Terror in Tosasth

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AlMan
Posts: 706
Joined: Fri Jun 26, 2015 5:01 pm

Re: Terror in Tosasth

Post by AlMan »

Here is a list of suggestions that Solo and Chi have been discussing about changing most of this is changing the marks (' and ") for feet and inches to be the actual words.

The words “feet” and “inches” are always preferred over the marks ' and ".
Page 8 (4) – Obscure Details – Paragraph - [ … a 10’ area … ]
Page 16 (12) – 10. Collapsed Room – Paragraph 3 - [ … descend 20’/round. Other classes can descend 10’/round … ]
Page 16 (12) – 10. Collapsed Room – Paragraph 2 (under the list of rope fails) – [ … to 80’ into … ]
Page 16 (12) – 10. Collapsed Room – Obscure Detail #2 – [ … 4’ crack … ]
Page 16 (12) – 10. Collapsed Room – Obscure Detail #4 – [ … 4’ crack … ]
Page 16 (12) – 10. Collapsed Room – Obscure Detail #4 – [ … about 10’ down … ]
Page 17 (13) – 12. Granite Sarcophagus – Paragraph 4 – [ … 2’ deep … ]
Page 17 (13) – 12. Granite Sarcophagus – Paragraph 5 – [ … approximately 20’. … ]
Page 19 (15) – 21. Bridge – Boxed text - [ … a 30’ deep … ]
Page 24 (20) – Introduction – Paragraph 2 (Boxed text) - [ … shoulders (100’). … ]
Page 25 (21) – 5. Cannibal Minotaur Prison – Boxed text – [ … 2’ rusted … ]
Page 26 (22) – Second floor – Paragraph 1 - [ … drops 50’ to the ground. Another drops 50’ down … ]
Page 26 (22) – 7. Hellish Kennel – Monster special attack paragraph – [ … 10’ x 10’ and … ]
Page 27 (22) – 8. Zombie Containment – Paragraph 1 - [ … shaft 70’ (7d6) or outside 50’ (5d6). … ]
Page 27 (23) – Third Floor – Paragraph 1 - [ … scant 5’ landing … ]
Page 36 (32) – 3. Abeb’s Lair – Monster special attack paragraph – [ … 10’ save … ]
Page 37 (33) – 5. Book Collector – Monster special attack paragraph – [ … 10’ save … ]
Page 42 (38) – 2. Hidden Chest – Paragraph 2 – [ … 8’x4’x4’ … ]
Page 42 (38) – 3. Shaft – Paragraph 2 – [ … descends 10’ into … ]
Page 42 (38) – 3. Shaft – Paragraph 3 - [ … slipping 5’ in the current direction of movement. Moving only 5’ per … ]
Page 42 (38) – 5. Unused Cave – Boxed text - [ … glass 5’ across … ]
Page 42 (38) – 5. Unused Cave – Paragraph 2 - [ … within 30’ of … ]
Page 43 (39) – 6. Iron Blobs – Boxed text - [ … shaft 1’ across … ]
Page 43 (39) – 6. Iron Blobs – Paragraph 2 (first paragraph after boxed text) – [ … extends 8’. The shaft drops 25’ to … ]
Page 43 (39) – 8. Tapestry – Monster special attack paragraph – [ … Leap 60' horizontally or 30' vertically. Spits goo 10’ typically … ]
Page 44 (40) – 11. Hell’s Forge – Monster special attack paragraph – [ … is 10’ x 20’ and … ]
Page 45 (41) – Deep One Excursion Caverns – 4. 4 Giant Frogs special attack paragraph – [ … 15’ and … ]
Page 46 (42) – 16. Ladder Access – Paragraph 2 – [ … down 20’ to … ]
Page 46 (42) – 17. Damp Room – Paragraph 2 – [ … extends 10’ into … ]
Page 46 (42) – 19. Moldy Grain – Paragraph 1 - [ … passage, 75’ long, … ]
Page 46 (42) – 19. Moldy Grain – Paragraph 2 – [ … 15’ of … ]
Page 46 (42) – 19. Moldy Grain – Monster special attack paragraph – [ … within 10’ of … ]
Page 47 (43) – 20. Weretiger Camp – Paragraph 1 – [ … The 55’ passage … ]
Page 47 (43) – 21. Stone Living Statue – monster stat block – [ … 5’ range … ]
Page 47 (43) – 21. Stone Living Statue – Paragraph 1 – [ … 34’ long and 5’ wide … ]
Page 47 (43) – 22. Former Animal Pen – Paragraph 1 – [ … this 30’ x 25’ room … ]
Page 50 (46) – Introduction – Paragraph 2 - [ … a 30’ vertical … ]
Page 50 (46) – 1. Hydra Statue – Paragraph 2 - [ … goes 20’ past … ]
Page 50 (46) – 4. Basilisk Nest – Boxed text - [ … a 10’ wall … ]
Page 51 (47) – 5. Deep Pool – Paragraph 2 - [ … down 100’, ending … ]
Page 51 (47) – 6. BlackPudding – Paragraph 1 - [ … a 10’ glowing … ]
Page 55 (51) – Introduction – Paragraph 2 - [ … 30’ vertical … ]
Page 55 (51) – 3. Mummies Under Rocks – Boxed Text - [ … 12’ tall … ]
Page 56 (52) – 4. Owlbear Status – Boxed text - [ … a 1’ wide … ]
Page 66 (62) – 6. Skeletal Flayers – Monster special attack paragraph – [ … a 10’ movement … ]
Page 66 (62) – 6. Skeletal Flayers – Paragraph 5 (first after HP blocks) – [ … a 5’ pipe … ]
Page 71 (67) – Introduction – Paragraph 3 - [ … a 40’ passage drops 20’ down … ]
Page 71 (67) – 1. Lord Hilbore – Paragraph 1 - [ … an 8’ boulder … ]
Page 72 (68) – 4. Ochre Jelly – Boxed text - [ … a 10’ x 4’ area. … ]
Page 73 (69) – 7. Toads – monster special attack paragraph – [ … reach 15’ and … ]
Page 73 (69) – 8. Flame Salamander – monster special attack paragraph - [ … within 20’. … ]
Page 73 (69) – 9. Vampire – Paragraph 1 - [ … 10’ above … ]
Page 74 (70) – 10. Purple Worm – Paragraph 2 - [ … 5’ thick and 60’ long … ]
Page 77 (73) – Dacha’s House – Paragraph 11 - [ … a 20’ pit. … ]
Page 78 (74) – Mountain Pass – Monster special attack paragraph – [ … 70’ x 30’, … ]
Page 78 (74) – Dacha’s Mine – Paragraph 2 - [ … is 100’ feet … ]
Page 79 (75) – Wandering Monsters in Caves – 4. Chain Devil special attack paragraph – [ … Init. 10’ range. … ]
Page 79 (75) – Wandering Monsters in Caves – 5. Poison Gas paragraph – [ … moved 50’ to … ]
Page 79 (75) – Wandering Monsters in Rooms – 1 4 Dogboys special attack paragraph – [ … 10’ x 10’ and … ]
Page 83 (79) – 16. Gallery – Boxed text – [ … 40’ high … ]
Page 83 (79) – 17. Pit Trap – Paragraph 2 - [ … trap (80’ deep) … ]
Page 83 (79) – 20. Latrine – Paragraph 1 – [ … pit 3’ across, 10’ deep. At the bottom it opens into a 10’x10’x10’ chamber … ]
Page 84 (80) – 22. New Cut – Monster special attack paragraph – [ … is 10’ x 10’ and … ]
Page 85 (81) – 25. Monster Summoning – Monster special attack paragraph – [ … is 10’ x 10’ and … ]
Page 85 (81) - Crypt – Monster special attack paragraph – [ … 5’ suffer … ]
Page 89 (85) – Random Encounters – 2 Falling Rocks – [ … 1d10 x 5’. Volume … ]
Page 89 (85) – Random Encounters – 3 Floor collapses – [ … 1d10 x 5’. Depth: 1d6 x 10’. … ]
Page 93 (89) – Introduction – Paragraph 4 – [ … 100’ tower … ]
Page 95 (91) – Wandering Monsters – Corpse Abomination special attack paragraph – [ … Leaps 60’. 10’ reach. … ]
Page 96 (92) – Wandering Monsters (Ghasts) – Monster special attack paragraph – [ … within 10’ save … ]
