74 (72) – 11. Common Room – Tentacle Worm stat block
Basic Fantasy Core Rules has Tentacle Worm HD as 3*. Save As should match the HD.
Currently: … HD 3+1*, #At 6 tentacles, Dam Paralysis (save to resist), Mv 40', Sv F2, …
Should be: … HD 3*, #At 6 tentacles, Dam Paralysis (save to resist), Mv 40', Sv F3, …

Page 75 (73) – 14. Laboratory – Green Jelly stat block
Basic Fantasy Core Rules has Green Jelly AC as 12 (only hit by fire or cold) and HD of 2**.
Currently: … AC can always be hit, HD 2, #At 1, Dam special, …
Should be: … AC 12 (only hit by fire or cold), HD 2**, #At 1 Acid, Dam if not scraped off in first round, will destroy flesh and clothing in 6+1d4 rounds …

Page 75 (73) – 15. Laboratory – Wight stat block
Basic Fantasy Core Rules has Wight AC as 15 (s).
Currently: … AC 15, …
Should be: … AC 15 (s), …

Page 76 (74) – 16. Laboratory – Shrieker stat block
Basic Fantasy Core Rules has Shrieker movement as 5’.
Currently: … Mv 9’ (3'), …
Should be: … Mv 5', …

Page 76 (74) – 17. Dining Room – Zombies stat block
Should the special attack paragraph be put into the Zombie description after the AC entry like Skeletons? Attack should mention weapon used.
Currently: … #At 1 bludgeon, …
Should be: … #At 1 mace, …

Page 77 (75) – 19. Well – Normal Bat stat block
Basic Fantasy Core Rules has Normal Bat HD as 1 HP. XP in book is listed as 10 for each.
Currently: … HD 1pt., …
Should be: … HD 1 HP ea., …

Page 77 (75) – 20. Study – Zombies stat block
Should the special attack paragraph be put into the Zombie description after the AC entry like Skeletons? Attack should mention weapon used.
Currently: … #At 1 bludgeon, …
Should be: … #At 1 mace, …

Page 79 (77) – 23. Alter Room – Zombies stat block
Should the special attack paragraph be put into the Zombie description after the AC entry like Skeletons? Attack should mention weapon used.
Currently: … #At 1 bludgeon, …
Should be: … #At 1 mace, …

Page 79 (77) – 24. Anteroom – Skeleton stat block
Another Skeleton entry has the standard AC addition used in other BFRPG books about the weapon advantages a skeleton has.
Currently: … AC 13, …
Should be: … AC 13 (half damage from edged weapons, 1 point only from arrows, bolts, or sling stones), …

Page 81 (79) – Pregenerated Characters – Paragraph 2
Word usage, ‘see’ vs. ‘sees’
Currently: … as they sees fit. …
Should be: … as they see fit. …
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Solomoriah
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Re: BF1 Morgansfort

Post by Solomoriah »

AlMan wrote: Sun Apr 02, 2023 2:25 pm Morgansfort R36 Suggestions

Page 9 (7) – Paragraph 3 – Map location
The map is actually on Page 8 (6) so it would be above the text.
Currently: … The map provided below shows the location of Morgansfort as well as the ruins of the Olde Island Fortress. …
Should be: … The map provided above shows the location of Morgansfort as well as the ruins of the Olde Island Fortress. …
Fixed. "on the previous page"
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 15 (13) – 11. Smithy/Armorer – Rugarr’s description
What would a ‘firm smile’ be like?
Currently: … Rugarr is a friendly bear of a man with a firm smile and handshake. …
Should be: … Rugarr is a friendly bear of a man with a smile and firm handshake. …
I went with:
Rugarr is a bear of a man with a friendly smile and a firm handshake.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 18 (16) – The Garrison – Top Sergeant Aldric
Misspelling ‘wElfare’ instead of ‘welfare’
Currently: … is responsible for the morale, wElfare, and most importantly discipline …
Should be: … is responsible for the morale, welfare, and most importantly discipline …
Ouch. Fixed. Now wondering if some errant find-and-replace broke that bit.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 18 (16) – The Garrison – Top Sergeant Aldric stat block
Other entries don’t hae the class in bold.
Currently: … Top Sergeant Aldric: Ftr 2, AC 18, …
Should be: … Top Sergeant Aldric: Ftr 2, AC 18, …
Fixed.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 20 (18) – The Garrison – Halden Rathwynn equipment paragraph (last paragraph on page 18)
ESP spell name changed to Mind Reading.
Currently: … He has a Medallion of ESP that he …
Should be: … He has a Medallion of Mind Reading that he …
Fixed.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 21 (19) – Random Encounters – Skeleton stat block
Another Skeleton entry has the standard AC addition used in other BFRPG books about the weapon advantages a skeleton has.
Currently: … AC 13, …
Should be: … AC 13 (half damage from edged weapons, 1 point only from arrows, bolts, or sling stones), …
Fixed.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 21 (19) – Random Encounters – Stirge stat block
Basic Fantasy Core Rules has Stirge HD as 1*.
Currently: … HD 1, …
Should be: … HD 1*, …

