Sorry I missed this! I had no plans for a hardcover, but if you feel strongly about it I could work one up.
Terror in Tosasth
- Solomoriah
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Re: Terror in Tosasth
My personal site: www.gonnerman.org
Re: Terror in Tosasth
Thanks! No railroading was definitely my aim. In my home game, the PCs sidetracked many times. I would nudge them back on track via game events. Once, a horde of zombies descended on St. Orlan and everyone was talking about how some clerics had recently visited Tosasth. And every time the party talked to Lah, he'd gently remind them how he really didn't like there being a bunch of undead in Tosasth.bardoltho wrote: ↑Fri Sep 13, 2024 2:11 am Got my copy of this! Really cool!
Not a trace of railroad, it's all setings, dungeons and stuff happening there... if the party manages or decides to go there!
A really minor thing that bothered me: there's no indication on the region map of Milltown and Lah's Refuge, but that's ok because their position is described in the Introduction pages
I can drop Milltown onto the map, probably hex 0614. Lah's Retreat wouldn't appear on either map because it's too far away. In my game, it's halfway between Morgansfort and Slateholm. Here's a rough map. The cross marker on the center-left side is Lah's Retreat with a road going west to St. Orlan.
I probably have two more books of material to add onto this area. I have encounters and procedures for hex crawling the Tosasth Valley. And I have an 11-level dungeon beneath Doukreg.
I solemnly swear to fulfill the game master's oath to the best of my ability and judgment.
EmptyZ Campaign Blog: emptyz.com/blog
Personal Blog: leonatkinson.com
EmptyZ Campaign Blog: emptyz.com/blog
Personal Blog: leonatkinson.com
Re: Terror in Tosasth
That's... a lot of material!
And that Retreat is waaaay farther than how I had imagined it to be
Anyway, loving your material so far, and being Morgansfort generally my go-to starter can't wait to read more of this!
And that Retreat is waaaay farther than how I had imagined it to be
Anyway, loving your material so far, and being Morgansfort generally my go-to starter can't wait to read more of this!
Re: Terror in Tosasth
No worries at all. No strong feelings about hardcover, except that I generally prefer them to softcovers. Just thought that this giant tome would deserve the hardcover treatment, if any.Solomoriah wrote: ↑Fri Sep 13, 2024 9:20 am Sorry I missed this! I had no plans for a hardcover, but if you feel strongly about it I could work one up.
Re: Terror in Tosasth
Been looking through this, looks great! I'm planning to run it in my Wilderlands campaign, with St Orlan in Oricha/Isle of the Blest hex 2601 (15 mile hexes) and Tosasth over the Castellan Mountains in hex 2501. Milltown to the south in hex 2602 and Lah's hermitage to the east in 2702, close to the PCs' home base of Imp Brucke in hex 2902.
Edit: But I think I'll put Milltown in 0614 as suggested by the author.
Edit: But I think I'll put Milltown in 0614 as suggested by the author.
Last edited by Smon on Tue Sep 24, 2024 11:43 am, edited 1 time in total.
Re: Terror in Tosasth
I've placed Milltown about another 5 miles down the south road off the map, about 16 miles total, with Elab Jarr's manor north of Milltown on the very edge of the map in hex 0814.bardoltho wrote: ↑Fri Sep 13, 2024 2:11 am Got my copy of this! Really cool!
Not a trace of railroad, it's all setings, dungeons and stuff happening there... if the party manages or decides to go there!
A really minor thing that bothered me: there's no indication on the region map of Milltown and Lah's Refuge, but that's ok because their position is described in the Introduction pages
Edit: But I think I'll put Milltown in 0614 as suggested by the author.
I've placed Lah's Refuge in hills 15 miles east of St Orlan, follow the east road and then across the river.
So both are a good day's hike in hills/mountain road from St Orlan.
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