Page 101 (97) – Wandering Monsters (Ghasts) – Monster special attack paragraph – [ … within 10’ save … ]
Page102 (98) – Wandering Monsters (Skeletal Flayers) – Monster special attack paragraph – [ … a 10’ movement … ]
Page 104 (100) – Cathedral – Paragraph 1 - [ … a 30’ wall … ]
Page 108 (104) – Molokotu – Paragraph 1 - [ … golem, 100’ tall … ]
Page 109 (105) – Introduction – Paragraph 1 – [ … y 30’ walls, 5’ thick, Lady Nerijyre’s Fortress presents a foreboding figure. 100’ towers … ]
Page 109 (105) – 1. Entry Gate – Paragraph 1 - [ … a 10’ wide … ]
Page 109 (105) – 2. Courtyard of the Pools – Boxed text - [ … Two 10’ x 20’ pools … ]
Page 110 (106) – 2. Courtyard of the Pools – Obscure Detail 3 - [ … are 10’ deep. … ]
Page 110 (106) – 2. Courtyard of the Pools – Obscure Detail 4 – [ … are 15’ tall … ]
Page 110 (106) – 3. Towers – Paragraph 1 – [ … a 100’ climb, the towers spread out to allow a 5’-wide … ]
Page 110 (106) – 4. The Black Throne – Boxed text - [ … 5’ wide and 10’ tall. As you approach, guards on either side reach out and effortless pull both doors open to reveal an immense inner chamber. 30’ in … ]
Page 110 (106) – 4. The Black Throne – Paragraph 4 (Paragraph after boxed text) - [ … down 30’ and … ]
Page 115 (111) – Entrance – Boxed Text 2 – [ … the 15’x30’ porch … ]
Page 115 (111) – 2. Western Well – Paragraph 4 - [ … a 10’ hole … ]
Page 115 (111) – 2. Western Well – Monster special attack paragraph – [ … Initiative; 18’ tall … ]
Page 117 (113) – 16. Lobby – Paragraph 2 - [ … fall 100’ onto … ]
Page 124 (120) – External Description – Paragraph 1 - [ … some 40’ over … ]
Page 124 (120) – Inside – Paragraph 2 - [ … every 10’ in … ]
Page 124 (120) – 2. Entry Hall – Boxed text - [ … A 30’x30’ entry … ]
Page 124 (120) – 3. Grand Hall – Boxed text - [ … this 60’x40’ room. … ]
Page 125 (121) – 4. Reverse Gravity Hallway – Boxed text - [ … this 60’ hallway … ]
Page 125 (121) – 5. Corpse Carpet – Boxed text - [ … this 60’ hall … ]
Page 125 (121) – 8. Empty Kitchen – Paragraph 1 - [ … intact. 30’x30’ except … ]
Page 127 (123) – 18. Black Tentacles – Paragraph 2 – [ … pulled 5’ towards the center of the 20’x30’ room … ]
Page 127 (123) – 23. Stelian’s Bedroom – Paragraph 2 – [ … pulled 5’ towards the center of the 20’x30’ room … ]
Page 128 (124) – 26. Chimera Den – Monster special attack paragraph – [ … in 10’-wide … ]
Page 131 (127) – 44. Crypt Entrance – Paragraph 2 – [ … a 50’ hallway, 5’ wide. Six nooks contain sarcophagi. The passage ends in a 25’- round … ]
Page 133 (129) – 51. Elnaril Phiran’s Burial Chamber – Paragraph 1 - [ … of 25’ diameter … ]
Page 133 (129) – 51. Elnaril Phiran’s Burial Chamber – Paragraph 9 - [ … a 10’ x 30’ cone … ]
Page 133 (129) – 51. Elnaril Phiran’s Burial Chamber – Paragraph 12 - [ … vomit 10’ wide and 30’ long … ]
Page 137 (133) – 1. Exterior – Boxed text - - [ … path (20’ long) … ]
Page 137 (133) – 3. Entrance Hall – Paragraph 1 - [ … this 15’x20’ room … ]
Page 137 (133) – 5. Kitchen – Paragraph 1 - [ … down 20’ into … ]
Page 137 (133) – 6. Sitting Room – Paragraph 2 - [ … fall 20' into … ]
Page 139 (135) – 10. Penelo’s Chamber – Paragraph 5 – [ … (30’ radius … ]
Page 139 (135) – 10. Penelo’s Chamber – Paragraph 7 – [ … ( 10’ save … ]
Page 139 (135) – 10. Penelo’s Chamber – Insect swarm special attack paragraph – [ … Fills 3 10’ cubes. … ]
Page 145 (141) – Introduction – Paragraph 2 - [ … 20’ sandstone walls surround a compound, allowing entrance only from sturdy, wooden gates on the south and west. A 50’ tower … ]
Page 145 (141) – Introduction – Paragraph 4 - [ … within 40’ the … ]
Page 146 (142) – 2. Entrance Hall - monster special attack paragraph – [ … within 10’ causes … ]
Page 148 (144) – 18. Tower – Paragraph 1 - [ … A 40’ tower … ]
Page 148 (144) – 18. Tower – Paragraph 2 - [ … Within 20’ a … ]
Page 150 (146) – Introduction – Paragraph 1 - [ … The 100’ tall … ]
Page 150 (146) – 1. Entrance Hall – Monster special attack paragraph – [ … 10’ save … ]
Page 152 (148) – 9. Lady Lynd’s Chamber – Ghast special attack paragraph – [ … 10’ save … ]
Page 152 (148) – 10. Merchant’s Chamber – Monster special attack paragraph – [ … 10’ save … ]
Page 153 (149) – 15. Sharian Kearora – Monster special attack paragraph – [ … within 10’ save … ]
Page 153 (149) – 16. Vulre Norgwyn – paragraph 3 – [ … beastman, 8’ tall, … ]
Page 153 (149) – 16. Vulre Norgwyn – monster special attack paragraph – [ … in 5’ radius … ]
Page 154 (150) – 23. Dark Stair – Paragraph 1 - [ … than 100’ down … ]
Page 155 (151) – 25. Sewage – Paragraph 1 - [ … round 4’ tall … ]
Page 155 (151) – 25. Sewage – Paragraph 2 - [ … drops 10’ onto … ]
Page 158 (154) – Introduction – Paragraph 1 - [ … another 100’ of … ]
Page 158 (154) – 2. Overseer’s Quarters – Boxed text - [ … the 100’ to … ]
Page 158 (154) – 4. Storehouse – Paragraph 1 - [ … 12’ tall … ]
Page 158 (154) – 5. Main House – Paragraph 1 - [ … rises 20’ above … ]
Page 159 (155) – 7. Salt House – Paragraph 1 - [ … This 10’x15’ stone … ]
Page 162 (158) – Introduction – Boxed text - [ … a 30’ wall … ]
Page 162 (158) – Introduction – Paragraph 3 - [ … over 5’ of … ]
Page 163 (159) – 3. Front Courtyard – Paragraph 3 - [ … are 10’ above ground level. Alternatively, a Thief may scale the 40’ walls, crawl over the steep roof, and scale another 40’ up … ]
Page 164 (160) – 1. Doors – Paragraph 1 - [ … 2’ to … ]
Page 164 (160) – 9. Breech – Paragraph 1 - [ … only 5’ tall, … ]
Page 174 (170) – Brown Mold – Paragraph 1 - [ … within 5’ suffers … ]
Page 175 (171) – Deep Ones near Tosasth – Paragraph 6 (Sensitive Vision) - [ … to 60’, however … ]
Page 176 (172) – Dogboy – Paragraph 1 - [ … are 5’ tall … ]
Page 176 (172) – Dogboy – Paragraph 2 - [ … a 10’x10’ cone … ]
Page 176 (172) – Elven Vampires – Paragraph 1 - [ … of 60’/round … ]
Page 177 (173) – Molokotu – Paragraph 1 - [ … at 100’ tall … ]
Page 177 (173) – Molokotu – Paragraph 3 - [ … a 20’x20’ area. … ]
Page 177 (173) – Molokotu – Paragraph 4 - [ … 20’-wide cylinder that extends up to 2,400’. … ]
Page 179 (175) – Bones of St. Jaludi – Paragraph 1 - [ … to 30’ (ranges being 10’/20’/30’), doing … ]
Page 179 (175) – St. Irevia’s Candle of Protection – Paragraph 1 - [ … 10’ radius … ]