Page 23 (21) – Stirge Nests – Stirge stat block
Basic Fantasy Core Rules has Stirge HD as 1*.
Currently: … HD 1, …
Should be: … HD 1*, …
Fixed.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 23 (21) – 4a. First Cell – Yellow Mold stat block
Basic Fantasy Core Rules has Yellow Mold HD as 2*.
Currently: … HD 2, …
Should be: … HD 2*, …
Fixed.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 24 (22) – 4d. Fourth Cell – Giant Crab Spider stat block
Basic Fantasy Core Rules has Giant Crab Spider HD as 2*. Save As should match the HD.
Currently: … HD 2, #At 1 bite, Dam 1d8+poison, Mv 40', Sv F1, …
Should be: … HD 2*, #At 1 bite, Dam 1d8+poison, Mv 40', Sv F2, …
Fixed.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 24 (22) – 5. Torture Room – Spitting Cobra stat block
Basic Fantasy Core Rules has Spitting Cobra Snake HD as 1*. Damage should mention attack form.
Currently: … HD 1, #At 1 bite or 1 spit, Dam 1d4 + poison or blindness, …
Should be: … HD 1*, #At 1 bite or 1 spit, Dam 1d4 + poison bite, blindness spit, …
Fixed.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 24 (22) – 8. Rogue Orcs – Orc stat block
Basic Fantasy Core Rules has Orc movement as 30’, Unarmored 40’. Since these orcs are wearing armor acording to their AC 14 movement should be 30’
Currently: … Mv 40', …
Should be: … Mv 30', …
Fixed.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page26(24) – 14. Kobold Lair – Kobold stat block (both male and females)
Basic Fantasy Core Rules has Kobold HD as ½ (1d4 HP).
Currently: … HD 1d4, …
Should be: … HD ½ (1d4 HP), …
Fixed.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 26 (24) – 15. The Hive – Giant Bee stat block
Basic Fantasy Core Rules has Giant Bee HD as ½* (1d4 HP).
Currently: … HD 1d4, …
Should be: … HD ½* (1d4 HP), …
Fixed.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 27 (25) – Level 2 – Page and column breaks.
Some screen readers will just go from the middle of the paragraph starting “As in the …” and continue to Level 2 then after the Gray Jelly at the bottom of the column it would go back to the rest of the room 16 paragraph and continue to Room 18. Putting a decorative line or image between the two is enough to make the screen reader read the page as it should be.
Yeah, I see that. I don't like adding decorative bits like that though.

