Basic Fantasy Field Guide Volume 2
Re: Basic Fantasy Field Guide Volume 2
coureur_d_bois, Monsters M-S have been reviewed
- coureur_d_bois
- Posts: 1148
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Re: Basic Fantasy Field Guide Volume 2
Thanks! I updated the master post!
Re: Basic Fantasy Field Guide Volume 2
Monsters starting with L
pp57-60
Leoporid, Great No SRD
Leprechaun No SRD
Living Candlestick No SRD
Living Furniture No SRD
Living Graveyard No SRD
Lobizon No SRD
Loup No SRD
Wow that was an easy one! Thank you to all original monster designers!
pp57-60
Leoporid, Great No SRD
Leprechaun No SRD
Living Candlestick No SRD
Living Furniture No SRD
Living Graveyard No SRD
Lobizon No SRD
Loup No SRD
Wow that was an easy one! Thank you to all original monster designers!
No matter where you go...there you are
Re: Basic Fantasy Field Guide Volume 2
Monsters starting with I
pp. 53-55
Infernal, Arachnea
OK - not in SRD; Reference to harm person, teleport, hold person, web, suggestion, darkness 15' radius, ESP, and clairaudience spells
Infernal, Eldri
OK - not in SRD
Infernal, Hezrou
Hezrou is in the SRD as a demon; some text verbatim; Reference to troglodytes
Cruel and somewhat stupid, a Hezrou is a demonic troglodyte-like humanoid slightly more powerful than a vrock (see Basic Fantasy Field Guide Volume 1). A hezrou enjoys melee combat and will eagerly press an attack deep into the heart of enemy forces.
Like troglodytes, a hezrou secretes a smelly oil that keeps its scaly skin supple. All mammals (including the standard character races) find the scent repulsive, and those within 10 feet of the hezrou must make a savings throw vs. Poison. Those failing the save suffer a -2 penalty to attack rolls while they remain within range of the hezrou. Getting out of range negates the penalty, but renewed exposure reinstates it. The result of the original save lasts a full 24 hours, after which a new save must be rolled.
Hezrou can freely communicate telepathically, and have Darkvision to 60 feet. Each can teleport at-will (as a 10th- level Magic-User). Additionally, a hezrou can cause fear (this effect is identical to that produced by a Wand of Fear) as its action for a round of combat. Once per day a hezrou has a 25% chance of summoning another hezrou.
Infernal, Malebranche (Horned Devil)
OK - no verbatim text from SRD (closest thing is Horned Devil (Cornugon) in SRD)
Infernal, Shadow Fiend
Not in the 3.5 SRD, but some of this wording comes from somewhere else. For example, I found the following text on a Critical Role wiki:
Shadow demons are winged humanoid creatures with sharp claws whose lower body trails off into nothing.
Here's the text from FG2:
...winged humanoid figure whose lower body trails off into nothing
Too close for comfort in my mind. An online plagiarism checker said the text was OK, but the same phrase "trails off into nothing" is in the 5e Monster Manual for Shadow Demon. Recommend rewriting this entry.
Reference to Invisible, Darkness, Phantasmal Force, Light spells
pp. 53-55
Infernal, Arachnea
OK - not in SRD; Reference to harm person, teleport, hold person, web, suggestion, darkness 15' radius, ESP, and clairaudience spells
Infernal, Eldri
OK - not in SRD
Infernal, Hezrou
Hezrou is in the SRD as a demon; some text verbatim; Reference to troglodytes
Cruel and somewhat stupid, a Hezrou is a demonic troglodyte-like humanoid slightly more powerful than a vrock (see Basic Fantasy Field Guide Volume 1). A hezrou enjoys melee combat and will eagerly press an attack deep into the heart of enemy forces.
Like troglodytes, a hezrou secretes a smelly oil that keeps its scaly skin supple. All mammals (including the standard character races) find the scent repulsive, and those within 10 feet of the hezrou must make a savings throw vs. Poison. Those failing the save suffer a -2 penalty to attack rolls while they remain within range of the hezrou. Getting out of range negates the penalty, but renewed exposure reinstates it. The result of the original save lasts a full 24 hours, after which a new save must be rolled.
Hezrou can freely communicate telepathically, and have Darkvision to 60 feet. Each can teleport at-will (as a 10th- level Magic-User). Additionally, a hezrou can cause fear (this effect is identical to that produced by a Wand of Fear) as its action for a round of combat. Once per day a hezrou has a 25% chance of summoning another hezrou.