There is a paragraph following many of the monster descriptions the formatting changes through out the book some are italicized and others are not, some are justified and some are not. May need to go through all of them and make a consistent format to use in the book.

There are many Obscure Details denoted with the arrow symbol (►) there are a large number of the arrows that are using Century Gothic 9.5 font instead of the Adventure BF 10 point font like the rest of the book.
User avatar
AlMan
Posts: 706
Joined: Fri Jun 26, 2015 5:01 pm

Re: Terror in Tosasth

Post by AlMan »

And finally these are the actual corrections that I did and put into the r21.2 version of the book.

Finding a lot of instances where there are double spaces in the middle of a sentence, usually following a punctuation mark (foot and inch marks, quotes, and parenthesis, and some just in between words) other than punctuation that ends a sentence (period, exclamation, or question).
Page 5 (1) – Introduction – Paragraph 2 – [ … valley,” they … ].
Page 5 (1) – Introduction – Paragraph 2 – [ … for among … ]
Page 5 (1) – Acknowledgments – Paragraph 1 – [ … Dolya) city … ]
Page 8 (4) – Rumors, Legends, and Fantasies – 4,6 – [ … St. Jaludi … ]
Page 8 (4) – Obsure Details – Paragraph 1 – [ … PCs) marked … ]
Page 11 (7) – The Mountain Manor of Elab Jarr – Paragraph 5 – [ … “ogre” was … ]
Page 14 (10) – 4. Bathing Pool – Boxed text – [ … foot deep … ]
Page 14 (10) – 6. Chute Room – Monster stat bock – [ … “Turds” (Spencer) … ]
Page 16 (12) – 10. Collapsed Room – Paragraph 2 (under the list of rope fails) – [ … 80’ into … ]
Page 16 (12) – 10. Collapsed Room – Obscure Detail #2 – [ … 4’ crack … ]
Page 16 (12) – 10. Collapsed Room – Obscure Detail #4 – [ … 4’ crack … ]
Page 16 (12) – 10. Collapsed Room – Obscure Detail #4 – [ … 10’ down … ]
Page 17 (13) – 12. Granite Sarcophagus – Paragraph 4 – [ … 2’ deep … ]
Page 18 (14) – 15. Greenhouse – Obscure Detail 1 – [ … 4” drain … ]
Page 24 (20) – Introduction – List of treasures #2 – [ … 10 gp) among … ]
Page 25 (21) – 3. Cockatrice Nest – Obscure Detail 1 – [ … (1,200 gp) clings … ]
Page 25 (21) – 5. Cannibal Minotaur Prison – Boxed text – [ … 2’ rusted … ]
Page 26 (22) – 7. Hellish Kennel – Monster special attack paragraph – [ … 10’ x 10’ and … ]
Page 27 (23) – 8. Zombie Containment – Paragraph 1 – [ … (7d6) or … ]
Page 27 (23) – 8. Zombie Containment – Paragraph 2 – [ … (5-8) into … ]
Page 36 (32) – Wandering Monster Table – All 6 entries – [ … ) from … ]
Page 36 (32) – 3. Abeb’s Lair – Monster special attack paragraph – [ … 10’ save … ]
Page 37 (33) – 5. Book Collector – Monster special attack paragraph – [ … 10’ save … ]
Page 37 (33) – 5. Book Collector – Monster special attack paragraph – [ … (-2 AB) for … ]
Page 37 (33) – 7. Lady Jordalee – Monster stat block – [ … AC 15 (s) … ]
Page 42 (38) – 2. Hidden Chest – Paragraph 2 (first after boxed text) – [ … (8’x4’x4’) is … ]
Page 43 (39) – 6. Iron Blobs – Paragraph 2 (first paragraph after boxed text) – [ … 25’ to … ]
Page 43 (39) – 7 Cave Worms – Paragraph 1 – [ … worms) nest … ]
Page 43 (39) – 8. Tapestry – Monster special attack paragraph – [ … 10’ typically … ]
Page 44 (40) – 11. Hell’s Forge – Monster special attack paragraph – [ … 10’ x 20’ and … ]
Page 44 (40) – 14. Grave – Paragraph 3 (second after boxed text) – [ … 9” box … ]
Page 45 (41) – Deep One Excursion Caverns – 3. Earth Elemental stat block – [ … 20’ (10’) … ]
Page 45 (41) – Deep One Excursion Caverns – 4. 4 Giant Frogs stat block – [ … 30’ Swim … ]
Page 45 (41) – Deep One Excursion Caverns – 4. 4 Giant Frogs special attack paragraph – [ … 15’ and … ]
Page 46 (42) – 16. Ladder Access – Paragraph 2 – [ … 20’ to … ]
Page 46 (42) – 17. Damp Room – Paragraph 2 – [ … 10’ into … ]
Page 46 (42) – 19. Moldy Grain – Paragraph 2 – [ … 15’ of … ]
Page 47 (43) – 20. Weretiger Camp – Paragraph 3 – [ … randomly) holds … ]
Page 47 (43) – 21. Stone Living Statue – Paragraph 1 – [ … 34’ long and 5’ wide … ]
Page 47 (43) – 21. Stone Living Statue – monster special attack paragraph – [ … 5’ range … ]
Page 47 (43) – 22. Former Animal Pen – Paragraph 1 – [ … 25’ room … ]
Page 52 (48) – 8. Monsters in a Box – Monster special attack paragraph – [ … “plus” per … ]
Page 52 (48) – 10. Echo Chamber – monster stat block – [ … Deceivers: AC … ]
Page 53 (49) – Graves – headers for each grave - [ … A. Edhror: … ]
Page 53 (49) – Graves – headers for each grave - [ … B. Lionaeli: … ]
Page 53 (49) – Graves – headers for each grave - [ … C. Aegamras: … ]
Page 53 (49) – Graves – headers for each grave - [ … D. Lurosaer: … ]
Page 55 (51) – Introduction – Paragraph 2 - [ … 30’ vertical … ]
Page 55 (51) – 2. Rust Monster – Monster special attack paragraph – [ … “plus” per … ]
Page 55 (51) – 3. Mummies Under Rocks – Boxed Text - [ … 12’ tall … ]
Page 57 (53) – Graves – headers for each grave - [ … A. Gildanas: … ]
Page 57 (53) – Graves – headers for each grave - [ … B. Golfingolf: … ]
Page 57 (53) – Graves – headers for each grave - [ … C. Elenel: … ]
Page 57 (53) – Graves – headers for each grave - [ … D. Cirdore: … ]
Page 57 (53) – Graves – headers for each grave - [ … E. Enwenlor: … ]
Page 57 (53) – Graves – headers for each grave - [ … F. Boredan: … ]
Page 57 (53) – Graves – headers for each grave - [ … G. Athin: … ]
Page 61 (57) – 5. Spectres Shouting “No” – Boxed text – [ … no!” rhythmically. … ]
Page 62 (58) – 9. Mummified Mother – Boxed Text – [ … “Oh, my dears!” she exclaims. … ]
Page 63 (59) – Graves – headers for each grave - [ … A. Elelmir: … ]
Page 63 (59) – Graves – headers for each grave - [ … B. Eston: … ]
Page 63 (59) – Graves – headers for each grave - [ … C. Ladore: … ]
Page 63 (59) – Graves – headers for each grave - [ … D. Enennan: … ]
Page 63 (59) – Graves – headers for each grave - [ … E. Vestan: … ]
Page 68 (64) – Graves – headers for each grave - [ … A. Ethohin: … ]
Page 69 (65) – Graves – headers for each grave - [ … B. Galegal: … ]
Page 69 (65) – Graves – headers for each grave - [ … C. Galmire: … ]
Page 69 (65) – Graves – headers for each grave - [ … D. Omion: … ]
Page 69 (65) – Graves – headers for each grave - [ … E. Amras: … ]
Page 69 (65) – Graves – headers for each grave - [ … F. Lemmahta: … ]
Page 71 (67) – Introduction – Paragraph 3 - [ … a 40’ passage drops 20’ down … ]
Page 72 (68) – 4. Ochre Jelly – Boxed text - [ … a 10’ x 4’ area. … ]
Page 73 (69) – 9. Vampire – Paragraph 1 - [ … 10’ above … ]
Page 74 (70) – 10. Purple Worm – Paragraph 2 - [ … 5’ thick and 60’ long … ]
Page 74 (70) – Graves – headers for each grave - [ … A. Alador: … ]
Page 74 (70) – Graves – headers for each grave - [ … B. Ebril: … ]
Page 74 (70) – Graves – headers for each grave - [ … C. Hilbore: … ]
Page 74 (70) – Graves – headers for each grave - [ … D. Gonore: … ]
Page 74 (70) – Graves – headers for each grave - [ … E. Ilariel: … ]
Page 74 (70) – Graves – headers for each grave - [ … F. Nimrinde: … ]
Page 74 (70) – Graves – headers for each grave - [ … G. Ithrel: … ]
Page 77 (73) – Dacha’s House – Paragraph 2 – [ … “DANGER” and … ]
Page 77 (73) – Dacha’s House – Monster special attack paragraph – [ … “plus” per … ]
Page 78 (74) – Mountain Pass – Monster special attack paragraph – [ … 70’ x 30’, … ]
Page 79 (75) – Wandering Monsters in Rooms – 1 4 Dogboys special attack paragraph – [ … 10’ x 10’ and … ]
Page 81 (77) – 5. Library – Books list #6 – [ … “lies” smeared … ]
Page 81 (77) – 5. Library – Books list #8 – [ … Norfst” declares … ]
Page 82 (78) – 13. Office of Doctor Dreadful – Potions list 1 – [ … (grapple) or … ]
Page 83 (79) – 16. Gallery – Boxed text – [ … 40’ high … ]
Page 83 (79) – 17. Pit Trap – Paragraph 2 – [ … deep) opens … ]
Page 83 (79) – 20. Latrine – Paragraph 1 – [ … 3’ across … ]
Page 84 (80) – 22. New Cut – Monster special attack paragraph – [ … 10’ x 10’ … ]
Page 85 (81) – 25. Monster Summoning – Monster special attack paragraph – [ … 10’ x 10’ … ]
Page 85 (81) - Crypt – Monster special attack paragraph – [ … 5’ suffer … ]
Page 93 (89) – Introduction – Paragraph 4 – [ … 100’ tower … ]
Page 96 (92) – Wandering Monsters (Ghasts) – Monster special attack paragraph – [ … 10’ save vs. Poison or be sickened (-2 AB) for … ]
Page 101 (97) – Wandering Monsters (Ghasts) – Monster special attack paragraph – [ … 10’ save … ]
Page 107 (103) – Hevrik Gravelfoot – Paragraph 1 – [ … Gravelfoot) will … ]
Page 110 (106) – 4. The Black Throne – Boxed Text – [ … 30’ in … ]
Page 112 (108) – 5. Treaure Collection – Paragraph 4 – [ … 9) and … ]
Page 115 (111) – Entrance – Boxed Text 2 – [ … 30’ porch … ]
Page 117 (113) – 14. Conference – Obscure Detail 1 – [ … Avarae...” and … ]
Page 124 (120) – 1. Porch – Paragraph 1 – [ … (unlocked) writhe … ]
Page 125 (121) – 4. Reverse Gravity Hallway – Paragraph 2 – [ … “fall” up … ]
Page 127 (123) – 18. Black Tentacles – Paragraph 2 – [ … 5’ towards … ]
Page 127 (123) – 19. Vampire Spawn – Monster special attack paragraph – [ … (600 gp) is … ]
Page 127 (123) – 23. Stelian’s Bedroom – Paragraph 2 – [ … 5’ towards the center of the 20’x30’ room … ]
Page 128 (124) – 26. Chimera Den – Monster stat block – [ … (10') Fly … ]
Page 128 (124) – 28. Doru’s Library – Paragraph 2 – [ … Project” and … ]
Page 129 (125) – 32. Collapsing Floor – List 1 – [ … damage) followed … ]
Page 131 (127) – 44. Crypt Entrance – Paragraph 2 – [ … 50’ hallway … ]
Page 133 (129) – 51. Elnaril Phiran’s Burial Chamber – Paragraph 9 - [ … a 10’ x 30’ cone … ]
Page 137 (133) – 1. Exterior – Boxed text – [ … long) leads … ]
Page 137 (133) – 2. Vestibule – Paragraph 2 – [ … “trap” in … ]
Page 137 (133) – 3. Entrance Hall – Paragraph 1 – [ … 20’ room … ]
Page 138 (134) – 8. Sewing Room – Paragraph 1 – [ … mannequin) wears … ]
Page 139 (135) – 10. Penelo’s Chamber – Paragraph 5 – [ … (30’ radius … ]
Page 139 (135) – 10. Penelo’s Chamber – Paragraph 7 – [ … ( 10’ save … ]
Page 146 (142) – 2. Entrance Hall – Celaena stat block – [ … 60’ Fly … ]
Page 146 (142) – 6. Ophin’s Bedroom – Obscure Detail 3 – [ … (1,500 gp) with … ]
Page 147 (143) – 8. Bedroom – Obscure Detail 1 – [ … (1 gp, 1 lb) hides … ]
Page 147 (143) – 10. Living Area – Paragraph 1 – [ … (50 gp) before … ]
Page 147 (143) – 10. Living Area – Obscure Detail 3 – [ … (2 sp, 1 lb) are … ]
Page 148 (144) – 16. Servants’ Quarters – Header – [ … Servants’ Quarters … ]
Page 150 (146) – 1. Entrance Hall – Monster special attack paragraph – [ … 10’ save … ]
Page 152 (148) – 9. Lady Lynd’s Chamber – Ghast special attack paragraph – [ … 10’ save … ]
Page 152 (148) – 10. Merchant’s Chamber – Monster special attack paragraph – [ … 10’ save vs. Poison or be sickened (-2 AB) for … ]
Page 153 (149) – 15. Sharian Kearora – Paragraph 1 - [ … Glanduil) recline … ]
Page 155 (151) – 25. Sewage – Paragraph 2 - [ … 10’ onto … ]
Page 163 (159) – 3. Front Courtyard – Paragraph 3 - [ … 10’ above … ]
Page 165 (161) – 3. Burning Pentagram – Paragraph 4 - [ … confirmed!” she … ]
Page 169 (165) – Metaphysics – Paragraph 1 - [ … ghosts” will … ]
Page 169 (165) – Metaphysics – Paragraph 1 - [ … bed” likely … ]
Page 171 (167) – Enter the Realm of Haderax – Paragraph 6 - [ … Josto,” he … ]
Page 171 (167) – Enter the Realm of Haderax – Paragraph 7 - [ … riddle,” declares … ]
Page 179 (175) – St. Irevia’s Candle of Protection – Paragraph 1 - [ … 10’ radius … ]
Page 181 (177) – Imra Herrel – Stanza 2 - [ … foes’ blood … ]

Page 6 (2) – Game Master’s Background – Paragraph 3
Missing word ‘of’ between ‘collection’ and ‘poems’.
Was: … a collection poems from ancient Tosasth.
Change to: … a collection of poems from ancient Tosasth.

Page 6 (2) – Game Master’s Background – Paragraph 5
Missing word ‘the’ between ‘change’ and ‘patron’.
Was: …You may wish to change patron of the temple to be St. Orlan and place it in the city of the same name.
Change to: …You may wish to change the patron of the temple to be St. Orlan and place it in the city of the same name.

Page 7 (3) – Game Master’s Background – Paragraph 13
Text formatting, name in bold missing bold on last letter.
Was: … Rellora Imelel, …
Change to: … Rellora Imelel, …

Page 7 (3) – Rumors, Legends, and Fantasies – Title
The title for this section doesn’t have an Oxford comma.
Was: Rumors, Legends and Fantasies
Change to: Rumors, Legends, and Fantasies

Page 11 (7) – The Mountain Manor of Elab Jarr – Paragraph 4
Misspelling of name.
Was: … Elab Jar’s …
Change to: … Elab Jarr’s …

Page 11 (7) – The Mountain Manor of Elab Jarr – Paragraph 5
Misspelling of name. Twice in same paragraph.
Was: … Elab Jar …
Change to: … Elab Jarr …

Page 12 (8) – 1. Kitchen – Paragraph 1
Making one of the items hit plural to match the plural of the spices.
Was: Any miss with the spoon crashes into racks of spices and pot.
Change to: Any miss with the spoon crashes into racks of spices and pots.