So I've merged the sections. It actually improves the flow.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 27 (25) – 17. The Pits – Gray Jelly stat block
Basic Fantasy Core Rules has Gray Jelly HD as 3*.
Currently: … HD 3, …
Should be: … HD 3*, …
Fixed.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 27 (25) – 19. Secret Hallway – Paragraph 1
Mentions access from room 19, this is room 19. Access from hallway 20.
Currently: … can be accessed from rooms 17, 19 and 23, …
Should be: … can be accessed from rooms 17, 20 and 23, …
Fixed.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 28 (26) – 19. Secret Hallway – Giant Bombardier Beetle stat block
Basic Fantasy Core Rules has Giant Bombardier Beetle HD as 2*. Damage should mention attack form.
Currently: … HD 2, #At 1 bite/1 spray, Dam 1d6/2d6 (cone 10' wide by 10' long from rear of monster, save vs. Death Ray for half damage), …
Should be: … HD 2*, #At 1 bite/1 spray, Dam 1d6 bite, 2d6 (cone 10' wide by 10' long from rear of monster, save vs. Death Ray for half damage) spray, …
Fixed, but not exactly as above:
"Dam 1d6 bite, 2d6 spray (cone 10' wide by 10' long ..."
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 28 (26) – 20. Outer Hallway – Gray Jelly stat block
Basic Fantasy Core Rules has Gray Jelly HD as 3*.
Currently: … HD 3, …
Should be: … HD 3*, …
Fixed.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 29 (27) – 24. Gnoll Lair – Gnoll stat block
Save As should match the HD.
Currently: … Sv F1, …
Should be: … Sv F2, …
Fixed.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 31 (29) – 28. The Tomb, Standard Version – Paragraph 1 on page 31 (29).
ESP spell name changed to Mind Reading.
Currently: … and a Potion of ESP.
Should be: … and a Potion of Mind Reading. …
Fixed.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 35 (33) – GM’s Information – Paragraph 4
Verb tense, ‘they are’ vs. ‘they is’ and ‘lightly loaded’ vs. ‘lightweight’
Currently: … (probably the lead PC, unless they is very lightweight) …
Should be: … (probably the lead PC, unless they are very lightly loaded) …
Fixed, and I found one of these errors on page number 4 under The Hundred Gods as well and fixed it too.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 36 (34) – Wandering Monsters – Paragraph 1
The paragraph is page wide, paragraphs above and below this are in two column format.
Sometimes I just do that for effect. Leaving it in place.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 36 (34) – Level 1 – Giant Ant stat block
Basic Fantasy Core Rules has Giant Ant Movement include 10’ turning radius.
Currently: … Mv 60', …
Should be: … Mv 60' (10’), …
Fixed.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 36 (34) – Level 1 – Giant Bee stat block
Basic Fantasy Core Rules has Giant Bee HD as ½* (1d4 HP).
Currently: … HD 1d4, …
Should be: … HD ½* (1d4 HP), …
Fixed.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 36 (34) – Level 1 – Giant Rat stat block
Basic Fantasy Core Rules has Giant Rat HD as ½* (1d4 HP).
Currently: … HD 1d4, …
Should be: … HD ½* (1d4 HP), …
Fixed.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 37 (35) – Level 1 – Giant Shrew stat block
Basic Fantasy Core Rules has Giant Shrew HD as 1. Venomous Giant Shrew has HD 1*. If the HD is changed then the XP will need to be changed. If Venomous Giant Shrews are choosen then HD and XP can stay as is.
Currently: … HD 1*, #At 2 bites, Dam 1d6 bite, Mv 60', Sv F2, ML 10, XP 37 ea. …
Option 1 Common Giant Shrew Should be: … HD 1, #At 2 bites, Dam 1d6 bite, Mv 60', Sv F2, ML 10, XP 25 ea. …
Option 2 Venomous Giant Shrew Should be: … HD 1*, #At 2 bites, Dam 1d6 bite, Mv 60', Sv F2, ML 10, XP 37 ea. …
Fixed. Not venomous.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 37 (35) – Level 1 – Giant Fly stat block
Save As should match the HD.
Currently: … Sv F1, …
Should be: … Sv F2, …
Fixed.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 37 (35) – Level 2 – Giant Draco Lizard stat block
Basic Fantasy Core Rules has Giant Draco Lizard movement as 40’ Fly 70’ (20’).
Currently: … Mv 40' Fly 210' (70'), …
Should be: … Mv 40' Fly 70' (20’), …
Fixed.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 37 (35) – Level 2 – Pit Viper stat block
Basic Fantasy Core Rules has Normal Pit Viper HD as 1*.
Currently: … HD 2* …
Should be: … HD 1*, …
Fixed... but this led to another discovery. Many, many pit vipers with too many hit dice and hit points, but credited with just 37 XP value. Fixing this will affect the flow. GAH.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 37 (35) – Level 2 – Giant Oil Beetle stat block
Basic Fantasy Core Rules has Giant Oil Beetle Save As as F2.
Currently: … Sv F1, …
Should be: … Sv F2, …
Fixed.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 37 (35) – Level 2 – Zombies stat block
Should the special attack paragraph be put into the Zombie description after the AC entry like Skeletons? Attack should mention weapon used.
Currently: … #At 1 bludgeon, …
Should be: … #At 1 mace, …
AC note is added. Leaving bludgeon as explained.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 38 (36) – Level 2 – Giant Fly stat block
Save As should match the HD.
Currently: … Sv F1, …
Should be: … Sv F2, …
Fixed.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 38 (36) – Level 3 – Shadow stat block
Basic Fantasy Core Rules has Shadow HD as 2*. Might need to adjust HP blocks.
Currently: … HD 2+2*, …
Should be: … HD 2*, …
Fixed, and lowered all the HP by two boxes.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 38 (36) – Level 3 – Giant Tarantula stat block
Save As should match the HD.
Currently: … Sv F2, …
Should be: … Sv F4, …
Fixed.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 38 (36) – Level 3 – Ochre Jelly stat block
Basic Fantasy Core Rules has Ochre Jelly AC as 12 (only hit by fire or cold). Save As should match the HD.
Currently: … AC 12, HD 5*, #At 1 pseudopod, Dam 2d6, Mv 10', Sv F3, …
Should be: … AC 12 (only hit by fire or cold), HD 5*, #At 1 pseudopod, Dam 2d6, Mv 10', Sv F5, …
Fixed.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 38 (36) – Level 3 – Giant Tiger Beetle stat block
Basic Fantasy Core Rules has Giant Tiger Beetle movement as 60’ (10’). Save As should match the HD.
Currently: … Mv 50', Sv F1, …
Should be: … Mv 60' (10’), Sv F3, …
Fixed.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 38 (36) – Level 3 – Carnivorous Ape stat block
Basic Fantasy Core Rules Carnivorous Ape #Attack doesn’t include throwing rocks. Save As should match the HD.
Currently: … #At 2 claws or 1 thrown rock, Dam 1d4 claw or 1d6 rock, Mv 40', Sv F2, …
Should be: … #At 2 claws, Dam 1d4 claw, Mv 40', Sv F4, …
Fixed the saves. These are one-off rock throwers, 2% higher IQ...
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 39 (37) – The Goblins – Goblin Captain stat block
Should the Goblin Captains be considered equals to the Goblin Warriors mentioned in the Core Rules for Goblins? If so then the HD would be 3-3, Sv and XP would go up also.
Currently: … HD 1-1, #At 1 shortsword, Dam 1d6, Mv 20', Sv F1, ML 9, XP 10 ea. …
Should be: … HD 3-3, #At 1 shortsword, Dam 1d6, Mv 20', Sv F3, ML 9, XP 145 ea. …
Good point. I also gave them longswords; they are evidently larger than ordinary goblins, after all, and thus should be able to use them.

