Chrysogon's Coterie - 288 NPCs for your Campaign

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JugglinDan
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Re: Chrysogon's Coterie - 288 NPCs for your Campaign

Post by JugglinDan »

toddlyons wrote: Sun Apr 16, 2023 6:44 am
toddlyons wrote: Sat Apr 08, 2023 7:41 am
JugglinDan wrote: Sat Apr 08, 2023 3:14 am I'll do the links in this first.
Thanks! I've checked it out for the standard week duration. Use more time if you need to; I'll fiddle with dates accordingly.
I've extended your checkout by another week.
Great, thanks. I got distracted by work and home stuff, so haven't had as much time to edit. Plus Terror in Tosasth is huge. I'll pause work on that so I can get the hyperlinks edited in CC.
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JugglinDan
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Re: Chrysogon's Coterie - 288 NPCs for your Campaign

Post by JugglinDan »

Checking in r23a, a candidate for r24. I've set every cross-reference to be a link to the referenced character, with the styles for links set to be a seamless match to the formatting you already had. So, you can't see them in print or in the PDF, but in the PDF once you know they are there they are very useful.

I also fixed a few minor things I saw along the way - double spaces in the wrong place, a couple of typos.
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Chrysogons-Coterie-r23a.odt
character hyperlinks
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toddlyons
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Re: Chrysogon's Coterie - 288 NPCs for your Campaign

Post by toddlyons »

cc-hyperlinks.png
cc-hyperlinks.png (692.1 KiB) Viewed 533 times
Hi Daniel,

I opened it up to take a look and found the first hyperlink in the original bold black, but subsequent ones in amber. Is this analagous to the visited vs unvisited link scheme in html stylesheets?
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Boggo
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Re: Chrysogon's Coterie - 288 NPCs for your Campaign

Post by Boggo »

Libre Office has 2 Paragraph Styles for followed/unfollowed hyperlinks, both those styles need to be modified to not change colour or add underlines for HTML hyperlinks to not work like they are on a webpage
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JugglinDan
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Re: Chrysogon's Coterie - 288 NPCs for your Campaign

Post by JugglinDan »

<insert cover of Hitchhiker's Guide to the Galaxy alt="don't panic">

That's just the tracked changes affecting the appearance. If you accept the changes they should revert to bolded black just like the first one that looks normal (it's already been accepted).

And yes, I modified both "Internet Link" and "Visited Internet Link" to look seamless in the Adventure BF Text Body style. Apart from the bold, because I wanted the links to retain the bold character names for cross-references.
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toddlyons
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Re: Chrysogon's Coterie - 288 NPCs for your Campaign

Post by toddlyons »

JugglinDan wrote: Mon Apr 17, 2023 5:06 pm That's just the tracked changes affecting the appearance.
Okie dokie. I'll have a looky-loo.

Apparently, I've misplaced my good English somewhere.
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JugglinDan
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Re: Chrysogon's Coterie - 288 NPCs for your Campaign

Post by JugglinDan »

Also, for two-word names, Libre Office treats that as two changes even though I just added a single link for the whole name. I think it's time I gave up puzzling over the quirks of that software.
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toddlyons
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Re: Chrysogon's Coterie - 288 NPCs for your Campaign

Post by toddlyons »

Release 24 -- featuring hyperlinked names -- is now on the first post, in ODT and PDF format.

I'd put it in downloads, too, if I could. Daniel done good. :D
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Re: Chrysogon's Coterie - 288 NPCs for your Campaign

Post by Solomoriah »

FYI Once an item goes to the Downloads page, it's usually not shared via the Workshop but rather is passed to me via Projects for flow-hammering and uploading to Downloads.
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toddlyons
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Re: Chrysogon's Coterie - 288 NPCs for your Campaign

Post by toddlyons »

Yes. I've just assumed temporary custody until you have time to add the remaining art. Daniel has fixed a good number of technical errors, so it's been worth it.
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