Page 12 (8) – 1. Kitchen – Monster stat block
Moving weapon name to #At
Was: … #At 1, Dam 1d6 wooden spoon, …
Change to: … #At 1 wooden spoon, Dam 1d6, …

Page 12 (8) – 1. Kitchen – Paragraph after Monster Stat block.
In the paragraph after the Skeleton monster block has a description of a spice, missing a comma and some descriptive words.
Was: … Korumnoon, a spice only grown 300 leagues to the south.
Change to: … Korumnoon, a spice, that is only grown 300 leagues to the south.

Page 13 (9) – 2. Library – List of items
#2 has spell ESP listed, the name of this spell has changed in the Core Rules. Also fixed the letter not bolded in locate object.
Was: Scroll of Five Magic-User Spells: esp, light, locate object, magic missile, web.
Change to: Scroll of Five Magic-User Spells: mind reading, light, locate object, magic missile, web.

Page 14 (10) – 6. Chute Room – Monster stat bock
#At are now supposed to have the weapon listed.
Was: … #At 1, Dam 1d4, …
Change to: … #At 1 dagger, Dam 1d4, …

Page 15 (11) – 7. Ossuary – Monster stat bock
Monster stat block should indicate the number of monsters before the name of the creature. Add ‘ea.’ at the end of XP.
Was: Skeletons: AC 13, HD 1, #At 1, Dam 1d6, Mv 40', Sv F1, Ml 12, XP 25
Change to: 5 Skeletons: AC 13, HD 1, #At 1, Dam 1d6, Mv 40', Sv F1, Ml 12, XP 25 ea.

Page 16 (12) – 11. Granite Sarcophagus – Monster stat block
Damage is listed with one entry per attack form.
Was: … Dam 1d4/1d4/1d4, all plus paralysis, …
Change to: … Dam 1d4 claw, 1d4 bite, all plus paralysis, …

Page 17 (13) – 13. Graves of the Children- Monster stat block
Attack form needs to list weapon.
Was: … #At 1, Dam 1d8, …
Change to: … #At 1 silvered shortsword, Dam 1d8, …

Page 17 (13) – 13. Graves of the Children- Special defense and attacks paragraph.
Mentions zombies and “half damage from edged weapons” which is a feature of skeletons. Zombies take “half damage from blunt weapons” changing to match Core Rules.
Was: … Half damage from edged weapons. …
Change to: … Half damage from blunt weapons. …

Page 18 (14) – 15. Greenhouse – Monster stat block
Damage is listed with one entry per attack form.
Was: … Dam  1d8/1d8 or 2d8, …
Change to: … Dam 1d8 claw, 2d8 hug, …

Page 18 (14) – 15. Greenhouse – Obscure Detail 2
Name of book should be in Italic font.
Was: … Ode to Tosasth …
Change to: … Ode to Tosasth …

Page 18 (14) – 16. Bedroom – Monster stat block
Add ‘ea.’ at the end of XP.
Was: … XP 25
Change to: … XP 25 .ea.

Page 18 (14) – 17. Smoke Trap – Monster stat block
#At are now supposed to have the weapon listed.
Was: … #At 1, Dam 1d4, …
Change to: … #At 1 dagger, Dam 1d4, …

Page 19 (15) – 19. Quarters – Kahl’s Monster stat block
#At are now supposed to have the weapon listed.
Was: … #At 1, Dam 1d8 +1, …
Change to: … #At 1 longsword +1, Dam  1d8 +1, …

Page 19 (15) – 19. Quarters – Dwarves Monster stat block
#At are now supposed to have the weapon listed. If more than one attack form Damage will also give the weapon name. Add ‘ea.’ at the end of XP.
Was: … #At 1, Dam 1d6, Mv 40', Ml 9, XP 25 …
Change to: … #At 1 shortsword, Dam  1d6, Mv 40', Ml 9, XP 25 ea. …

Page 19 (15) – 19. Quarters – Obscure detailed
Using another font. Most of the paragraph uses Adventure BF 10 pt. font, ‘Baldo’ uses Century Gothic 9.5 pt. Font.
Was: … Baldo is hiding a pearl worth 25 gp in his pocket. …
Change to: … Baldo is hiding a pearl worth 25 gp in his pocket. …

Page 19 (15) – 20. Back Entrance – Monster stat block
#At are now supposed to have the weapon listed. If more than one attack form Damage will also give the weapon name.
Was: … #At 1, Dam 1d4, …
Change to: … #At 1 dagger, Dam 1d4, …

Page 24 (20) – Introduction – Paragraph 3 (Paragraph after boxed text)
Using another font. Most of the paragraph uses Adventure BF 10 pt. font, ‘shines in’ uses Century Gothic 9.5 pt. font.
Was: … shines in …
Change to: … shines in …

Page 24 (20) – 2. Garbage-Eating Cave Worm – Monster stat block
If more than one attack form Damage will also give the weapon name.
Was: … Dam 1d8 + 1d8/round if swallowed, …
Change to: …Dam 1d8 bite, 1d8/round swallow,

Page 25 (21) – 3. Cockatrice Nest – Mosnter stat blocking
Monster stat block should indicate the number of monsters before the name of the creature. Damage should also give the weapon or attack form.
Was: Cockatrice: AC 14, HD 5, #At 1 beak + special, Dam 1d6 + petrification, …
Change to: 2 Cockatrices: AC 14, HD 5, #At 1 beak + special, Dam 1d6 beak + petrification, …

Page 25 (21) – 4. Rust Monster Feasting – Mosnter stat block
Attack and damage need to mention weapon.
Was: … #At 1, Dam special, …
Change to: … #At 1 touch, Dam rusts metallic items, …

Page 25 (21) – 5. Cannibal Minotaur Prison – Monster stat block
Monster stat block should indicate the number of monsters before the name of the creature. Damage should also give the weapon or attack form.
Was: Minotaur: AC 14, HD 6, #At 1 gore/1 bite or 1 weapon, Dam 1d6/1d6 or by bone club 1d6 + 2, …
Change to: 4 Minotaurs: AC 14, HD 6, #At 1 gore/1 bite or 1 bone club, Dam 1d6 gore, 1d6 bite, 1d6 + 2 bone club, …

Page 26 (22) – 6. Wraith Tomb – Paragraph 2 (paragraph after boxed text)
Repeated phrase in sentence.
Was: One wraith keeps a scroll in his belt tucked in his belt.
Change to: One wraith keeps a scroll tucked in its belt.

Page 26 (22) – 6. Wraith Tomb – Monster stat block
Monster stat block should indicate the number of monsters before the name of the creature.
Was: … Wraith:
Change to: … 3 Wraiths:

Page 26 (22) – 7. Hellish Kennel – Monster stat block
Damage should also give the weapon name.
Was: … Dam 1d6 or 4d6, …
Change to: … Dam 1d6 bite, 4d6 breath, …

Page 27 (23) – 8. Zombie Containment – Monster special attack paragraph
Mentions zombies and “half damage from edged weapons” which is a feature of skeletons. Zombies take “half damage from blunt weapons” changing to match Core Rules.
Was: … Half damage from edged weapons. …
Change to: … Half damage from blunt weapons. …

Page 27 (23) – 9. Experiments – Monster stat block
Damage should also give the weapon name.
Was: … Dam 1d8/1d8/1d8 + 2d8, …
Changed to: … Dam 1d8 claw, 1d8 bite, 2d8 hug, …

Page 27 (23) – 10. Whipping Worms – Paragraph 5 (Paragraph after monster HP blocks).
Verb tense, gleams vs. gleam
Was: Ruined clothing, armor and weapons gleams with worm drool.
Change to: Ruined clothing, armor and weapons gleam with worm drool.

Page 28 (24) – 11. Rampaging Bone Golem – Monster stat block
Damage should have one entry per weapon type or attack form.
Was: … Dam 1d6/1d6/1d6/1d6, …
Change to: … Dam 1d6, …

Page 28 (24) – 12. Gargoyles and Statues – Title
Words like ‘and’ are not capitalized in a title.
Was: 12. Gargoyles And Statues
Changed to: 12. Gargoyles and Statues

Page 28 (24) – 12. Gargoyles and Statues – Monster stat block
Damage should also give the weapon name.
Was: … #At 2 claws/1 bite/1 horn, Dam 1d4/1d4/1d6/1d4, …
Change to: … #At 2 claws/1 bite/1 horn, Dam 1d4 claw, 1d6 bite, 1d4 horn, …

Page 29 (25) – 13. Black Globe – Paragraph 3 (first paragraph on page 29)
Missing word ‘an’
Was: Pouring a quart of blood in the basin and heating it lights the globe with inner fire.
Changed to: Pouring a quart of blood in the basin and heating it lights the globe with an inner fire.

Page 29 (25) – 13. Black Globe – Paragraph 4 (second paragraph on page 29)
Missing word ‘the’
Was: Even after completing the prank, the demon will carry on deception for the sake of amusement.
Change to: Even after completing the prank, the demon will carry on the deception for the sake of amusement.

Page 29 (25) – 14. Shayde Calarook’s Bedroom – Paragraph 3
Spells should be lower-case and bold.
Was: … Read Languages …
Change to: … read languages

Page 29 (25) – 14. Shayde Calarook’s Bedroom – Obscure Detail 1
Name of book should be in Italic font.
Was: … Ode to Tosasth …
Change to: … Ode to Tosasth

Page 36 (32) – 3. Abeb’s Lair – Monster stat block
Damage should also give the weapon name.
Was: … Dam 1d4/1d4/1d4 + paralysis + stench, …
Change to: … Dam 1d4 claw, 1d4 bite, + paralysis + stench, …

Page 36 (32) – 3. Abeb’s Lair – Monster special attack paragraph
Subject-verb must match. Corrrect spelling of the Saving Throw.
Was: … Touches requires a save vs. Paralyzation or paralyzed …
Change to: … A touch requires a save vs. Paralysis or Petrify …

Page 36 (32) – 4. Trapped Hallway – Paragraph 1
If a number is used as the first word of a sentence the number is written out.
Was: 1 round later, …
Change to: One round later, …

Page 37 (33) – 5. Book Collector – Paragraph 2 (first after boxed text)
Making verb use present tense.
Was: Zedanjae is reclined in a coffin …
Change to: Zedanjae is reclining in a coffin …

Page 37 (33) – 5. Book Collector – Monster stat block
Damage should also give the weapon name.
Was: … Dam 1d4/1d4/1d4 + paralysis + stench, …
Change to: … Dam 1d4 claw, 1d4 bite, + paralysis + stench, …

Page 37 (33) – 5. Book Collector – Monster special attack paragraph
Subject-verb must match. Correct spelling of the Saving Throw.
Was: … Touches requires a save vs. Paralyzation or paralyzed …
Change to: … A touch requires a save vs. Paralysis or Petrify …

Page 37 (33) – 5. Book Collector – Obscure Detail 1
Name of book should be in Italic font.
Was: … Ode to Tosasth …
Change to: … Ode to Tosasth

Page 37 (33) – 5. Book Collector – Obscure Detail 2
Word usage ‘book wears’ vs ‘book has’. Also misspelling ‘stonemasonry’ is hyphinated two words ‘stone-masonry’.
Was: … One book wears an iron cover and a solid lock. Inside is a Dwarven text on stonemasonry. …
Change to: … One book has an iron cover and a solid lock. Inside is a Dwarven text on stone-masonry. …

Page 37 (33) – 7. Lady Jordalee – Monster stat block
Remove reference to burning oil, since it is already in the next paragraph for the special attack and defense information.
Was: AC 15 (s), HD 3*, #At 1 touch, Dam Energy drain (1 level), Mv 30', Sv F3, Ml 12, XP 175. Half-damage from burning oil.
Change to: AC 15 (s), HD 3*, #At 1 touch, Dam Energy drain (1 level), Mv 30', Sv F3, Ml 12, XP 175.