... I wonder if they work like the fairies of the Dresden stories; the more attention and/or responsibility one gets, the larger it grows?
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 40 (38) – 2. Spitting Corbra Lair – Spitting Cobra stat block
Basic Fantasy Core Rules has Spitting Cobra Snake HD as 1*. Damage should mention attack form.
Currently: … HD 1, #At 1 bite or 1 spit, Dam 1d4 + poison, …
Should be: … HD 1*, #At 1 bite or 1 spit, Dam 1d4 + poison bite, blindness spit, …
Fixed.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 40 (38) – 4. Octagonal Hall – Stirge stat block
Missing Attack Form bite. Save As should match the HD. Extra sentence after Ml field.
Currently: … HD 1*, #At 1, Dam 1d4 + 1d4/round blood drain, Mv 10' Fly 60', Sv F2, ML 9, +2 to hit on first attack vs. any opponent, XP 37 ea. …
Should be: … HD 1*, #At 1 bite, Dam 1d4 + 1d4/round blood drain, Mv 10' Fly 60', Sv F1, ML 9, XP 37 ea. …
Fixed.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 40 (38) – 8. Giant Shrew Lair – Giant Shrew stat block
Basic Fantasy Core Rules has Giant Shrew HD as 1. Venomous Giant Shrew has HD 1*. If the HD is changed then the XP will need to be changed. If Venomous Giant Shrews are chosen then HD and XP can stay as is. Damage given only once per attack form.
Currently: … HD 1*, #At 2 bites, Dam 1d6/1d6, Mv 60', Sv F1, ML 10, XP 37 …
Option 1 Common Giant Shrew Should be: … HD 1, #At 2 bites, Dam 1d6 bite, Mv 60', Sv F2, ML 10, XP 25 …
Option 2 Venomous Giant Shrew Should be: … HD 1*, #At 2 bites, Dam 1d6 bite, Mv 60', Sv F2, ML 10, XP 37 …
Fixed.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 41 (39) – 11. Giant Ant Lair – Paragraph 3
Giant Ant stats are below this paragraph.
Currently: … specifically the first four listed above. …
Should be: … specifically the first four listed below. …
Fixed.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 42 (40) – 11. Giant Ant Lair – Giant Ant stat block
Basic Fantasy Core Rules has Giant Ant HD as 4. Movement is listed with a turning radius (10’). Save As should match the HD.
Currently: … HD 4*, #At 1 bite, Dam 2d6, Mv 60', Sv F2, …
Should be: … HD 4, #At 1 bite, Dam 2d6, Mv 60' (10’), Sv F4, …
Fixed.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 43 (41) – 21. Giant Rat Lair – Giant Rat stat block
Basic Fantasy Core Rules has Giant Rat HD as ½* (1d4 HP).
Currently: … HD 1d4, …
Should be: … HD ½* (1d4 HP), …
Fixed.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 43 (41) – 21. Giant Rat Lair – Question
Paragraph 3 mentions ‘41 noncombatant juvenile rats’ could these be counted as combantants with stats and attack like a group of normal rats?
If I didn't have to smash the flow to do it, I'd do that. Something to keep in mind anyway.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 45 (43) – 24. Right Bent Room – Normal Bat stat block
Basic Fantasy Core Rules has Normal Bat HD as 1 HP.
Currently: … HD 0, …
Should be: … HD 1HP ea., …
Fixed.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 45 (43) – 25. Crossroad – Green Jelly stat block
Basic Fantasy Core Rules has Green Jelly AC as 12 (only hit by fire or cold) and HD of 2**.
Currently: … AC can always be hit, HD 2*, #At 1, Dam special, …
Should be: … AC 12 (only hit by fire or cold), HD 2**, #At 1 Acid, Dam if not scraped off in first round, will destroy flesh and clothing in 6+1d4 rounds …
Fixed.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 46 (44) – 30 Giant Bee Lair – Giant Bee stat block
Basic Fantasy Core Rules has Giant Bee HD as ½* (1d4 HP). Core Rules doesn’t have extended damage. Movement includes 10’ by land. Core Rules mention change to Ml if Queen is threatened.
Currently: … HD ½, #At 1 sting, Dam 1d4 + poison + 1 pt. per round until stinger is removed, bee dies after it stings, Mv Fly 50', Sv F1, ML 9, XP 13 ea. …
Should be: … HD ½* (1d4 HP), #At 1 sting, Dam 1d4 + poison, bee dies after it stings, Mv 10’ Fly 50', Sv F1, ML 9 (12 if queen is threatened, XP 13 ea. …
Fixed. Messed up the flow; rearranged pictures, changed the flow drastically, screwed around for an hour... gah. Looks okay again.

