Room 5 - The White Rock Clan Living Quarters
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A set of stairs leads you down to this fairly large room in which tables and stools are scattered around. All the furniture in this room is gnome-sized and well arranged so that there is space to allow circulation. Many gnomes are sitting in this room that appears to be lit by several shining crystals hanged on the walls. A large fireplace has a few pots of stew cooking and barrels are scattered around the room, and a pleasant smell fills the air. This is a living area it seems.
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Note to GM: This is the first room of the lair of the Gnome clan know as Clan White Rock. This room plays the role of a cantina, living room, and tavern. Gnomes found in this room will be resting and unwinding.
There is a hidden lever the western wall, behind one of the crystal that opens a secret door that leads to area 8.
At all times, 13 gnome warriors, 12 gnome civilians, and two gnome sergeants will be in this room. In addition, Nignel will be found sitting in this room, reading a book 2 in 6 times the players enter it. The civilians will be unarmed and will flee to areas 6 or 7 (whichever is closer) if threatened. In the case the must fight, their stats are given below.
Gnome Civilian: Gnome civilians are unarmed and unarmored. When a fight erupt, they'll flee immediately.
Gnome Civilian: AC 11, HD 1-1, #At 1, AB +0, 1d2 or by weapon, Mv 40', Sv NM, Ml 7, 15 XP
1 ☐
2 ☐☐
1 ☐
4 ☐☐☐☐
3 ☐☐☐
7 ☐☐☐☐☐ ☐☐
7 ☐☐☐☐☐ ☐☐
1 ☐
5 ☐☐☐☐☐
1 ☐
5 ☐☐☐☐☐
4 ☐☐☐☐
Gnome Warriors: Gnome warriors all wear chain mail and fight with a short sword. If a threat enters the lair, they'll rush to it. They will also try to protect entrance to area 8 at all cost. As long as one sergeant fights with them, the gnomes will have a +1 bonus to their morale roll.
Gnome Warriors: AC 15 (11), HD 1, #At 1, AB +1, Short sword (1d6), Mv 20' (40'), Sv F1, Ml 8, 25 XP
4 ☐☐☐☐
2 ☐☐
4 ☐☐☐☐
8 ☐☐☐☐☐ ☐☐☐
7 ☐☐☐☐☐ ☐☐
7 ☐☐☐☐☐ ☐☐
7 ☐☐☐☐☐ ☐☐
8 ☐☐☐☐☐ ☐☐☐
5 ☐☐☐☐☐
1 ☐
6 ☐☐☐☐☐ ☐
3 ☐☐☐
Gnome Sergeants: Gnome sergeants will be in charge or leading the battle if a something threatens the lair. They will try to make sure that the level that leads to area 8 is not discovered. Moreover, they will send a warrior right away to area 7 to warn the clan leaders that the lair is under attack.
Gnome Sergeants: AC 15, HD 3, #At 1, AB +2, Dam 1d8, Mv 20', Sv F3, Ml 11 (9), 145 XP
18 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐
22 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐
Ningel: Ningel is one of the clan's Magic users. He is a bit of an outcast and prefers to spend time with the clan's common folk rather than the clan's leaders. He was originally part of another clan and has accompanied the gnomes of White Rock Clan for his personal interest. In fact, he has little interest in the Ancient Portal found in area 8, and is instead looking for an ancient artifact called the Moon Piece which he believes could be found in the dungeon.
Ningel: MU 4, AC 12, HP 7, #At 1, AB +2, Dam 1d8, Mv 20', Sv MU3, Ml 11 (9)
7 ☐☐☐☐☐ ☐☐
Ningel will have the following spells prepared:
Ventriloquism, Magic Mouth, Invisibility, Phantasmal Force. In addition to the spells already listed, Ningel's spellbook contains the following spells (unprepared):
Magic Mouth, Shield, Wizard Lock.
All gnomes have darkvision 30' and +1 AC when fighting creature larger than human.