Page 38 (34) – 9. Jonamor’s Abode – Monster HP Blocks
The second line of HP Blocks was set to Adventure BF 9.5 pt. Setting to 10 pt to match the line above. (Doesn't show up well in html.)
Was:
HP 36 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐
Change to:
HP 36 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐

Page 39 (35) – 12. Ebahi’s Lair – Paragraph 2
There is a -2 in one of the sentences that was broken across lines and colmuns. Replaced hypen with “Non-breaking hypen” to have the -2 together.

Page 39 (35) – 12. Ebahi’s Lair – Obscure Details 1
Name of book should be in Italic font. Currently it is bolded.
Was: … Ode to Tosasth
Change to: … Ode to Tosasth

Page 39 (35) – 12. Ebahi’s Lair – Monster special attack paragraph
Rearrange sentence so it doesn’t start with a number.
Was: Bite does 1d3 points of damage the first round followed by energy drain every round thereafter. -5 AC while biting. +3 points of damage with melee weapons.
Change to: Bite does 1d3 points of damage the first round followed by energy drain every round thereafter, during bite -5 AC. Due to STR, +3 points of damage with melee weapons.

Page 39 (35) – 12. Ebahi’s Lair – Last paragraph (after the HP blocks for Ebahi)
Missing word ‘some’. Magical items should be capitalized and bold. Adding Oxford comma.
Was: … Amongst empty bottles are a potion of clairvoyance, a potion of heroism and a scroll of protection from elementals.
Change to: … Amongst some empty bottles are a Potion of Clairvoyance, a Potion of Heroism, and a Scroll of Protection from Elementals.

Page 39 (35) – 12 Ebahi’s Lair – Monster stat block
Add ‘ea.’ at the end of XP.
Was: … XP 360 …
Change to: … XP 360 ea. …

Page 39 (35) – 12 Ebahi’s Lair – HP blocks
Not enough HP blocks, mentions 50 rats but only has 40 blocks.

Page 41 (37) – Third Vision – Paragraph 2
If a number is used as the first word of a sentence the number is written out. Rearrange sentence so number isn’t first.
Was: 1d6 hours of searching will reveal the entrance clogged with boulders.
Changed to: Searching for 1d6 hours will reveal the entrance clogged with boulders.

Page 41 (37) – Introduction – Paragraph 1
Missing words, “of the“
Was: … PCs 5th …
Change to: … PCs of the 5th …

Page 41 (37) – 1. Ebahi’s Coffin – Paragraph 2
Missing comma before ‘but’ and rearrange words to better order ‘then’ and ‘will’.
Was: … If he does wake, he may attempt a charm but then will fight with his greatsword. …
Change to: … If he does wake, he may attempt a charm, but will then fight with his greatsword. …

Page 41 (37) – Ebahi’s Coffin – Monster stat block
Monster stat block should indicate the number of monsters before the name of the creature. Add ‘ea.’ at the end of XP.
Was: … Bat: AC 14, HD 1 Hit Point, #At 1 bite, Dam Confusion, Mv 30' Fly 40', Sv NM, ML 6, XP 10
Changed to: … 20 Bats: AC 14, HD 1 Hit Point, #At 1 bite, Dam Confusion, Mv 30' Fly 40', Sv NM, ML 6, XP 10 ea.

Page 41 (37) – Ebahi’s Coffin – Monster special attack paragraph
If a number is used as the first word of a sentence the number is written out. Rearrange sentence so number isn’t first.
Was: Bite does 1d3 points of damage the first round followed by energy drain every round thereafter. -5 AC while biting. +3 points of damage with melee weapons.
Change to: Bite does 1d3 points of damage the first round followed by energy drain every round thereafter, during bite -5 AC. Due to STR, +3 points of damage with melee weapons.

Page 42 (38) – 3. Shaft – Paragraph 3 (second paragraph after boxed text)
Missing words ‘of movement’ to make the sentence clearer.
Was: … to avoid falling and slipping 5’ in the current direction. …
Change to: … to avoid falling and slipping 5’ in the current direction of movement. …

Page 43 (39) – 7 Cave Worms – Monster stat block
Damage should also give the weapon name. Add ‘ea.’ at the end of XP.
Was: … Dam 1d8 + 1d8/round if swallowed, Mv 20' (10'), Sv F3, ML 9, XP 555 …
Change to: … Dam 1d8 bite, 1d8/round swallow, Mv 20' (10'), Sv F3, ML 9, XP 555 ea. …

Page 43 (39) – 8 Tapestry – Monster stat block
Damage should also give the weapon name.
Was: … Dam 1d2 or 1d4* or special, …
Change to: … Dam 1d2 bite, 1d4* bump, stench spit …

Page 44 (40) – 11. Hell’s Forge – Monster stat block
Hellhounds have ** to indicate special ablilities, usually put in the HD field. Damage should also give the weapon name.
Was: … HD 6, #At 1 bite or 1 breath, Dam 1d6 or 1d6 per Hit Die, …
Change to: … HD 6**, #At 1 bite or 1 breath, Dam 1d6 bite 6d6 breath, …

Page 44 (40) – 11. Hell’s Forge – Monster special attack paragraph
The description given in the paragraph is for a 4HD hellhound adjusting for 6 HD hellhound.
Was: Breathes fire 1-2 on 1d6 up to a maximum of 4 times per day. Cone of fire is 10’ x 10’ and does 4d6 points of damage. Save vs. Dragon Breath for half damage.
Change to: Breathes fire 1-2 on 1d6 up to a maximum of 6 times per day. Cone of fire is 10’ x 20’ and does 6d6 points of damage. Save vs. Dragon Breath for half damage.

Page 45 (41) – 14 Grave – Table of non-elf effects
If a number is used as the first word of a sentence the number is written out. Rearrange sentence so number isn’t first.
Was: … Crave leaves. 1d4 points of damage if not consumed daily. …
Change to: … Crave leaves, 1d4 points of damage if not consumed daily. …

Page 45 (41) – 15. Scorpion Lair – Monster stat block
Damage should also give the weapon name.
Was: … Dam 1d10/1d10/1d6 + poison, …
Change to: … Dam 1d10 claw, 1d6 + poison sting, …

Page 45 (41) – Deep One Excursion Caverns – 4. 4 Giant Frogs stat block
Damage should also give the weapon name.
Was: … Dam grab or 1d4+1, Mv 30’ Swim 30’, …
Change to: … Dam grab tongue, 1d4+1 bite, Mv 30’ Swim 30’, …

Page 45 (41) – Deep One Excursion Caverns – 4. 4 Giant Frogs special attack paragraph
Removing sentence about looking at ‘Unusual Monsters’ since Giant Frogs are already in the Core Rules and the giant frog is not in the ‘Unusual Monsters’ section.

Page 45 (41) – Deep One Excursion Caverns – 5. 2 Deep One Warriors stat block.
Damage should also give the weapon name. Movement in parentheses is for turning radius. Removing the parentheses since the second movement rate is for walking. Save should match the HD setting to correct save level as listed in Unusual Monster section.
Was: … Dam 1d4 bite or 1d6, Mv Swim 40' (30'), Sv F5, …
Change to: … Dam 1d4 bite, 1d6 spear, Mv Swim 40' Walking 30’, Sv F2, …

Page 45 (41) – Deep One Excursion Caverns – 5. 2 Deep One Warriors special attack paragraph
The given paragraph is a shortened version of the description. May have been cut too much.
Was: Unsuccessful attacks save vs. Dragon Breath +DEX or weapon is stuck. 1+STR on 1d6 to remove. Effective for 3 blows.
Change to: Unsuccessful attacks may cause weapon to stick in shield goo; save vs. Dragon Breath + DEX to avoid. If stuck, weapon may be freed with 1 + STR on 1d6. Goo effective for 3 hits.

Page 45 (41) – Deep One Excursion Caverns – 6. 4 Decievers HP blocks
The first Deceiver is listed as having 14 HP, but there are 15 boxes. Adjusting to 14.
Was: … HP 14 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ …
Change to: … HP 14 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐ …

Page 46 (42) – Deep One Excursion Caverns – 6. 4 Decievers special attack paragraph
If a number is used as the first word of a sentence the number is written out. Rearrange sentence so number isn’t first.
Was: … First attack misses. -2 on all following attacks.
Change to: … First attack misses, -2 on all following attacks.

Page 46 (42) – 18. Art Room – Paragraph 1
Missing word ‘the’
Was: … a rude insult to fine masonry work. …
Change to: … a rude insult to the fine masonry work. …

Page 46 (42) – 19. Moldy Grain – Monster stat block
Damage should have the damage caused by creature.
Was: … Dam cloud …
Change to: … Dam see Note …

Page 47 (43) – 20. Weretiger Camp – monster stat block
Damage is listed with one entry per attack form.
Was: … Dam 1d6/1d6/2d6, …
Change to: … Dam 1d6 claw, 2d6 bite, …

Page 47 (43) – 20. Weretiger Camp – Monster special attack paragraph
Weretigers go into tiger form, not wolf form.
Was: … Hit only by silver or magic when in wolf form.
Change to: … Hit only by silver or magic when in tiger form.