Left the extended damage; this is a one-off.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 47 (45) – 30 Giant Bee Lair – Question
For the Queen Bee and Superior Giant Bees since normal Giant Bees have an astrisk on the HD should these also have an asterisk or two since they can sting without dying? This would also affect the XP awarded for these creatures.
Just one star still, but yeah, they should have it. Fixed.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 48 (46) – 36. Entry Room – Paragraph 3
Since this paragraph is actually about room 37 may want to move it to the next section.
No, the gate is in room 36, so it must be described there.

Where the gate is not, is on the map. GAH. I think I have Borgar's original XCF for this, so I'll get it fixed.

******** skipped a group here, will come back *******
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 51 (40) – 52. Pit Viper Lair – Pit Viper stat block
Basic Fantasy Core Rules has Normal Pit Viper HD as 1*.
Currently: … HD 2* …
Should be: … HD 1*, …
But... "Three large pit vipers lair in this room." They're one-offs.

The XP is wrong though, so I've fixed that.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 51 (40) – 54. Moldy Crossing – Yellow Mold stat block
Basic Fantasy Core Rules has Yellow Mold HD as 2*.
Currently: … HD 2, …
Should be: … HD 2*, …
Fixed.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 61 (59) – 88. Library – Yellow Mold stat block
Since there is such a large patch of Yellow Mold will leave the HD as 4, but the XP are for a HD 2* creature. Adjusting to XP 240 to match the HD of this particular creature.
Currently: … XP 100 …
Should be: … XP 240 …
Fixed. Should actually be HD 4* and XP 280.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 66 (64) – GM’s Information – Paragraph 3
Word usage ‘wish’ vs. ‘wishes’
Currently: … if they so wishes. …
Should be: … if they so wish. …
Fixed.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 68 (66) – Wandering Monsters – Normal Bat stat block
Basic Fantasy Core Rules has Normal Bat HD as 1 HP. XP in book is listed as 10 for each.
Currently: … HD 1pt., #At Confusion, Dam N/A, Mv 30' Fly 40', Sv NM, ML 6, XP 360 total or 3 ea. …
Should be: … HD 1 HP ea., #At Confusion, Dam N/A, Mv 30' Fly 40', Sv NM, ML 6, XP 10 ea. …
Fixed.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 68 (66) – Wandering Monsters – Zombie stat block
Attack should mention weapon used.
Currently: … #At 1, …
Should be: … #At 1 ********, …
Changing this to "1 bludgeon". As I note elsewhere here (possibly below, I've been jumping around), Zombies can bludgeon barehanded and still do 1d8. This is actually how I always meant it to work, but somehow it's wrong in the Core Rules. But it will be right in R128.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 68 (66) – Wandering Monsters – Skeleton stat block
Another Skeleton entry has the standard AC addition used in other BFRPG books about the weapon advantages a skeleton has.
Currently: … AC 13, …
Should be: … AC 13 (half damage from edged weapons, 1 point only from arrows, bolts, or sling stones), …
Fixed.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 68 (66) – Wandering Monsters – Giant Centipede stat block
Basic Fantasy Core Rules has Giant Centipede HD as ½* (1d4 HP).
Currently: … HD ½, …
Should be: … HD ½* (1d4 HP), …
Fixed. Not critical in a stat string since the GM won't normally be rolling hit points, but it's good to be consistent.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 69 – The Orcs (And Their Leaders) – Onyg the Ogre stat block
Attack should mention weapon used.
Currently: … #At 1, …
Should be: … #At 1 ********, …
Fixed. "1 huge club"
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 69 – The Orcs (And Their Leaders) – Badushna the Orc Queen stat block
Attack should mention weapon used. AC indicates Badushna isn’t wearing armor, just wanted to make sure that it was your intention.
Currently: … #At 1, …
Should be: … #At 1 ********, …
"1 shortsword" and yeah, she's not supposed to be wearing armor. When I run this adventure, she never fights; once Onyg goes down she parleys.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 69 – The Orcs (And Their Leaders) – Armed Female Orcs stat block
Attack should mention weapon used. AC indicates the Armed Female Orcs aren’t wearing armor, just wanted to make sure that it was your intention.
Currently: … #At 1, …
Should be: … #At 1 ********, …
"1 spear"
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 69 – The Orcs (And Their Leaders) – Armed Female Orcs Note Paragraph.
May want to mention that the pregnant female orc are in Room 3 below.
Done.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 69 – Starisel Zelinth and Gwelayne – Starisel Zelinth, Zombraire stat block
Attack should mention weapon used, since a Dagger +2 is mentioned in equipment should be changed to that.
Currently: … #At 1, …
Should be: … #At 1 dagger +2, …
Fixed.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 69 – Starisel Zelinth and Gwelayne – Gwelayne, Zombie stat block
Damage given only once per attack form. Save As should match the HD.
Currently: … Dam 1-4/1-4, Mv 20’, Sv F1, …
Should be: … Dam 1-4 fist, Mv 20’, Sv F2, …
Not at all sure how I messed up her stats so bad. Fixed.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 74 (72) – 11. Common Room – Tentacle Worm stat block
Basic Fantasy Core Rules has Tentacle Worm HD as 3*. Save As should match the HD.
Currently: … HD 3+1*, #At 6 tentacles, Dam Paralysis (save to resist), Mv 40', Sv F2, …
Should be: … HD 3*, #At 6 tentacles, Dam Paralysis (save to resist), Mv 40', Sv F3, …
Fixed.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 75 (73) – 14. Laboratory – Green Jelly stat block
Basic Fantasy Core Rules has Green Jelly AC as 12 (only hit by fire or cold) and HD of 2**.
Currently: … AC can always be hit, HD 2, #At 1, Dam special, …
Should be: … AC 12 (only hit by fire or cold), HD 2**, #At 1 Acid, Dam if not scraped off in first round, will destroy flesh and clothing in 6+1d4 rounds …
Fixed.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 75 (73) – 15. Laboratory – Wight stat block
Basic Fantasy Core Rules has Wight AC as 15 (s).
Currently: … AC 15, …
Should be: … AC 15 (s), …
Fixed.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 76 (74) – 16. Laboratory – Shrieker stat block
Basic Fantasy Core Rules has Shrieker movement as 5’.
Currently: … Mv 9’ (3'), …
Should be: … Mv 5', …
Fixed. Another statblock I can't explain.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 76 (74) – 17. Dining Room – Zombies stat block
Should the special attack paragraph be put into the Zombie description after the AC entry like Skeletons? Attack should mention weapon used.
Currently: … #At 1 bludgeon, …
Should be: … #At 1 mace, …
Fixed the AC note, leaving the bludgeon as mentioned above.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 77 (75) – 19. Well – Normal Bat stat block
Basic Fantasy Core Rules has Normal Bat HD as 1 HP. XP in book is listed as 10 for each.
Currently: … HD 1pt., …
Should be: … HD 1 HP ea., …
Fixed.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 77 (75) – 20. Study – Zombies stat block
Should the special attack paragraph be put into the Zombie description after the AC entry like Skeletons? Attack should mention weapon used.
Currently: … #At 1 bludgeon, …
Should be: … #At 1 mace, …
"Bludgeon" in this case means using both fists as a single attack; though they are often armed, zombies are strong and don't have to be armed to do damage.