Infernal, Malebranche (Horned Devil)
OK - no verbatim text from SRD (closest thing is Horned Devil (Cornugon) in SRD)
Infernal, Shadow Fiend
Not in the 3.5 SRD, but some of this wording comes from somewhere else. For example, I found the following text on a Critical Role wiki:
Shadow demons are winged humanoid creatures with sharp claws whose lower body trails off into nothing.
Here's the text from FG2:
...winged humanoid figure whose lower body trails off into nothing
Too close for comfort in my mind. An online plagiarism checker said the text was OK, but the same phrase "trails off into nothing" is in the 5e Monster Manual for Shadow Demon. Recommend rewriting this entry.
Reference to Invisible, Darkness, Phantasmal Force, Light spells
Re: Basic Fantasy Field Guide Volume 2
Monsters starting with H
pp. 51-53
Hell Steed
OK - Not in the SRD
Hiveling
OK - Not in the SRD; Reference to Wand of Fireballs, Potion of Healing
Hob
OK - Not in the SRD
Horseman, Dread
OK - Not in the SRD
pp. 51-53
Hell Steed
OK - Not in the SRD
Hiveling
OK - Not in the SRD; Reference to Wand of Fireballs, Potion of Healing
Hob
OK - Not in the SRD
Horseman, Dread
OK - Not in the SRD
Last edited by Jim1804 on Mon Jan 23, 2023 10:28 pm, edited 1 time in total.
Re: Basic Fantasy Field Guide Volume 2
Monsters starting with G
pp 37-50
Gellybone
OK - not in the SRD
Geminate Serpent
OK - not in the SRD
Geminate Serpent, Blue
OK - not in the SRD;Color-based like dragons - don't know if this is an issue
Geminate Serpent, Bone
OK - not in the SRD;Reference to Bones to Blades, Raise Dead spells
Geminate Serpent, Green
OK - not in the SRD;Color-based like dragons - don't know if this is an issue
Geminate Serpent, Pleasant
OK - not in the SRD
Geminate Serpent, Sea
OK - not in the SRD
Geminate Serpent, Shadow
OK - not in the SRD;Reference to Darkness spell
Geminate Serpent, White
OK - not in the SRD;Color-based like dragons - don't know if this is an issue; Reference to Web spell
Ghostcap Bloom
OK - not in the SRD
Giant Flying Brain
OK - not in the SRD; Reference to SRD Monster - Homunculus; Hold Person spell
Giant, Sand
OK - not in the SRD; I know that some changes were made to Giant types. Not sure if that would affect a Sand Giant
Gila
OK - not in the SRD; Reference to Neutralize Poison spell
Gold Slime
OK - not in the SRD; I also feel like some changes were being made to oozes/slimes
Golem
Golems are magically created automatons of great power. Constructing one involves the employment of mighty magic and elemental forces. The animating force for a golem is an elemental spirit. The process of creating the golem binds the spirit to the artificial body and subjects it to the will of the golem’s creator.
Being mindless, golems generally do nothing without orders from their creators. They follow instructions explicitly and are incapable of any strategy or tactics. A golem’s creator can command it if the golem is within 60 feet and can see and hear its creator. If not actively commanded, a golem usually follows its last instruction to the best of its ability, though if attacked it returns the attack. The creator can give the golem a simple command to govern its actions in his or her absence. The golem’s creator can order the golem to obey the commands of another person (who might in turn place the golem under someone else’s control, and so on), but the golem’s creator can always resume control over his creation by commanding the golem to obey him alone.
Golems have immunity to most magical and supernatural effects, except when otherwise noted. They can only be hit by magical weapons.
Golem, Chain
OK - not in the SRD; Reference to Air Elemental
Golem, Crystal
OK - not in the SRD; Reference to Invisibility spell
Golem, Gold
OK - not in the SRD; Reference to Bestow Curse and Levitate spells
Golem, Household
OK - not in the SRD; Love the reference here!