Page 47 (43) – 21. Stone Living Statue – Obscure detail
Map shows that the secret door at the end of the hallway is for room 22.
Was: … A secret door at the end of this corridor swings inward to Room 21. …
Change to: … A secret door at the end of this corridor swings inward to Room 22. …

Page 47 (43) – 21. Stone Living Statue – monster stat block
Damage is listed with one entry per attack form. Separate sentence after XP into another paragraph.
Was: … Dam 2d6/2d6, Mv 20’, Sv F5, ML 12, XP 405 Attacks by spraying molten rock to 5’ range. …
Change to: … Dam 2d6 lava spray, Mv 20’, Sv F5, ML 12, XP 405
Attacks by spraying molten rock to 5 foot range. …

Page 50 (46) – 1. Hydra Statue – Paragraph 2
If a number is used as the first word of a sentence the number is written out. Rearrange sentence so number isn’t first.
Was: … 1d10 rounds after anyone goes 20’ past the statue, …
Change to: … If anyone passes the statue by 20 foot 1d10 rounds later …

Page 50 (46) – Introduction – Paragraph 1
Missing words, “of the“
Was: … PCs 5th …
Change to: … PCs of the 5th …

Page 50 (46) – 2. Troll Pets – monster stat block
Monster stat block should indicate the number of monsters before the name of the creature. If more than one attack form Damage will also give the weapon name.
Was: … Giant Caecilia: AC 14, HD 6*, #At 1 bite + swallow on 19/20, Dam 1d8 + 1d8/round if swallowed, …
Change to: …3 Giant Caecilias: AC 14, HD 6*, #At 1 bite + swallow on 19/20, Dam 1d8 bite, 1d8/round swallow,

Page 50 (46) – 3.Troll Ranchers -
Monster stat block should indicate the number of monsters before the name of the creature. Attack and damage need to mention weapon. If more than one attack form Damage will also give the weapon name.
Was: … Troll: AC 16, HD 6*, #At 3, Dam 1d6/1d6/1d10, …
Change to: … 3 Trolls: AC 16, HD 6*, #At 2 claw, 1 bite, Dam 1d6 claw, 1d10 bite, …

Page 51 (47) – 4. Basilisk Nest – monster stat block
If more than one attack form Damage will also give the weapon name.
Was: … Dam 1d10/petrification, …
Change to: … Dam 1d10 bite, petrification gaze, …

Page 51 (47) – 4. Basilisk Nest – monster special attack paragraph
If a number is used as the first word of a sentence the number is written out. Rearrange sentence so number isn’t first.
Was: … -4 AB/-2 AC if blind fighting. -2 AB if fighting with mirror.
Change to: … Avoiding looking at the monster is considered fighting blind -4 AB/-2 AC. If fighting with a mirror -2 AB.

Page 51 (47) – 5. Deep Pool – monster stat block
Damage should also give the weapon name.
Was: … Dam 1d10/1d10/1d6 + poison, …
Change to: … Dam 1d10 claw, 1d6 + poison sting, …

Page 51 (47) – 5. Deep Pool – monster special attack paragraph
If a number is used as the first word of a sentence the number is written out. Rearrange sentence so number isn’t first.
Was: … +2 to stinger attack after successful claw attack.
Change to: … After a successful claw attack, +2 AB to sting attack.

Page 52 (48) – 7. Owlbear Statue – monster stat block
Damage should also give the weapon name.
Was: … Dam 1d8/1d8/1d8 + 2d8, …
Changed to: … Dam 1d8 claw, 1d8 bite, 2d8 hug, …

Page 52 (48) – 8. Monsters in a Box – monster stat block
Attack and damage need to mention weapon.
Was: … #At 1, Dam special, …
Change to: … #At 1 touch, Dam rusts metallic items, …

Page 52 (48) – 10. Echo Chamber – monster special attack paragraph
If a number is used as the first word of a sentence the number is written out. Rearrange sentence so number isn’t first.
Was: … First attack misses. -2 on all following attacks.
Change to: … First attack misses, -2 on all following attacks.

Page 53 (49) – C. Aegamras – boxed text
Missing word ‘used’
Was: … My blood as an elixir cured any illness, …
Change to: … My blood used as an elixir cured any illness, …

Page 55 (51) – Introduction – Paragraph 1
Missing words, “of the“
Was: … PCs 5th …
Change to: … PCs of the 5th …

Page 55 (51) – 1. Scorpions – monster stat block
Damage should also give the weapon name.
Was: … Dam 1d10/1d10/1d6 + poison, …
Change to: … Dam 1d10 claw, 1d6 + poison sting, …

Page 55 (51) – 1. Scorpions – monster special attack paragraph
If a number is used as the first word of a sentence the number is written out. Rearrange sentence so number isn’t first.
Was: … +2 to stinger attack after successful claw attack. …
Change to: … After a successful claw attack, +2 AB to sting attack. …

Page 55 (51) – 2. Rust Monster – monster stat block
Attack and damage need to mention weapon.
Was: … #At 1, Dam special, …
Change to: … #At 1 touch, Dam rusts metallic items, …

Page 56 (52) – 4. Owlbear Statue – monster stat block
Damage should also give the weapon name.
Was: … Dam 1d8/1d8/1d8 + 2d8, …
Changed to: … Dam 1d8 claw, 1d8 bite, 2d8 hug, …

Page 57 (53) – 8. Giant Scorpions – monster stat block
Damage should also give the weapon name.
Was: … Dam 1d10/1d10/1d6 + poison, …
Change to: … Dam 1d10 claw, 1d6 + poison sting, …

Page 57 (53) – 8. Giant Scorpions – monster special attack paragraph
If a number is used as the first word of a sentence the number is written out. Rearrange sentence so number isn’t first.
Was: … +2 to stinger attack after successful claw attack. …
Change to: … After a successful claw attack, +2 AB to sting attack. …

Page 57 (53) – 9. Tiger Statues – monster stat block
Damage is listed with one entry per attack form.
Was: … Dam 1d6/1d6/2d6, …
Change to: … Dam 1d6 claw, 2d6 bite, …

Page 57 (53) – 9. Tiger Statues – Monster special attack paragraph
Weretigers go into tiger form, not wolf form.
Was: … Hit only by silver or magic when in wolf form.
Change to: … Hit only by silver or magic when in tiger form.

Page 60 (56) – Introduction – stat block
Attack and damage need to mention weapon.
Was: … #At 1, Dam 1d8,
Change to: #At 1 mace, Dam 1d8,

Page 60 (56) – 1. Disturbed Scorpions – monster stat block
Damage should also give the weapon name.
Was: … Dam 1d10/1d10/1d6 + poison, …
Change to: … Dam 1d10 claw, 1d6 + poison sting, …

Page 60 (56) – 1. Disturbed Scorpions – monster special attack paragraph
If a number is used as the first word of a sentence the number is written out. Rearrange sentence so number isn’t first.
Was: … +2 to stinger attack after successful claw attack.
Change to: … After a successful claw attack, +2 AB to sting attack.

Page 60 (56) – 1. Disturbed Scorpions – monster HP blocks
One of the creatures has 8 HP and 11 blocks. Remove extra HP blocks.
Was: … 8 ☐☐☐☐☐ ☐☐☐☐☐ ☐ …
Change to: … 8 ☐☐☐☐☐ ☐☐☐ …

Page 60 (56) – 2. Tiger Statues – monster stat block
Damage is listed with one entry per attack form.
Was: … Dam 1d6/1d6/2d6, …
Change to: … Dam 1d6 claw, 2d6 bite, …

Page 60 (56) – 2. Tiger Statues – Monster special attack paragraph
Weretigers go into tiger form, not wolf form.
Was: … Hit only by silver or magic when in wolf form. …
Change to: … Hit only by silver or magic when in tiger form. …

Page 60 (56) – 3. Snapping Scorpions – header
Only one scorpion is listed. Changing header to indicate single scorpion in header.
Was: … 3. Snapping Scorpions …
Change to: … 3. Snapping Scorpion …

Page 60 (56) – 3. Snapping Scorpion – monster stat block
Damage should also give the weapon name.
Was: … Dam 1d10/1d10/1d6 + poison, …
Change to: … Dam 1d10 claw, 1d6 + poison sting, …

Page 60 (56) – 3. Snapping Scorpion – monster special attack paragraph
If a number is used as the first word of a sentence the number is written out. Rearrange sentence so number isn’t first.
Was: … +2 to stinger attack after successful claw attack.
Change to: … After a successful claw attack, +2 AB to sting attack.

Page 61 (57) – 4. Hiding Deceivers – monster stat block
Has new and old stat blocks together.
Was: … 2 Deceivers: AC 16, HD 6*, #At 2 snake bites, 1 panther bite, Dam 1d6 snake bite, 1d8 panther bite, Mv 50’, Sv F6, ML 8, XP 555 ea.AC 16, HD 6*, #At 2 blades, Dam 1d8/1d8, Mv 50', Sv F6, ML 8, XP 555 ea. …
Change to: … 2 Deceivers: AC 16, HD 6*, #At 2 snake bites, 1 panther bite, Dam 1d6 snake bite, 1d8 panther bite, Mv 50’, Sv F6, ML 8, XP 555 ea.

Page 61 (57) – 4. Hiding Deceivers – monster special attack paragraph
If a number is used as the first word of a sentence the number is written out. Rearrange sentence so number isn’t first.
Was: … First attack misses. -2 on all following attacks.
Change to: … First attack misses, -2 on all following attacks.

Page 61 (57) – 7. Tiger Statues – monster stat block
Damage is listed with one entry per attack form.
Was: … Dam 1d6/1d6/2d6, …
Change to: … Dam 1d6 claw, 2d6 bite, …

Page 61 (57) – 7. Tiger Statues – Monster special attack paragraph
Weretigers go into tiger form, not wolf form.
Was: … Hit only by silver or magic when in wolf form. …
Change to: … Hit only by silver or magic when in tiger form. …

Page 62 (58) – 8. Basilisk Statues – monster stat block
If more than one attack form Damage will also give the weapon name.
Was: … Dam 1d10/petrification, …
Change to: … Dam 1d10 bite, petrification gaze, …

Page 62 (58) – 8. Basilisk Statues – monster special attack paragraph
If a number is used as the first word of a sentence the number is written out. Rearrange sentence so number isn’t first.
Was: … -4 AB/-2 AC if blind fighting. -2 AB if fighting with mirror.
Change to: … Avoiding looking at the monster is considered fighting blind -4 AB/-2 AC. If fighting with a mirror -2 AB.

Page 62 (58) – 10. Owlbear Statues – monster stat block
Damage should also give the weapon name.
Was: … Dam 1d8/1d8/1d8 + 2d8, …
Changed to: … Dam 1d8 claw, 1d8 bite, 2d8 hug, …

Page 63 (59) – E. Vestan – Paragraph 2
Magical items should be capitalized and bold.
Was: … Scroll of Protection from Undead …
Change to: … Scroll of Protection from Undead

Page 65 (61) – Introduction – Paragraph 1
Missing words, “of the“
Was: … PCs 5th …
Change to: … PCs of the 5th …

Page 65 (61) – 1. Sleeping Zombies – Monster special attack paragraph
Mentions zombies and “half damage from edged weapons” which is a feature of skeletons. Zombies take “half damage from blunt weapons” changing to match Core Rules.
Was: … Half damage from edged weapons. …
Change to: … Half damage from blunt weapons. …

Page 66 (62) – 4. Trapped Ghouls – Monster stat block
Damage is listed with one entry per attack form.
Was: … Dam 1d4/1d4/1d4, all plus paralysis, …
Change to: … Dam 1d4 claw, 1d4 bite, all plus paralysis, …

Page 66 (62) – 6. Skeletal Flayers -
Damage is listed with one entry per attack form.
Was: … Dam 1d6 + 1d6, …
Change to: … Dam 1d6 whip, 1d6 claw, …

Page 67 (63) – 7. Centipedes – HP blocks
One of the creatures has too many blocks.
Was: … 1 ☐☐☐☐ …
Change to: … 1 ☐ …

Page 67 (63) – 8. Gellybones – Special defense and attacks paragraph.
Field Guide 2 has that gellybones the description says, “They take only half damage from blunt weapons, and only a single point from arrows, bolts, or sling stones (plus any magical bonus).“
Was: … Half damage from edged weapons. …
Change to: … Half damage from blunt weapons. …