As for the note after the AC, I'd like to do it, but I've just verified it breaks the flow badly. I'm going to omit it here and hope the GM remembers.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 79 (77) – 23. Alter Room – Zombies stat block
Should the special attack paragraph be put into the Zombie description after the AC entry like Skeletons? Attack should mention weapon used.
Currently: … #At 1 bludgeon, …
Should be: … #At 1 mace, …

Page 79 (77) – 24. Anteroom – Skeleton stat block
Another Skeleton entry has the standard AC addition used in other BFRPG books about the weapon advantages a skeleton has.
Currently: … AC 13, …
Should be: … AC 13 (half damage from edged weapons, 1 point only from arrows, bolts, or sling stones), …
This page, number 78 in my current edit window, represents a problem; if I add the note everywhere it should be (the hobgoblin skeleton in 22, the zombies in 23, and the skeletons in 24), it will break the page flow. I can only add it to the hobgoblin skeleton without affecting the flow. I'm going to make a judgement call here and leave it out of the last two blocks, and hope that enough repetition up to this point has hammered it into the mind of the GM.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 81 (79) – Pregenerated Characters – Paragraph 2
Word usage, ‘see’ vs. ‘sees’
Currently: … as they sees fit. …
Should be: … as they see fit. …
Fixed.

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Re: BF1 Morgansfort

Post by Solomoriah »

AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 45 (43) – 27. Jelly Room – Green Jelly stat block
Basic Fantasy Core Rules has Green Jelly AC as 12 (only hit by fire or cold) and HD of 2**.
Currently: … AC can always be hit, HD 2, #At 1, Dam special, …
Should be: … AC 12 (only hit by fire or cold), HD 2**, #At 1 Acid, Dam if not scraped off in first round, will destroy flesh and clothing in 6+1d4 rounds …
Fixed.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 47 (45) – 34. Secret Room – Giant Crab Spider stat block
Basic Fantasy Core Rules has Giant Crab Spider HD as 2*. Save As should match the HD.
Currently: … HD 2, #At 1 bite, Dam 1d8 + poison, save at +2 vs. this poison, Mv 40', Sv F1, …
Should be: … HD 2*, #At 1 bite, Dam 1d8 + poison, save at +2 vs. this poison, Mv 40', Sv F2, …
Fixed.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 48(46) – Level 1 to Level 2 Break – Page and column breaks.
Some screen readers will just go from the paragraph starting “The pit trap …” and continue to Level 2 then after the Empty Room at the bottom of the column it would go back to the paragraph starting with “A save vs. Death Ray … “and continue to Room 39. Putting a decorative line or image between the two is enough to make the screen reader read the page as it should be.
Fixed. Level 2 now starts on a new page.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 49 (47) – 40. Looted Treasure Room – Paragraph 3
Word use ‘are’ vs. ‘is’.
Currently: … There is 1,242 cp spread around the room, …
Should be: … There are 1,242 cp spread around the room, …
Fixed.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 49 (47) – 42. Oil Beetle Lair – Giant Oil Beetle stat block
Basic Fantasy Core Rules has Giant Oil Beetle Save As as F2.
Currently: … Sv F1, …
Should be: … Sv F2, …
Fixed.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 49 (47) – 45. Giant Fly Lair – Giant Fly stat block
Save As should match the HD.
Currently: … Sv F1, …
Should be: … Sv F2, …
Fixed.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 50 (48) – 46. Old Chapel – Zombies stat block
Should the special attack paragraph be put into the Zombie description after the AC entry like Skeletons? Attack should mention weapon used. Save As should match the HD.
Currently: … #At 1 weapon, Dam 1d8, Mv 20', Sv F1, …
Should be: … #At 1 *******, Dam 1d8, Mv 20', Sv F2, …
Fixed.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 51 (40) – 47. Room of the Pool – Shrieker stat block
Basic Fantasy Core Rules has Shrieker movement as 5’.
Currently: … Mv 3', …
Should be: … Mv 5', …
Fixed.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 51 (40) – 48. Draco Lizard Lair – Giant Draco Lizard stat block
Basic Fantasy Core Rules has Giant Draco Lizard movement as 40’ Fly 70’ (20’).
Currently: … Mv 40' Fly 210' (15'), …
Should be: … Mv 40' Fly 70' (20’), …
Fixed.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 51 (40) – 53. Jelly Room – Gray Jelly stat block
Basic Fantasy Core Rules has Gray Jelly HD as 3*. Save should equal HD.
Currently: … HD 3, #At 1 pseudopod, Dam 2d8, Mv 1', Sv F2, …
Should be: … HD 3*, #At 1 pseudopod, Dam 2d8, Mv 1', Sv F3, …
Fixed.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 52 (50) – 56. Giant Fly Lair – Giant Fly stat block
Save As should match the HD.
Currently: … Sv F1, …
Should be: … Sv F2, …
Fixed.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 52 (50) – 59. Lizard Lair – Giant Draco Lizard stat block
Basic Fantasy Core Rules has Giant Draco Lizard movement as 40’ Fly 70’ (20’).
Currently: … Mv 40' Fly 210' (70'), …
Should be: … Mv 40' Fly 70' (20’), …
Fixed.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 53 (51) – 62. Giant Fly Lair – Giant Fly stat block
Save As should match the HD.
Currently: … Sv F1, …
Should be: … Sv F2, …
Fixed.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 54 (52) – 66. Black Widow Spider – Giant Black Widow Spider stat block
Basic Fantasy Core Rules has Giant Black Widow Spider HD as 3*. Save should equal HD.
Currently: … HD 3, #At 1 bite, Dam 2d6 + poison, Mv 20' Web 40', Sv F2, …
Should be: … HD 3*, #At 1 bite, Dam 2d6 + poison, Mv 20' Web 40', Sv F3, …
Fixed.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 54 (52) – 67. Pit Vipers – Paragraph 3
Jem name, should the ‘one eye agate’ actually be ‘one cat’s-eye agate’? And should the ‘tiger eye’ include the type of stone it is? And ‘tiger eye’ should have a hyphen ‘tiger-eye’.
Fixed, mostly. "Tiger eye" should not have a hyphen; when used as a noun, phrases of that sort are not hyphenated. They are "supposed" to be when used as an adjective, as in the "cat's-eye agate" from earlier in the sentence. I quoted "supposed" because I am a dissenter and do not often hyphenate the adjectives; however, in this case I have relented with regards to the agate.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 54 (52) – 67. Pit Vipers – Pit Viper stat block
Basic Fantasy Core Rules has Normal Pit Viper HD as 1*.
Currently: … HD 2* …
Should be: … HD 1*, …
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 54 (52) – 68. Glass Jelly Room – Glass Jelly stat block
Basic Fantasy Core Rules has Glass Jelly HD as 4*.
Currently: … HD 4 …
Should be: … HD 4*, …
Fixed.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 55 (53) – 69. Hallway – Ochre Jelly stat block
Basic Fantasy Core Rules has Ochre Jelly AC as 12 (only hit by fire or cold). Save As should match the HD.
Currently: … AC 12, HD 5*, #At 1 pseudopod, Dam 2d6, Mv 10', Sv F3, …
Should be: … AC 12 (only hit by fire or cold), HD 5*, #At 1 pseudopod, Dam 2d6, Mv 10', Sv F5, …
Fixed.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 55 (53) – 70. False Temple – Giant Tarantula stat block
Save As should match the HD.
Currently: … Sv F2, …
Should be: … Sv F4, …
Fixed.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 56 (54) – 73. Evil Temple – Shadow stat block
Basic Fantasy Core Rules has Shadow HD as 2*. Might need to adjust HP blocks.
Currently: … HD 2+2*, …
Should be: … HD 2*, …
Fixed.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 56 (54) – 74. Hallway – Giant Ant stat block
Basic Fantasy Core Rules has Giant Ant HD as 4. Movement is listed with a turning radius (10’). Save As should match the HD.
Currently: … HD 4*, #At 1 bite, Dam 2d6, Mv 60', Sv F2, …
Should be: … HD 4, #At 1 bite, Dam 2d6, Mv 60' (10’), Sv F4, …
Fixed.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 57 (55) – 77. Ape Lair – Carnivorous Ape stat block
Basic Fantasy Core Rules Carnivorous Ape #Attack doesn’t include throwing rocks. Damage given only once per attack form. Save As should match the HD.
Currently: … #At 2 claws or 1 thrown rock, Dam 1d4/1d4 or 1d6, Mv 40', Sv F2, …
Should be: … #At 2 claws, Dam 1d4 claw, Mv 40', Sv F4, …
I'm leaving these rock-tossers as one-off monsters; obviously related to the others noticed before. But I have fixed the other details.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 57 (55) – 78. Tarantula Lair – Giant Tarantula stat block
Save As should match the HD.
Currently: … Sv F2, …
Should be: … Sv F4, …
Fixed.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 58 (56) – 82. Tiger Beetle Lair – Giant Tiger Beetle stat block
Basic Fantasy Core Rules has Giant Tiger Beetle movement as 60’ (10’). Save As should match the HD.
Currently: … Mv 50', Sv F1, …
Should be: … Mv 60' (10’), Sv F3, …
Fixed.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 59 (57) – 85. Gargoyle – Gargoyle stat block
AC “hit only by magical weapons” is now denoted with (m). Basic Fantasy Core Rules has Gargoyle HD as 4**. Flying movement is listed with a turning radius (15’). Save As is listed as F6.
Currently: … AC 15, hit only by magical weapons, HD 4, #At 2 claws, 1 bite, 1 horn, Dam 1d4 claw, 1d6 bite, 1d4 horn, Mv 30' Fly 50', Sv F8, …
Should be: … AC 15 (m), HD 4**, #At 2 claws, 1 bite, 1 horn, Dam 1d4 claw, 1d6 bite, 1d4 horn, Mv 30' Fly 50' (15’), Sv F6, …
Fixed.
AlMan wrote: Sun Apr 02, 2023 2:25 pm Page 69 – The Orcs (And Their Leaders) – Orc Warriors stat block
Attack should mention weapon used.
Currently: … #At 1, …
Should be: … #At 1 ********, …
Fixed.
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Re: BF1 Morgansfort

