Solomoriah wrote: ↑Sun Jan 01, 2023 5:28 pm So I'm seeing all this stuff on social media about the #Dungeon23. You can read all about it here:
https://dungeon23.carrd.co/
The idea is, as I understand it, to encourage/empower Game Masters to create their own dungeon. Sean McCoy has included prompts to help you along, and has a more detailed post about how it's to be done here:
https://seanmccoy.substack.com/p/dungeon23
Now that's cool, no complaints from me. Helping individuals design dungeons is great. But that's not what we're about here in the Basic Fantasy Project. We're about collaboration, about the good things that come from working together.
So, I have a proposal. #Dungeon23 #CommunityEdition
Each month I'll post a dungeon map with the correct number of rooms for the month. But we don't have to do it day-by-day... instead, I want to encourage all fans of Basic Fantasy RPG to jump in and create stuff. Make up room descriptions to fit the various rooms in each month's map. Or, help someone else with a room or suite of rooms... add descriptive text, suggest corrections or help with game balance. This way, nobody needs to be afraid to post something that's incomplete, since we can rely on each other to fill in the blanks.
Now, if this sounds like chaos, yeah, it could be. Someone has to be in charge, to apply editorial control to make all these random rooms into a usable dungeon level key. And yeah, sometimes we may have to leave something out, which might be rather an unpleasant job.
I can't ask anyone else to do that. So I'm going to. Each month I'll compile the room descriptions for that month into a coherent key and post it on the forum. Bits that get dropped can be rolled into the next month if desired, perhaps adjusted somewhat as each month we'll be doing a higher (harder) dungeon level.
To be absolutely clear here: We'll be making this up as we go along. Everyone who participates has to understand that some cutting and bending will be needed to make everything fit. If there is anyone to blame for these kinds of changes, it's me. In other words, play nice.
Below is the map for January, the first level of our as-yet-unnamed megadungeon. I'll also get the ball rolling by keying the first room (in a post following this one) so you all can see my recommended format.
I realize I also just opened the doors for a dungeon design competition. Those of you working on Mysterious Island keys can safely ignore this thread for now; here, I'm looking for people who don't have the time or energy to do a full dungeon, but would like to design a room or three. And you all can join in the fun in February after the closing of the contest, as we start on the second level.
Guidelines:
- To contribute, go to this month's thread and see in the first post what rooms are still available. Post a room description indicating clearly which one you are working on.
- Do not boldface the text in room description. Instead use ***Boxed Text*** and ***End Boxed Text*** to indicate you want that text to be boxed. The only things in bold should be spell names or magic items names.
- FYI once Solomoriah says he's sweeping up the rooms, don't change your room descriptions; instead, make a new post describing or providing changes. If he has already swept up your room, doing it over again is extra work, sometimes a lot of it, as he has to reformat all the stuff he already reformatted once. In fact, once it's the next month AND all the rooms have descriptions, please assume he's doing that.
- Make sure your rooms/encounters pose a reasonable challenge for that level of the dungeon.
- Any 10x10 staircase square descends 7.5 feet. Levels are normally separated by 30 feet, so that's 4 staircase squares.