Basic Fantasy RPG Core Rules 4th Edition
- Solomoriah
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Re: Basic Fantasy RPG Core Rules 4th Edition
Thanks Lars. I could NOT find documentation on how that worked.
The two tables floating to the top are inserted in frames, making them behave more like art than text. I assume that pulls them out of the main document structure; there's no way to fix that without changing how the flow works for print purposes, and I am not doing that.
I will change the header style for the Clerics vs. Undead table though.
The two tables floating to the top are inserted in frames, making them behave more like art than text. I assume that pulls them out of the main document structure; there's no way to fix that without changing how the flow works for print purposes, and I am not doing that.
I will change the header style for the Clerics vs. Undead table though.
My personal site: www.gonnerman.org
- JugglinDan
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Re: Basic Fantasy RPG Core Rules 4th Edition
It was fun experimenting and learning how it all worked. I'm glad the table heading can be adjusted though. I'm happy to add bookmarks to the print version pdf if needed.
I'm also on RPGG
- feveredmonk
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Re: Basic Fantasy RPG Core Rules 4th Edition
If I can help I'm happy to pitch in. For what it's worth, many of the Core Rules releases prior to 4th edition seemed to have them, fewer in the 4th edition releases, and I've checked nearly every one. For whatever reason the TOC used to be in the Core Rules more often than not, and now it's not. If I can assist with checking the PDFs in various browsers and viewers I'm happy to help out. I have Windows 11 if that level of checking can be helpful.JugglinDan wrote: ↑Wed Mar 29, 2023 10:57 pm I'm happy to volunteer to create a bookmarked PDF once the print candidate is finalised. I use bookmarks extensively in my PDFs, so I'll be bookmarking all the major sections on a stable version anyway.
- feveredmonk
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Combination Classes text suggestions
I appreciate the simplicity in the Combination Classes rules, though there may be an opportunity for q simple clarification:
Hit dice progression beyond 9th level is not identified for either combined class.
Suggestion: State the Fighter/Magic-User combined classes uses the thief Hit Dice table, instead of just stating 1d6. And for the Magic-User/Thief state the hit point progression follow either the Magic-User or Thief, as they are identical; though for consistency and simplicity both could say use the Thief for hit dice progression.
Hit dice progression beyond 9th level is not identified for either combined class.
Suggestion: State the Fighter/Magic-User combined classes uses the thief Hit Dice table, instead of just stating 1d6. And for the Magic-User/Thief state the hit point progression follow either the Magic-User or Thief, as they are identical; though for consistency and simplicity both could say use the Thief for hit dice progression.
- Solomoriah
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Re: Basic Fantasy RPG Core Rules 4th Edition
Hit Dice progression beyond 9th level uses the best of the two classes; this is the "default" rule.
Volunteers have created bookmarks from time to time; this is the first time I've been able to get automatic bookmarks working at all. Throughout 1st and 2nd editions, the book was too complex for the OpenOffice.org of the day so I had to break it up and then merge the PDFs, which does not preserve bookmarks or structure; for the 3rd edition I did not have time or energy to fix that.
Volunteers have created bookmarks from time to time; this is the first time I've been able to get automatic bookmarks working at all. Throughout 1st and 2nd editions, the book was too complex for the OpenOffice.org of the day so I had to break it up and then merge the PDFs, which does not preserve bookmarks or structure; for the 3rd edition I did not have time or energy to fix that.
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- Dimirag
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Re: Combination Classes text suggestions
I'm guessing you meant Cleric progression (d6/+1) but its Elven Fighter progression (d6/+2)feveredmonk wrote: ↑Thu Mar 30, 2023 9:55 am Suggestion: State the Fighter/Magic-User combined classes uses the thief Hit Dice table, instead of just stating 1d6.
They aren't identicalfeveredmonk wrote: ↑Thu Mar 30, 2023 9:55 am And for the Magic-User/Thief state the hit point progression follow either the Magic-User or Thief, as they are identical; though for consistency and simplicity both could say use the Thief for hit dice progression.
MU: d4/+1
Thief: d4/+2
Hit die & hit points are "the best of the 2" subjected to race limitations, hence the d6 for the F/MU.
Sorry for any misspelling or writing error, I am not a native English speaker
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Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
- Solomoriah
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Re: Combination Classes text suggestions
My personal site: www.gonnerman.org
- Dimirag
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Re: Basic Fantasy RPG Core Rules 4th Edition
Yeap, totally failed on that one, corrected above.
Sorry for any misspelling or writing error, I am not a native English speaker
Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
- Solomoriah
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Re: Basic Fantasy RPG Core Rules 4th Edition
S'awright. Everyone misses one sometimes.
My personal site: www.gonnerman.org
- Solomoriah
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Re: Basic Fantasy RPG Core Rules 4th Edition
Announcing!
Core Rules 4th Edition, Release 126 -- March 30, 2023
Another new print release candidate; this one changes how the document structure is exported to the PDF. The only print-visible change is to the heading of the Clerics vs. Undead table.
https://basicfantasy.org/downloads.html#corerules4
Core Rules 4th Edition, Release 126 -- March 30, 2023
Another new print release candidate; this one changes how the document structure is exported to the PDF. The only print-visible change is to the heading of the Clerics vs. Undead table.
https://basicfantasy.org/downloads.html#corerules4
My personal site: www.gonnerman.org
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