Post by Solomoriah »

Announcing!

BF1 Morgansfort: The Western Lands Campaign, Release 38 -- April 06, 2023
Extensive editing by Al Vetter has resulted in this new release; unfortunately, the editing was extensive enough to break the flow, so this is not a print release candidate. I'll be looking for one new art piece to pull it all back together.

https://basicfantasy.org/downloads.html#bf1
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Re: BF1 Morgansfort

Post by Solomoriah »

Announcing!

BF1 Morgansfort: The Western Lands Campaign, Release 39 -- May 31, 2023
Another pass fixing the flow, and another piece of art from Hadrien Riel-Salvatore, has finally resulted in this new print release candidate. Check it out and let me know on the forum if you find any problems!

https://basicfantasy.org/downloads.html#bf1
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Re: BF1 Morgansfort

Post by HeptorColeslaw »

While translating to german, I faced two mismatches in BF1 Morgansfort between map and room descriptions in version r29 (and found them in r32 too):

r32 page 43: Nameless Dungeon: Room 26. DROPPING ROOM: room description:
currently: (20'x20 room, open archway west in southwest corner to room 27)
should be: (....... to room 25)

r32 page 44: Nameless Dungeon: Room 30. GIANT BEE LAIR:
currently (80'x100' room, open double doors east to room 33, 20'x10' alcove centered in east wall contains steps up to open double doors west to hallway)
should be: (... double doors east to room 31 ... alcove centered in west wall .....)
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Re: BF1 Morgansfort

Post by HeptorColeslaw »

... just found a third one:

r31 Page 45: Nameless Dungeon: Room 31. GIANT BEE LAIR:
currently: (40'x30' room, 20'x10' alcove centered in east wall...
should be: (40'x30' room, 20'x10' alcove centered in west wall...
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Re: BF1 Morgansfort

Post by Solomoriah »

Announcing!

BF1 Morgansfort: The Western Lands Campaign, Release 40 -- June 24, 2023
This new print release candidate fixes a few small errors noticed by Peter Schäfer.

https://basicfantasy.org/downloads.html#bf1

(hope I got the right name there, couldn't find a credits-file entry for you.)
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