Golem, Lead
OK - not in the SRD; Reference to Confusion spell
Golem, Purifier
OK - not in the SRD
Golem, Rope
OK - not in the SRD
Golem, Straw
OK - not in the SRD
Golem, Tin
OK - not in the SRD
Gorophont
OK - not in the SRD
Grave Dancer
OK - not in the SRD; Reference to Sleep, Charm and Hold spells
Grave Sentinel
OK - not in the SRD; Reference to Teleport and Haste spells
Grawl
OK - not in the SRD; Reference to Darkvision; Light spell
Griffon, Hawksian
OK - not in the SRD
Griffon, Imperial
OK - not in the SRD
pp 37-50
Gellybone
OK - not in the SRD
Geminate Serpent
OK - not in the SRD
Geminate Serpent, Blue
OK - not in the SRD;Color-based like dragons - don't know if this is an issue
Geminate Serpent, Bone
OK - not in the SRD;Reference to Bones to Blades, Raise Dead spells
Geminate Serpent, Green
OK - not in the SRD;Color-based like dragons - don't know if this is an issue
Geminate Serpent, Pleasant
OK - not in the SRD
Geminate Serpent, Sea
OK - not in the SRD
Geminate Serpent, Shadow
OK - not in the SRD;Reference to Darkness spell
Geminate Serpent, White
OK - not in the SRD;Color-based like dragons - don't know if this is an issue; Reference to Web spell
Ghostcap Bloom
OK - not in the SRD
Giant Flying Brain
OK - not in the SRD; Reference to SRD Monster - Homunculus; Hold Person spell
Giant, Sand
OK - not in the SRD; I know that some changes were made to Giant types. Not sure if that would affect a Sand Giant
Gila
OK - not in the SRD; Reference to Neutralize Poison spell
Gold Slime
OK - not in the SRD; I also feel like some changes were being made to oozes/slimes
Golem
Golems are magically created automatons of great power. Constructing one involves the employment of mighty magic and elemental forces. The animating force for a golem is an elemental spirit. The process of creating the golem binds the spirit to the artificial body and subjects it to the will of the golem’s creator.
Being mindless, golems generally do nothing without orders from their creators. They follow instructions explicitly and are incapable of any strategy or tactics. A golem’s creator can command it if the golem is within 60 feet and can see and hear its creator. If not actively commanded, a golem usually follows its last instruction to the best of its ability, though if attacked it returns the attack. The creator can give the golem a simple command to govern its actions in his or her absence. The golem’s creator can order the golem to obey the commands of another person (who might in turn place the golem under someone else’s control, and so on), but the golem’s creator can always resume control over his creation by commanding the golem to obey him alone.
Golems have immunity to most magical and supernatural effects, except when otherwise noted. They can only be hit by magical weapons.
Golem, Chain
OK - not in the SRD; Reference to Air Elemental
Golem, Crystal
OK - not in the SRD; Reference to Invisibility spell
Golem, Gold
OK - not in the SRD; Reference to Bestow Curse and Levitate spells
Golem, Household
OK - not in the SRD; Love the reference here!
Golem, Lead
OK - not in the SRD; Reference to Confusion spell
Golem, Purifier
OK - not in the SRD
Golem, Rope
OK - not in the SRD
Golem, Straw
OK - not in the SRD
Golem, Tin
OK - not in the SRD
Gorophont
OK - not in the SRD
Grave Dancer
OK - not in the SRD; Reference to Sleep, Charm and Hold spells
Grave Sentinel
OK - not in the SRD; Reference to Teleport and Haste spells
Grawl
OK - not in the SRD; Reference to Darkvision; Light spell
Griffon, Hawksian
OK - not in the SRD
Griffon, Imperial
OK - not in the SRD
- Solomoriah
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Re: Basic Fantasy Field Guide Volume 2
The generic block for Golem can be copied from the Core Rules once that book is done.
My personal site: www.gonnerman.org
Re: Basic Fantasy Field Guide Volume 2
Makes sense. I think a lot of the minor issues we're running into with FG2 will be resolved by referencing the new Core Rules.Solomoriah wrote: ↑Mon Jan 23, 2023 10:16 pm The generic block for Golem can be copied from the Core Rules once that book is done.
Re: Basic Fantasy Field Guide Volume 2
Monsters starting with F
pp. 34-37
Fairy
OK - not in the SRD
Fairy, Forest
OK - not in the SRD
Fairy, Frost
OK - not in the SRD
Fairy, Mountain
OK - not in the SRD
Fairy, Ocean
OK - not in the SRD
Fairy, Volcano
OK - not in the SRD
Fell Manticore
OK - not in the SRD; Reference to Manticore and Displacer Beast
Fool's Idol
OK - not in the SRD
Fyrenewt
OK - not in the SRD; Reference to Protection from Evil spell
pp. 34-37
Fairy
OK - not in the SRD
Fairy, Forest
OK - not in the SRD
Fairy, Frost
OK - not in the SRD
Fairy, Mountain
OK - not in the SRD
Fairy, Ocean
OK - not in the SRD
Fairy, Volcano
OK - not in the SRD
Fell Manticore
OK - not in the SRD; Reference to Manticore and Displacer Beast
Fool's Idol
OK - not in the SRD
Fyrenewt
OK - not in the SRD; Reference to Protection from Evil spell
Last edited by Jim1804 on Mon Jan 23, 2023 10:26 pm, edited 2 times in total.
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