Page 68 (64) – 10. Black Knight – monster stat block
Attack needs to mention weapon.
Was: … #At 1,
Change to: #At 1 two-handed sword

Page 68 (64) – 10. Black Knight – monster special attack paragraph
If a number is used as the first word of a sentence the number is written out. Rearrange sentence so number isn’t first.
Was: … 75% reflect spells back at caster. …
Change to: … Reflects spells 75% back at caster. …

Page 71 (67) – Introduction – Paragraph 1
Missing words, “of the“
Was: … PCs 5th …
Change to: … PCs of the 5th …

Page 71 (67) – 1. Lord Hilbore – Paragraph 1
Wrong word ‘level’ should be ‘lever’.
Was: … he has access to a level that will cause an 8’ boulder …
Change to: … he has access to a lever that will cause an 8’ boulder …

Page 71 (67) – 1. Lord Hilbore – Paragraph 4 (Boxed text)
Missing word ‘of’.
Was: … A sip honeyed poison, and now I take my nap. …
Change to: … A sip of honeyed poison, and now I take my nap. …

Page 71 (67) – 1. Lord Hilbore – Paragraph 6
Wrong word ‘level’ should be ‘lever’.
Was: … If he does pull the level, …
Change to: … If he does pull the lever, …

Page 71 (67) – 1. Lord Hilbore – monster stat block
Attack needs to mention weapon. Damage should have +3 from STR and +1 from the sword for a total damage of 1d6+4 and note the Energy Drain in the stat block.
Was: … #At 1, Dam 1d10+6,
Change to: #At 1 shortsword +1 + Energy Drain, Dam 1d6+4 + Energy Drain,

Page 71 (67) – 1. Lord Hilbore – monster special attack paragraph
If a number is used as the first word of a sentence the number is written out. Rearrange sentence so number isn’t first.
Was: … 75% reflect spells back at caster. …
Change to: … Reflects spells 75% back at caster. …

Page 72 (68) – 2. Bone Golem – monster stat block
Name of weapon short sword in the Core Rules is actually shortsword. Damage is listed with one entry per attack form.
Was: … #At 4 short swords, Dam 1d6/1d6/1d6/1d6, …
Change to: … #At 4 shortswords, Dam 1d6 shortsword, …

Page 72 (68) – 3. Gellybones – Special defense and attacks paragraph.
Field Guide 2 has that gellybones the description says, “They take only half damage from blunt weapons, and only a single point from arrows, bolts, or sling stones (plus any magical bonus).“
Was: … Half damage from edged weapons. …
Change to: … Half damage from blunt weapons. …

Page 72 (68) – 6. Gargoyles – Monster stat block
Damage should also give the weapon name.
Was: … #At 2 claws/1 bite/1 horn, Dam 1d4/1d4/1d6/1d4, …
Change to: … #At 2 claws/1 bite/1 horn, Dam 1d4 claw, 1d6 bite, 1d4 horn, …

Page 73 (69) – 7. Toads – Monster stat block
Damage should also give the weapon name.
Was: … Dam grab or 1d4+1, …
Change to: … Dam grab tongue, 1d4+1 bite, …

Page 73 (69) – 8. Flame Salamander – Monster stat block
Damage should also give the weapon name.
Was: … Dam 1d4/1d4/1d8+1d8/round, …
Change to: … Dam 1d4 claw, 1d8 bite, 1d8/round heat, …

Page 73 (69) – 9. Vampire – Paragraph 2
Missing words “the eyes of”
Was: … as he looks deeply into the closest character, …
Change to: … as he looks deeply into the eyes of the closest character, …

Page 73 (69) – 9. Vampire – Monster stat block
Damage should also give the weapon name.
Was: … Dam 1d8+3 or special, …
Change to: … Dam 1d8+3 longsword or special, …

Page 73 (69) – 9. Vampire – Monster special attack paragraph
If a number is used as the first word of a sentence the number is written out. Rearrange sentence so number isn’t first.
Was: Bite does 1d3 points of damage the first round followed by energy drain every round thereafter. -5 AC while biting. +3 points of damage with melee weapons.
Change to: Bite does 1d3 points of damage the first round followed by energy drain every round thereafter, during bite -5 AC. Due to STR, +3 points of damage with melee weapons.

Page 74 (70) – 10. Purple Worm – Paragraph 2
If a number is used as the first word of a sentence the number is written out. Rearrange sentence so number isn’t first.
Was: … 5’ thick and 60’ long, the purple worm …
Change to: … The purple worm is 5’ thick and 60’ long, it …

Page 74 (70) – 10. Purple Worm – Monster stat block
Sv is equal to the HD of the creature.
Was: … Sv F6 to F10 (1/2 Hit Dice), …
Change to: … Sv F6 (1/2 Hit Dice), …

Page 77 (73) – Introduction – Paragraph 1
Missing words, “of the“
Was: … PCs 6th …
Change to: … PCs of the 6th …

Page 77 (73) – Dacha’s House – monster stat block
Attack and damage need to mention weapon.
Was: … #At 1, Dam special, …
Change to: … #At 1 touch, Dam rusts metal, …

Page 78 (74) – Mountain Pass – monster stat block
Damage should also give the weapon name.
Was: … Dam 1d4/1d4/2d6 or breath/1d4, …
Change to: … Dam 1d4 claw, 2d6 bite, 5d8 breath, 1d4 tail, …

Page 78 (74) – Wandering Monsters in Caves – Tommyknocker stat block
Damage should also give the weapon name.
Was: … Dam 1d4/1d4/1d4 …
Change to: … Dam 1d4 claw, 1d4 bite, …

Page 78 (74) – Wandering Monsters in Caves – Minotaur stat block
Monster stat block should indicate the number of monsters before the name of the creature. Damage should also give the weapon or attack form. Add ‘ea.’ at the end of XP.
Was: … Minotaur: AC 14, HD 6, #At 1 gore/1 bite or axe, Dam 1d6/1d6 or 1d10+2, Mv 30', Sv F6, ML 11, XP 500 …
Change to: … 4 Minotaurs: AC 14, HD 6, #At 1 gore/1 bite or axe, Dam 1d6 gore, 1d6 bite, 1d10+2 axe, Mv 30', Sv F6, ML 11, XP 500 ea. …

Page 79 (75) – Wandering Monsters in Rooms – 1 4 Dogboys stat block
Damage should also give the weapon name. Core Rules (3rd Ed – page 42 or 4th Ed – page 49) has a 3 HD monster with an XP of 145, adjusting to the Core Rules.
Was: … Dam 1d6 or 3d6 breath, Mv 40', Sv F7, ML 7, XP 600 ea. …
Change to: … Dam 1d6 bite, 3d6 breath, Mv 40', Sv F7, ML 7, XP 145 ea. …

Page 79 (75) – Wandering Monsters in Rooms – 3 10Demonic Stirges special attack paragraph.
If a number is used as the first word of a sentence the number is written out. Rearrange sentence so number isn’t first.
Was: … +2 attack bonus when attached, …
Change to: … When attached+2 attack bonus, …

Page 79 (75) – Wandering Monsters in Rooms – Werewolf stat block
Since the base creature for this monster is a Dwarf it wouldn’t have a “Human” form.
Was: … Mv 60' Human Form 40', …
Change to: … Mv 60' Dwarf Form 40', …

Page 79 (75) – Wandering Monsters in Rooms – Ghost stat block
Asterisk notation for bonus XP is on the HD field not the AC field.
Was: … AC 20*, HD 10 (+9), …
Change to: … AC 20, HD 10* (+9), …

Page 80 (76) – 1. Iron Door – monster stat block
Damage should also give the weapon name.
Was: … Dam 1d8/1d8 + special, …
Change to: … Dam 1d8 fist, metal weapons stuck, …

Page 80 (76) – 3. Murals – Paragraph 2 (first after boxed text)
If a number is used as the first word of a sentence the number is written out. Rearrange sentence so number isn’t first.
Was: … 1d6 days after taking a plaque, …
Change to: … After taking a plaque, 1d6 days later …

Page 80 (76) – 4. Chapel – paragraph 1
Use the paragraph as boxed text.

Page 81 (77) – 5. Library – list of books
For book 3 misspelling
Was: … Frontmatter …
Change to: … Front matter …

Page 81 (77) – 8. Common Room to 12. Storage
No boxed text. Making the first paragraph of each room boxed text.

Page 82 (78) – 13. Office of Doctor Dreadful – monster stat block
Damage should also give the weapon name.
Was: … Dam 1d4/1d4, …
Change to: … Dam 1d4 claw, …

Page 82 (78) – 13. Office of Doctor Dreadful – monster special attack paragraph
Has spell ESP listed, the name of this spell has changed in the Core Rules for 4th Ed.
Was: … ESP,
Change to: … mind reading,

Page 82 (78) – 14. Dining to 15. Kitchen
No boxed text. Making the first paragraph of each room boxed text.

Page 83 (79) – 16. Gallery – monster stat block
Core Rules (3rd Ed – page 42 or 4th Ed – page 49) has a 5 HD monster with an XP of 360, adjusting to the Core Rules. Will add an asterisk to be able to increase XP to 405. Will change #At to not have damage listed.
Was: … Demonic Hangman Tree: AC 16, HD 5, #At 4 limbs plus strangle, Dam 1d6, Mv 0, Sv F4, ML 12, XP 500 …
Change to: … Demonic Hangman Tree: AC 16, HD 5*, #At 4 limbs, Dam 1d6 + 1d6/round strangulation after first hit, Mv 0, Sv F4, ML 12, XP 405 …

Page 83 (79) – 17. Pit Trap
No boxed text. Making the first paragraph of each room boxed text.

Page 83 (79) – 17. Pit Trap – paragraph 2
If a number is used as the first word of a sentence the number is written out. Rearrange sentence so number isn’t first.
Was: … 5 in 6 for each character. …
Change to: … Each character has 5 in 6 chance of setting off trap. …

Page 83 (79) – 18. Labyrinth Floor
Make the first sentence of the first paragraph a separate paragraph in boxed text.

Page 83 (79) – 19. Crucified Flesh Golem – monster stat block
Damage should also give the weapon name.
Was: … Dam 2d8/2d8, …
Change to: … Dam 2d8 fist, …

Page 83 (79) – 20. Latrine
Make the first sentence of the first paragraph a separate paragraph in boxed text.

Page 84 (80) – 22. New Cut – monster stat block
Hellhounds have a double asterisk on the HD. Damage should also give the weapon name.
Was: … HD 7, #At 1 bite or 1 breath, Dam 1d6 or 7d6, …
Change to: … HD 7**, #At 1 bite or 1 breath, Dam 1d6 bite, 7d6 breath, …

Page 84 (80) – 22. New Cut – monster special attack paragraph
Has cone size for smaller hellhounds and damage for 4 HD hellhound, adjusting to 7 HD creature.
Was: … Cone of fire is 10’ x 10’ and does 4d6 points of damage. …
Change to: … Cone of fire is 10’ x 30’ and does 7d6 points of damage. …

Page 84 (80) – 23. Elevator to 25. Monster Summoning
Making boxed text for each room from existing text.

Page 85 (81) – 25. Monster Summoning – Giant Scorpion stat block
Giant Scorpions have a single asterisk on the HD. Damage should also give the weapon name.
Was: … HD 4, #At 2 claws/1 stinger, Dam 1d10/1d10/1d6 + poison, …
Change to: … HD 4*, #At 2 claws/1 stinger, Dam 1d10 claw, 1d6 + poison sting, …

Page 85 (81) – 25. Monster Summoning – Owlbear stat block
Damage should also give the weapon name.
Was: … Dam 1d8/1d8/1d8 + 2d8, …
Changed to: … Dam 1d8 claw, 1d8 bite, 2d8 hug, …

Page 85 (81) – 25. Monster Summoning – Weretiger stat block
Weretiger has a single asterisk on the HD. Damage should also give the weapon name.
Was: … HD 5, #At 2 claws/1 bite, Dam 1d6/1d6/2d6, …
Change to: … HD 5*, #At 2 claws/1 bite, Dam 1d6 claw, 2d6 bite, …

Page 85 (81) – 25. Monster Summoning – Hellhound stat block
Hellhounds have a double asterisk on the HD. Damage should also give the weapon name.
Was: … HD 7, #At 1 bite or 1 breath, Dam 1d6 or 7d6, …
Change to: … HD 7**, #At 1 bite or 1 breath, Dam 1d6 bite, 7d6 breath, …

Page 85 (81) – 25. Monster Summoning – monster special attack paragraph
Has cone size for smaller hellhounds and damage for 4 HD hellhound, adjusting to 7 HD creature.
Was: … Cone of fire is 10’ x 10’ and does 4d6 points of damage. …
Change to: … Cone of fire is 10’ x 30’ and does 7d6 points of damage. …

Page 85 (81) – 26. Tommyknockers – monster stat block
Missing space in #At.
Was: … #At1 bite, …
Change to: … #At 1 bite, …

Page 86 (82) – Crypt – List of bodies (2 Zombie special attack paragraph.
Mentions zombies and “half damage from edged weapons” which is a feature of skeletons. Zombies take “half damage from blunt weapons” changing to match Core Rules.
Was: … Half damage from edged weapons. …
Change to: … Half damage from blunt weapons. …
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Re: Terror in Tosasth

Post by chiisu81 »

Note for correcting text (if using the newer adventure template): don't manually change the font, size, etc. Highlight the affected text and hit Ctrl-M (ie clear direct formatting). As long as the style is set correctly (text body, monsterblock, etc.) it should "revert" back to the correct styling. If it's still wrong after doing that, then either styling isn't applied for that text (and/or it got set back to the "defaulttext" style), or the set style itself is wrong and needs to be corrected/updated.
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Solomoriah
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Re: Terror in Tosasth

Post by Solomoriah »

Egad.

I'll try to get this back on the priority list this week, and plow through Al's revisions; then I'll put out a new release for review.
My personal site: www.gonnerman.org
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leon
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Re: Terror in Tosasth

Post by leon »

Solomoriah wrote: Mon Mar 13, 2023 9:42 amEgad.
You said it.

Can I assume that there's no action item for me when it comes to fonts and converting apostrophes to spelling out "feet"?

I read through the changes applied. They seemed obvious and fine. There were a few edits where the text was corrected technically but lost some poetic feel, such as "My blood [used] as an elixir cured any illness". Not a big deal if it needs that extra word injected.

Al, I agree with most everything you suggest. I'm not enthusiastic about touching the maps again, but I have to admit the numbering can be tweaked to be more usable. I'm just going to respond to the items I probably won't do or it makes a difference to explain. For all of these suggestions, I'll tackle them whenever Chris says I can touch the manuscript again.
AlMan wrote: Sun Mar 12, 2023 5:56 pm Page 8 (4) and page 9 (5) – Saint Orlan – Paragraph arrangement.
Suggest moving the story of St. Orlan (currently paragraph 2) to be the first paragraph then move on to the description of the town.
I think this is fine as is.
AlMan wrote: Sun Mar 12, 2023 5:56 pm Page 14 (10) – 4. Bathing Pool – Monster stat blocking
Since it is mentioned that the Glass Jelly is “unusually small” should the HD be adjusted to one or two and then adjusting the XP for the creature. HD 4* should be for a full size glass jelly.
I think it will be better kept at 4 HD for the challenge.
AlMan wrote: Sun Mar 12, 2023 5:56 pm Page 15 (11) – 8. Basalt Sarcophagus – Boxed text
Incomplete sentence, what is protruding from the sarcophagus?
Currently: On the opposite side a large protrudes from the surface nearly enough to grasp your hand around.
Is this the sword that is mentioned in the obscure detail 3?
Yes. "a large sword protrudes". There's a real sword underneath the stone carving.
AlMan wrote: Sun Mar 12, 2023 5:56 pm Page 15 (11) – 8. Basalt Sarcophagus – Obscure Detail
Has a longsword +0 mentioned, is this supposed to be a regular longsword or does it have a + feature for damage or + more vs a specific enemy? Or does it have Galad (Elvish for light) written on the blade?
The text says "It glows with a yellow light nearly as bright as a torch when held. It can hit creatures only hit by magical or silver weapons." It's a sword that functions as a magic weapon for the purpose of hitting creatures only hit by magic weapons, but it does not give a bonus to hit or damage.
AlMan wrote: Sun Mar 12, 2023 5:56 pm Page 17 (13) – 12. Granite Sarcophagus – Paragraph 2
Number of rot grubs, first sentence mentions “100 in number” the last sentence mentions “ten rot grubs”. Is it up to 10 rot grubs per character or are the counts off? The number of HP boxes may need to be adjusted if there are more than 10 rot grubs.
I guess we need more checkboxes because the intent is that are are a hundred rot grubs in all of the goop, but only 1d10 have a chance of attacking a single character. I'll do ten rows of ten.
AlMan wrote: Sun Mar 12, 2023 5:56 pm Page 18 (14) – 17. Smoke Trap and Page 19 (15) – 20. Back Entrance – Thief stat block
The thief in both rooms is named “Manny” is this the same person? Also note the next suggestion.

Page 19 (15) – 20. Back Entrance – Description
The description is from the point of the characters coming in from 21. Bridge. What happens if the party comes in from the door?
Yes, same guy. If the party comes in the front way, he's not going to be trapping them in room 17. I can put a line about that.
AlMan wrote: Sun Mar 12, 2023 5:56 pm Page 36 (32) – 3. Abeb’s Lair – Boxed Text 2 and Paragraph 4
In the boxed text the creature in the coffin is said to be in “priestly garb” in paragraph 4 the creature is said to be wearing “ragged sailing garb”. Which is correct?
Oh, ha. The body of the priest is piled in a corner of the room. The ghast is dressed like a pirate. I'll rewrite that boxed text to be more clear.
AlMan wrote: Sun Mar 12, 2023 5:56 pm Page 43 (39) – 8 Tapestry – Monster special attack paragraph
May want to mention the ‘*’ in the damage for bump to say that it is non-lethal.
Good idea.
AlMan wrote: Sun Mar 12, 2023 5:56 pm Page 46 (42) – 16. Ladder Access and 17. Damp Room – Additional map
May want to have a 3d map done to show the relationship of rooms 16 and 17.
Definitely a nice-to-have.
AlMan wrote: Sun Mar 12, 2023 5:56 pm Page 46 (42) – 18. Art Room – Paragraph 1
The illustration currently at the bottom of the first column of page 45 (41) probably neeeds to be here since it is a depiction of what is described in this room.
Right.
AlMan wrote: Sun Mar 12, 2023 5:56 pm Page 47 (43) – 20. Weretiger Camp and 21. Stone Living Statue – Confusion
Room 20 mentions the weretigers being unable to get past the living statue in room 21. On the map Room 21 is not near room 20.
Never the less, they would like to figure out how to get past the living statue in 21 to see what's in 22.
AlMan wrote: Sun Mar 12, 2023 5:56 pm Page 79 (75) – Wandering Monsters in Caves – Chain Devil
There isn’t a Chain Devil in the Core Rules (3rd Ed or 4th Ed) or any of the Field Guides (1, 2, or 3). There are Chain Golems, Ice Devils, and Spined Devils. If a number is used as the first word of a sentence the number is written out. Rearrange sentence so number isn’t first.
Currently: … +2 Init. 10’ range. …
I will have to write this up as a new monster.
AlMan wrote: Sun Mar 12, 2023 5:56 pm Page 85 (81) – Crypt
Where are the crypts compared to the mine?
Beyond the doors at area 1. Maybe the map needs a note?
AlMan wrote: Sun Mar 12, 2023 5:56 pm Page 173 (169) – Cactus Man – Attack
Should the hug attack be similar to a ‘bear hug’ where when two claw attacks strike the hug is automatically counted too?
Hmm... maybe. That would make the hug harder to achieve.

In addition to all that, I think we need numbers on the hexes for Tosasth city maps.

I think the current status is now that Chris is working revision 22, and that needs to incorporate Al's changes and the image changes discussed a few weeks ago. Then 22 comes out, I can work on 23 to address the text changes suggested by Al. Meanwhile, there are some map changes I can work on if I keep notes about renumbering.
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leon
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Re: Terror in Tosasth

Post by leon »

And lest I forget, thank you for the detailed notes and all of the time it must have taken to get this far.
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Re: Terror in Tosasth

Post by AlMan »

leon wrote: Mon Mar 13, 2023 8:17 pm
Can I assume that there's no action item for me when it comes to fonts and converting apostrophes to spelling out "feet"?
Sorry Leon, I didn't do all those apostrophes to "feet" changes. I found the ones that need to be done. The list doesn't include any apostrophes that need to be in the text (possession indicators, Movement rates, and contractions) so it can't be just a blanket replacement of apostrophes. Solo may want to cut some of these out, if he does he can alter the list.

Chi is the font master, so if he wants to give it a look once all is said and done more power to him.
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Re: Terror in Tosasth

Post by leon »

AlMan wrote: Mon Mar 13, 2023 11:10 pm Sorry Leon, I didn't do all those apostrophes to "feet" changes.
Understood. I meant that I'd leave those changes to Chris until I hear different.
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Re: Terror in Tosasth

Post by leon »

Note mostly to myself: Room 7 the Manor of Imra Herrel is labeled "2". That's another map I'll have to update.

I haven't done anything with the maps yet because I think it will be easier to move paragraphs at the same time I do the new numbers on the Elab Jarr map.

Chris, if you release control of edits to me, I can work through Al's feedback.
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Re: Terror in Tosasth

Post by AlMan »

leon wrote: Fri Mar 24, 2023 6:19 pm Note mostly to myself: Room 7 the Manor of Imra Herrel is labeled "2". That's another map I'll have to update.

I haven't done anything with the maps yet because I think it will be easier to move paragraphs at the same time I do the new numbers on the Elab Jarr map.

Chris, if you release control of edits to me, I can work through Al's feedback.
I'll add a note in my second half corrections that you found this already.
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